Harlin
Educated
- Joined
- May 12, 2020
- Messages
- 37
I've updated the Pool of Radiance longform walkthrough to version 1.3: https://gamefaqs.gamespot.com/pc/564785-pool-of-radiance/faqs/73869
Changes:
Changes:
- I overhauled the script that generates monster statistics. There is more information, and most of the mistakes from the days when I added statistics by hand should be gone. (The AI I wrote was a little bit too intelligent -- the real Pool of Radiance AI favors studded leather armor over Bracers AC 6 for ... reasons.)
- There is more accurate information on how much XP money and items give. That's also now part of the monster statistic generator script.
- All placed magically charged treasure now mentions how many charges it starts with.
- The spellcasting delay adjustment is actually division by 3, not 2. That makes spellcasting significantly more powerful than it is in the tabletop game. (So even though Stinking Cloud has a tabletop game delay of 2 ... that gets divided by 3, then rounded down to 0, so it actually has no delay in the Gold Box games.)
- There are now instructions on how to modify spellcasting delay, in case you want something closer to the actual tabletop rules. (It'll significantly alter game balance, of course.)
- I've added how AI spellcasting priority works.
- With both spellcasting delay and AI priority not obvious and not in the manual, I've added a table.
- Clarification of area of effect spells: it wasn't clear before what "diameter 3/5/7" meant.
- You can raise the dead by casting Cause Light Wounds in combat. (This is gone starting in Secret of the Silver Blades.)
- The Stinking Cloud AC penalty is larger than I thought
- Mirror Image is not as effective as it should be, or as in later games. (Also fixed in Secret of the Silver Blades.)
- Haste and Slow do not actually affect initiative.
- Strength: for Open Doors, easy vs. hard is in fact implemented, so I put that in the table.
- Dexterity: actual adjustments to thief skills. There are a couple wrong numbers in the game's table. (Also, for those looking forward to Curse of the Azure Bonds, Dexterity 20 is not actually supported in this regard -- equipping Gauntlets of Dexterity to get to 20 will at best not help.)
- For avoiding attacks, being third-from-the-bottom is better than being #5 in the order.
- A "small/medium" target for a weapon is only so if it both has that size in the game files and has a 1-tile icon.
- The actual THAC0 table used by the game is now there. It's a hybrid of 1st/2nd edition rules (as you might expect), and it also changes by specific Gold Box game.
- More information on binary format.
- Added Computer Gaming World references.
- Added Acknowledgements.