Serus
Arcane
I'm not sure about UR being a combat-fag game. It is a game with a lot of combat, yes but it isn't always the same thing. I play it more for exploration of interesting and sometimes strange world. Which would make it more of an explorer-fag game for me. Or perhaps both. If i want a combat-fag CRPG i'd play are KotC(2) or ToEE or BB(if considered a crpg) and many more, not uR. Also im not sure why you claim it has "relatively" little reactivity? Relative to Space Wreck? OK. But as far as CRPGs in general go UR im my opinion is above average when it comes to reactivity. Within linear story but that's a given even in the supposedly reactive CRPGs. Want a non-reactive CRPG - try 97% of them. UR has problems but being a game that concentrates on only one thing and nothing else is not one of its characteristics.Underrail is a long combatfag game (with quite a developed story, but only if you want to follow it) with relatively little reactivity.I was just looking at the visuals, I'll watch Morty's review later tonight I guess
Space Wreck is a short game built around reactivity and replayability. There are many ways to proceed through the game, many of them do not even require combat.
Still, i had this one on wishlist for a long time and now it is out. Is the demo long enough or should i try to sail the seas so i can decide whether to buy it or not?