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KickStarter Solasta Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Myzzrym the nerf to Spiritual Weapon is painful! How about changing it so that instead of targeting the ground when you summon it you target an enemy, the weapon can immediately appear in the targets square and attack it?

Also, the Aid spell seems to be bugged, the target's current HP value will almost instantly reset to the natural Max HP, even if the GUI shows that max HP has increased.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,185
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Some ramblings.

I've been playing for seven hours. The game is lots of fun, camera be damned. In my opinion, the verticality and lighting do matter. I've used my mage and rogue archer from higher points, and it has helped a lot. Both in not getting them killed, and in doing nice damage, or lighting areas (wizard). I did a fight without much light, which was very stupid. My party kept missing most attacks and defensive rolls. Bring on the torch, and they had a much easier time of surviving. I can't say if the encounters are better than EA or not, but I guess if you didn't like that, you might not like the full game. I think four humans would be a good party, but I went dwarf fighter, halfling rogue, elf wizard, and human cleric. Classic four that seem to be filling their roles very nicely, for now.

The combat is fairly straightforward, turn-based, tactical, and fairly lethal if you don't make sure to light up environments. Your squishes are indeed squishy. Two or three successful hit on your wizard, and they're down. The fighter is very sturdy, especially the mountaineer, when you position him next to a wall. There's cover here and there, so that's what you can use, or when I fought spiders, I put him next to the wall and he was almost unstoppable, except some shitty rolls. Shoving a few enemies off ledges has also worked wonders. My party is level three. I haven't gotten to choose much in terms of feats and such. I've mostly been picking spells for the cleric and wizard. We'll see how it goes.

The city I have visited isn't huge, but it fills its purpose. You'll find a few shops and NPCs to talk to. Do your stuff, talk to people, sell/buy new gear, and accept new quests, then you go out on adventure. There's a world map that you travel on. Locations you are meant to visit will pop up. Choose the one you would like to travel to, and you'll get an estimated time of arrival. On the way, depending on how long your journey is from the city, you have a set amount of forced long rests. Be sure to bring rations! You can either travel slow, but safe. Medium pace, decently safe, or you can travel fast, but it's more risky. Depending on your pace, there is a higher chance to get attacked while camping. Be sure to be fit for dungeonerring.

I've liked the dungeons that I have visited so far. In the first place, there was an area that I found while traveling in "cautoius" mode, which will let you find secrets. Once I got there, it was a fairly big fight with goblins. Dungeons and the outside areas that I have visited don't feel to small. I personally feel a sense of adventure. Once you have no enemies in your vicinity, you can short rest, but there are also a campfire or two spread out in dungeons. Use that to take a long rest, replenish health and spells.

Overall, I've for some reason thought about Drakensang. It has that feeling to me. I say this in a good way. If it wasn't for the menus, I feel like this is a game that wasn't made in this day and age, which is a compliment. I'm a happy backer, and I can't wait to dive in tomorrow.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
So, are the encounters better in the full version? Or maybe on the higher difficulties?

