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Space Wreck - post-apocalyptic space RPG inspired by Fallout

Serus

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Small but great planet of Potatohole
I was just looking at the visuals, I'll watch Morty's review later tonight I guess
Underrail is a long combatfag game (with quite a developed story, but only if you want to follow it) with relatively little reactivity.

Space Wreck is a short game built around reactivity and replayability. There are many ways to proceed through the game, many of them do not even require combat.
I'm not sure about UR being a combat-fag game. It is a game with a lot of combat, yes but it isn't always the same thing. I play it more for exploration of interesting and sometimes strange world. Which would make it more of an explorer-fag game for me. Or perhaps both. If i want a combat-fag CRPG i'd play are KotC(2) or ToEE or BB(if considered a crpg) and many more, not uR. Also im not sure why you claim it has "relatively" little reactivity? Relative to Space Wreck? OK. But as far as CRPGs in general go UR im my opinion is above average when it comes to reactivity. Within linear story but that's a given even in the supposedly reactive CRPGs. Want a non-reactive CRPG - try 97% of them. UR has problems but being a game that concentrates on only one thing and nothing else is not one of its characteristics.

Still, i had this one on wishlist for a long time and now it is out. Is the demo long enough or should i try to sail the seas so i can decide whether to buy it or not?
 

Lord_Potato

Arcane
Glory to Ukraine
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Free City of Warsaw
I'm not sure about UR being a combat-fag game. It is a game with a lot of combat, yes but it isn't always the same thing. I play it more for exploration of interesting and sometimes strange world. Which would make it more of an explorer-fag game for me. Or perhaps both.
Yes, there is lots of exploration, but eventually, you always end up fighting. There is no pacifist way through the game. You can talk your way out only of limited amount of encounters.

Also, all of its numerous builds focus around killing shit - either with melee, guns, cave magic etc. Making a talker character or someone who wishes to avoid combat entirely won't let you get to the endgame.

In fact it won't get you past Depot A.

And there's a lot of combat in Underrail.
If i want a combat-fag CRPG i'd play are KotC(2) or ToEE or BB(if considered a crpg) and many more, not uR.
They're more combat-faggy, sometimes simply by cutting off all non-combat content.
Also im not sure why you claim it has "relatively" little reactivity? Relative to Space Wreck? OK. But as far as CRPGs in general go UR im my opinion is above average when it comes to reactivity. Within linear story but that's a given even in the supposedly reactive CRPGs. Want a non-reactive CRPG - try 97% of them. UR has problems but being a game that concentrates on only one thing and nothing else is not one of its characteristics.
The game recognizes some of your choices, but is often blind to the most obvious ones - for example, I wanted to enter the Tchort Institute by pretending I'm one of the members. Got a Tchortist cloak from one of the previous encounters - so I put it on and went to the gate hoping that my superior talking skills will allow me to fool the guards. Not only this option was unavailable - guards saw me as an outsider despite my clothes - but they weren't even a bit concerned how I got the cloak and did not try to attack me for stealing it from somebody's cold corpse.

Don't get me wrong, Underrail is a great game - at what it strives to do. It's just that pacifist runs, reactivity and non-combat gameplay are not its fortes.
 

Joggerino

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Got to the "second part" of the game. Charisma build, although I point blank shot the guy guarding the other ship at Krogus and stole their stuff :lol: Very enjoyable game so far, not sure if the replayability is significant though. I intend on trying a combat build at the very least after I finish this run.
 

Rahdulan

Omnibus
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Joined
Oct 26, 2012
Messages
5,312
Put Cyberpunk on hold for this and couldn't resist playing as default Joanna, celebrity streamer and Charm character. If the game is so short and built for replays I'm not opposed to playing it later with a different character. Taken aback by how apprehensive developer is of his own combat and highly suggest you don't engage in it. Neat touch with the main menu constellation showing progress in the story.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Tim Cain would love this game, i hope he notices it. Maybe i'll just spam his youtube channel.

How awesome is this game, that you can find a locked room that cannot be picked, no electronic lock (at least none that i can find) then i remember you can cut a hole on the floor and access it tru the hole you made yourself.
 

MpuMngwana

Arbiter
Joined
Sep 23, 2016
Messages
342
Two different playthroughs so far (a smooth talker and a Body/Melee/Stealth neanderthal who solves problems by beating people with a pipe), went through two completely different sets of maps and apparently I've only completed a cumulative 34% of the game's content. Will do at least one more tech-oriented run, and maybe I'll try another talker run at some point but make some different choices. I enjoyed the game quite a bit on the first run, but only after seeing how differently the second one played out was I truly impressed.
 

agris

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hey Kamaz , i'm thinking about playing with "show skill requirements in dialogs" set to off. is dialogue written such that options enabled by (rolled against?) skills are actually reflected by in the dialogue choice itself? i.e. charm response is clearly charming, intelligent dialogue is clearly using logic, etc.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
hey Kamaz , i'm thinking about playing with "show skill requirements in dialogs" set to off. is dialogue written such that options enabled by (rolled against?) skills are actually reflected by in the dialogue choice itself? i.e. charm response is clearly charming, intelligent dialogue is clearly using logic, etc.
I can't remember if the game tells you every single time when there's a skill check, but it often does. In the first couple hours no skill check has ever come as a surprise.

