The performance is noticeably bad on a decent machine too, so you don't need one.
The D:OS games are very well optimized. At least they are now, I don't remember how they were at launch. They look better and run better than Solasta in general. I know this is due to Unity and nobody wants to take the time and effort to optimize the engine for every single game they make, especially since these are turn-based and buttery smooth FPS isn't needed.I wouldn't actually call the performance bad. It's far better than Divinity games on similar settings, for example. Shorter loading times too.
I really hope so. I would be in heaven if someone made all the old DnD modules in this engine...I would pay good money for them even, someone could make a business from it perhaps, or they could just do it themselves, although maybe licensing issues I guessI hope this company keeps making these type of turn based D&D adventures/modules and does not go off and start making action D&D games or whatever like many companies do once they have a a success w/ a D&D game thinking they can gain more fanbase or something..
If they can keep adding to the dungeon tool kit and eventually players can make dialogue and the likes for quests, i can see them becoming more big enough to do modules with that same kit.
I played DOS2 this past autumn, and it was lagging every now and then at similar settings as I run Solasta. Was looking a lot worse at those settings too.At least they are now, I don't remember how they were at launch.
The D:OS games are very well optimized. At least they are now, I don't remember how they were at launch. They look better and run better than Solasta in general. I know this is due to Unity and nobody wants to take the time and effort to optimize the engine for every single game they make, especially since these are turn-based and buttery smooth FPS isn't needed.I wouldn't actually call the performance bad. It's far better than Divinity games on similar settings, for example. Shorter loading times too.
I'm hoping the map while making the dungeon can be seen well, so I can print screen, edit, and print them for tabletop.I really hope so. I would be in heaven if someone made all the old DnD modules in this engine...I would pay good money for them even, someone could make a business from it perhaps, or they could just do it themselves, although maybe licensing issues I guess
The complete opposite is true for me. I have an old laptop that managed to run flawlessly D:OS2 at max settings but struggled to run Solasta.I played DOS2 this past autumn, and it was lagging every now and then at similar settings as I run Solasta. Was looking a lot worse at those settings too.At least they are now, I don't remember how they were at launch.
.net is primarily a corporate and business programming language after all. Managed languages aren't really the best choice for games dev.
.net is primarily a corporate and business programming language after all. Managed languages aren't really the best choice for games dev.
To be honest, if the devs are inexperienced then it's better that they use a language or environment where they don't need to manage memory.
You submit yourself to reviewing code on a public forum, willingly? Madman.
Quite well, thank you very much.How do you even game on a laptop?
I really hope so. I would be in heaven if someone made all the old DnD modules in this engine...I would pay good money for them even, someone could make a business from it perhaps, or they could just do it themselves, although maybe licensing issues I guess
Works mighty fine for oldies, isometric point-and-clicks and grid-based blobbers - i.e. all the kinds of RPGs worth playing.How do you even game on a laptop?
So how is the performance? When the EA first start the optimisation is kind bad, did they improved it yet?
I dont think anyone but the devs played solasta as tabletop, its way too early . Is the book even out ? Would like a fantasy grounds version of that, and some tabletop campaign . Yes it could be used instead of forgotten realms, it borrows from many classic settings with an emphasis on verticality and light and darkness.There's some archetype i would change however, the loremaster wizard doesnt bring much , the shock arcansit is way better.I known that I would be HATED by saying it but I liked Solasta : Crown of the Magister more than Dark Sun : Shattered Lands. Solasta did low level right, level 1 adventurers meet in a tavern. They din't started the game with a mindflayer spelljammer ship fighting a army of dragons like other game(which is more epic than hordes of the underdark and mask of the betrayer beginning combined).
When I got
The mysterious crown, I wasn't expecting to find an artifact
The Solasta setting, on beginning I was expecting "not faerun due IP laws" but now, really liked a setting where humans are the osutider and a cataclysm made exploration really interesting and made the verticality far more important. I also was expecting only lackluster classes due the lack of class variety. Now I an really loving all subclassesl, Solasta clearly traded quantity for quality on amount of classes. Can't wait to test the lv 10 arcane shock from shock arcanist. What is interesting about arcane shock is that is great power with great cost.
But a honest question. Did anyone here used Solastan subclasses on the tabletop game? And plan to run a 5E game on solasta setting? Honestly, if I ever play tabletop 5E(only played 3E and retroclones on TT), I would prefer to play in a Solasta setting than on sword coast.
So how is the performance? When the EA first start the optimisation is kind bad, did they improved it yet?
Working fine on my GTS 450.
I'm running it on an AMD integrated video chip at 1920x1080 with shadows turned off and it works mighty fine.
the question is,is the game worth it ?!I've left a positive review on Steam. Hope it helps.