Artyoan
Arbiter
- Joined
- Jan 16, 2017
- Messages
- 660
Thats also why the modding support from Unfinished Business and the dungeon maker are important. The limitations are then mostly exceeded by the playerbase. Six man parties are now a thing and tons of new feats, subclasses, spells, etcSolasta is another example of the resurgence of good, squad-based tactics games in the last few years. The developer did not make much of an attempt to emulate D&D exploration, either in the dungeon or the wilderness, so the encounter zones are largely linear, as is the overall structure of the game. Also, since it's based on "D&D 5th Edition", the party size is a mere four player-characters, among other mechanical deficiencies. Those are the chief limitations of the game, but it is reasonably good at what it focuses on, namely turn-based tactical combat, though certainly no Troubleshooter.This game is more like neverwinter nights instead of baldurs gate. Completely different interpretation of tabletop gameplay. Solasta is more of a dungeon crawler number crunching style GM while baldurs gate 3 is story / friends having fun style of tabletop.
I shill for Solasta when I get the chance to. I think it's that underrated.