Also interested in this.
If you dont like the encounters in previous release you wont like the new ones either. Its the same thing , higher CR . Also when fighting razan for the second time there's 2 monsters who are stuck in an hidden building, making the fight unwinnable. You need to break a portion of a wall so it fall down, and even like that they wont escape and you just shoot them as clay targets.It's eventually possible to clear them before the big fight but the location was unreachable to my chars.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Overall, I've for some reason thought about Drakensang
Funnily enough, I had exactly the same thought. I think it might be a combination of close-up dialogs and approach to locations which are not just dungeons but typically include an overworld with a few points of interest.
The city I have visited isn't huge, but it fills its purpose.
It's basically a menu town for all intents and purposes - after exploring it for the first time, you just basically use fast travel to get to services and occasionally deliver a quest.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Overall, I've for some reason thought about Drakensang
Funnily enough, I had exactly the same thought. I think it might be a combination of close-up dialogs and approach to locations which are not just dungeons but typically include an overworld with a few points of interest.
Yeah, same here. To me, it's the sense of adventure accompanied by a very refreshing unpretentious tone.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Lacrymas theres no decline at all, more variety of enemies more effects, a bit more of strategy . As they kindly ask us to not spoiler it i wont. But thats still 5E and there's wizards, its not for you.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
So far so good,its getting better and better, mostly bug free but i found a few annoying ones. The resplendant armor +1 plate helm part glitch with some hair style, only on characters sprite but not on the portraits. The Cog shield does not seems to gives its ful AC bonus.
And Myzzrym a i found a way to break a side quest. There's a side quest named temple of the lost god on billboard, if you pick it , then fast travel to the inn to speak to arwin he will do his speach, the quest update and says wait for one night . After waiting for one night the quest broke arwin is unresponsive.
Reloaded before, moved them manually to the inn, spoke to arwin, rest in the inn right next to him, now quest is updating correctly.
Codexers keep many saves...
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
That lost temple area is heavily bugged, its level 9 content so likely few tried it. Reloading in the very first area break transition areas and break arwin too.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Finished the area 0.1% achievment, but noticed quick loading or reloading in there cause few more glitches, you cant select characters with their portraits anymore , nor highlight items with alt key. Have to completely close the game and reload.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,574
I've been playing this non-stop since they released the full build to backers and it's made me fall in love with isometric CRPGs again unlike the PoE and Divinity games.

Will post some more spoilery impressions after the public release of 1.0.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,574
Are there any memorable NPCs?

It's not really what this game is about. Most NPCS exist as store fronts or as part of specific quests after which they serve no further purpose (at least so far). The character models and voice acting are generally pretty bland too which doesn't help.

If you're into turn-based combat and one of the best CRPG interpretations of the D&D ruleset ever you won't be disappointed though.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Are there any memorable NPCs?

Well, for one quest you get a travelling companion that's basically this (it's still in the EA part, so not under embargo I guess):

morningbreath1.jpg
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
So.. wait.. who is worse in that comic?

The old fashion princess who is anti gay?

Or the rapist forcing a kiss on the sleeping woman?

Oh, let me guess, the lesbian 'heroine's behaviour is acceptable because her lesbianism cancels out the rape since she isn't a white male?

R00fles!
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Are there any memorable NPCs?

Well, for one quest you get a travelling companion that's basically this (it's still in the EA part, so not under embargo I guess):

morningbreath1.jpg
That happens at least twice more as far as i can see , One area is as large as the black castle and you can keep one extra companion(or kill everyone) then the sidequest with arwin. You control 5 characters often in the game in fact.
None are really memorable, its like classic d&d modules npcs. The strengh of the game is tactical combat and dungeon crawling.
 

PrettyDeadman

Guest
So.. wait.. who is worse in that comic?

The old fashion princess who is anti gay?

Or the rapist forcing a kiss on the sleeping woman?

Oh, let me guess, the lesbian 'heroine's behaviour is acceptable because her lesbianism cancels out the rape since she isn't a white male?

R00fles!
You seem to be very confused, grandpa.
Maybe the time to stop posting has finally come.
 

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
Oh shit the game is going to be on the Gamepass and there is a offer of Gamepass of 2 months of Ultimate for 1$, so yeah, no need to think if i pull the trigger or not anymore.
 

Myzzrym

Tactical Adventures
Patron
Developer
Joined
Apr 12, 2019
Messages
168
So, are the encounters better in the full version? Or maybe on the higher difficulties?

Also interested in this.
If you dont like the encounters in previous release you wont like the new ones either. Its the same thing , higher CR . Also when fighting razan for the second time there's 2 monsters who are stuck in an hidden building, making the fight unwinnable. You need to break a portion of a wall so it fall down, and even like that they wont escape and you just shoot them as clay targets.It's eventually possible to clear them before the big fight but the location was unreachable to my chars.
Yea we know about this area, might have the time to sneak a fix by launch (if not, will probably be in a hotfix later)
 

Myzzrym

Tactical Adventures
Patron
Developer
Joined
Apr 12, 2019
Messages
168
Also y'know what, it's kind of nice to read about people enjoying the game. Glad you like it, see you at launch folks.
 

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