whydoibother
Arcane
https://www.pcgamer.com/this-rpgs-dungeon-builder-is-neverwinter-nights-meets-super-mario-maker/
This RPG's dungeon builder is Neverwinter Nights meets Super Mario Maker
doubt.jpg
How complex are the dialogue trees, how easy is it to set up simple scripts like "if chest open, pause game, spawn NPC, NPC runs through door, start dialogue when reaches player, address player based on past quest outcome" and such?
Of all the modding and gamedev tools, the ones of Neverwinter Nights and Warcraft III were the best balance of easy-to-use and powerful enough to create good stuff. I would be amazed if this gets close to them.