EDIT: I just played a bit more and I think it does always tell you when there are skill checks in dialogue.
 
Last edited:

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
This is also the only hard scifi game i have ever played aside from titan outpost. For example No magic gravity on ships, just more fine tuned usage of electromagnetism, and other sciencey stuff. Props on properly describing microgravity instead of zero G, etc.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I'm having trouble figuring out what I'm supposed to do with an NPC.

Ingrid: I'm trying to get to a certain spot on the ship.
My character: Oh yeah, I've been there.
Ingrid: Would you take me there?
My character: Of course, follow me.
ME: wants to ask her "Err could you repeat where I'm supposed to take you?" but this is not possible
ME: no idea where she was talking about, backtracks through 20 rooms that all look exactly the same, finding nothing


This seems like a thing where my character has the information, but I do not. I just wish I'd taken screenshots of the conversation so I would remember what the fuck I am doing. I don't want to look up a million spoilers but could use help on this.
 

Kamaz

Pahris Entertainment
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hey @Kamaz , i'm thinking about playing with "show skill requirements in dialogs" set to off. is dialogue written such that options enabled by (rolled against?) skills are actually reflected by in the dialogue choice itself? i.e. charm response is clearly charming, intelligent dialogue is clearly using logic, etc.

Good question. It depends.

For example, sometimes you'll get multiple speech options and their difficulty check depends on the text - the logically more convincing ones have a lower success threshold. So you have to sort of not only blindly click on any skill-tagged option but evaluate what your character would actually say.

I'm having trouble figuring out what I'm supposed to do with an NPC.

This seems like a thing where my character has the information, but I do not. I just wish I'd taken screenshots of the conversation so I would remember what the fuck I am doing. I don't want to look up a million spoilers but could use help on this.

Hm. I see the problem.

The terminal your character "knows" is below the dance floor, through the hatch; nearby the door of the fuel bunker. There's another NPC, Janka, hanging out near that door/terminal.
Game keeps track where you've been and, if you've been near that terminal, the dialog option is available, so you've been there.
 

Kamaz

Pahris Entertainment
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The Glorious Ancient City of Loja
EDIT: I just played a bit more and I think it does always tell you when there are skill checks in dialogue.

You can configure if you want to see skill tags in dialogue options (like in New Vegas but without a number) or not (like in Fallout). You can also choose to hide dice roll animation and unavailable fixed skill gates (otherwise disabled but visible).

Also, consider that the game does some hidden rolls - for example, each time NPC lies, it silently rolls for your FOCUS and only if you succeed, do you get a notification.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
EDIT: I just played a bit more and I think it does always tell you when there are skill checks in dialogue.

You can configure if you want to see skill tags in dialogue options (like in New Vegas but without a number) or not (like in Fallout). You can also choose to hide dice roll animation and unavailable fixed skill gates (otherwise disabled but visible).

Also, consider that the game does some hidden rolls - for example, each time NPC lies, it silently rolls for your FOCUS and only if you succeed, do you get a notification.
My socially wreck scientist + mechanic lady could have been lied to the whole game and i wouldn't know.

Also with low charm and speech basically some people wouldnt even want talk to me without alcohol lmao.
 

0wca

Learned
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Jan 27, 2021
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546
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Not here
Just finished the first level again on the full version. Definitely a huge improvement over the beta I played last year.

Couple of potential bugs I noticed:

  • The north east terminal in the basement that's used to disable the bots doesn't seem to work? I used it and I'm not sure which bots it disabled (definitely not the ones in the fuel room).
  • That NPC that guards the door is still pissed if I exit out of it from the other side lol :lol:
  • The mystery with the crashed ship stayed in my log even after I left even though I got the info from both terminals about the bots malfunctioning and the cam footage. Not sure if this is a quest that continues on after that map?
  • The fuel cell quest seems bugged. I refueled the ship with the refueling station and then got the fuel cell anyway. Didn't have any option to install it and it's still in my log after leaving the map.


Overall though, it's genuinely a good game and the combat's actually been improved. Will report more when I finish a couple more levels.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,027
Gave it a short play through yesterday, it’s amazing how much you’ve enhanced every aspect of the game, it’s truly exceptional.

With that being said, I played the demo five years ago, and it ran just fine in my computer. Now I get ridiculous loading times and my fans are spinning with every ounce of juice they’ve got to keep my computer from bursting in flames. What the fuck? This might take the cake for worst optimization I’ve seen in any game ever, and it’s fucking 2D!

On a side note, would appreciate a color configuration for the UI that wasn’t blindingly bright. Can we just get light gray text on black background?
 

Joggerino

Arcane
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Oct 28, 2020
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I finished my charm/speech run. I'm quite happy with the density of content on each level, and the replay value is obviously there. It's a little bit janky but nothing too bad. At the ending screen I ended up in jail for unclarified reasons, supposedly I did some crime? The only thing I did was give the guy guarding our ships cargo sleeping pills. And killed one pirate which surely isn't a crime. I also picked the lock to the food stores but yeah, that had me confused.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
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Kamaz
How many genders are in characters creation? If it's more then two, I'll release to the public picture of Putin and You fishing sharks, using Ukranian ladyboys as bait. Would look hypocritical

So how many: 2 or 2 000 002?
 

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