Well, that's a sad commentary about the state of AAA gaming. I do agree with it, and that's where we are, but for this franchise that is still an unacceptable level for me. Star Wars should be beyond A's, the property is a mint. By all means though, thankfully consume your product.It’s not great, but it’s way better than I would ever expect a AAA Star Wars game released in the modern era to be. Complaining about the power-level progression is pants-on-head-retarded though; it’s one of the few things that the design team completely nailed. If you want to be a super-hero in space The Force Unleashed games still exist.
Well, that's a sad commentary about the state of AAA gaming. I do agree with it, and that's where we are, but for this franchise that is still an unacceptable level for me. Star Wars should be beyond A's, the property is a mint. By all means though, thankfully consume your product.It’s not great, but it’s way better than I would ever expect a AAA Star Wars game released in the modern era to be. Complaining about the power-level progression is pants-on-head-retarded though; it’s one of the few things that the design team completely nailed. If you want to be a super-hero in space The Force Unleashed games still exist.
Regarding pants on head retardation - this is a Jedi that can get killed by overgrown snails and dogs. Can barely jump for half the game, then is able to muster getting 3 feet off the ground - despite nailing some aspects of traversal, they missed making Cal ever "feel" like a Jedi. This doesn't require Starkiller Force-roids.
I disagree. The Mandalorian for what it is, is very good. It's not trying to be the next Sopranos-tier prestige drama. It's a serialized show about a bounty hunter influenced by old Westerns and it executes that extremely well. You could show it to anyone who hasn't seen anything Star Wars and they'd enjoy it and want to see more Star Wars stuff as a result.Similar syndrome with The Mandalorian. That show is more like what Star Wars fans want and expect, but it was really only an okay show in absolute terms.
I would have liked some more build variety too but the most we’ll probably see is expanding lightsaber styles like in Jedi Academy.
I disagree. The Mandalorian for what it is, is very good. It's not trying to be the next Sopranos-tier prestige drama. It's a serialized show about a bounty hunter influenced by old Westerns and it executes that extremely well. You could show it to anyone who hasn't seen anything Star Wars and they'd enjoy it and want to see more Star Wars stuff as a result.Similar syndrome with The Mandalorian. That show is more like what Star Wars fans want and expect, but it was really only an okay show in absolute terms.
Pst the Mandalorian is by (3D) Clone Wars director,Filoni.yeah it wasn't exactly Clone Wars, which was a way better and more mature series, the best SW we've gotten since ESB..
Star Wars Jedi: Fallen Order 2 Will Be Revealed Before E3 2022; Might Release This Year – Rumor
By Francesco De Meo
Jan 7, 2022 06:33 EST
Star Wars Jedi: Fallen Order 2 is going to be revealed before this year's E3, and it may even be released in 2022, according to rumors circulating online.
Speaking during a recent Giant Bomb livestream, as reported by Nibel on Twitter, Jeff Grubb revealed that the game will be shown in a significant way before this year's E3. Additionally, the game may release in late 2022, but it's more likely that the game will launch next year.
Apex Legends’ “Dark Depths” Event Adds a New Arena Map, Aquatic Skins, and More
Star Wars Jedi: Fallen Order has been one of the most successful games released in 2019, so it is not surprising to hear that a sequel is in the works and releasing relatively soon. We already heard about the game back in February 2020, when an online report suggested that it was already in the works.
Star Wars Jedi: Fallen Order is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One. Learn more about one of the best Star Wars games released in recent years by checking out my review.
Hope they improve on the first game, but I don't count on it.
Hot take: build variety is stupid. It means you don't get to experience the full product that that you purchased. It works in a game like Diablo II because you can 'break' progression with respecs or sharing items.Regarding pants on head retardation - this is a Jedi that can get killed by overgrown snails and dogs. Can barely jump for half the game, then is able to muster getting 3 feet off the ground - despite nailing some aspects of traversal, they missed making Cal ever "feel" like a Jedi. This doesn't require Starkiller Force-roids.
Jedi aren’t supposed to be superheroes, and Cal is just some kid with a lightsaber that barely got any training. Keeping the action low level was one of the better things the game did.
I would have liked some more build variety too but the most we’ll probably see is expanding lightsaber styles like in Jedi Academy.
Hot take: build variety is stupid. It means you don't get to experience the full product that that you purchased.
Hot take 2: I would rather unlock 3 weapon upgrades that each double my damage over an entire game than unlock +5% damage at an hourly cadence.
Blood Omen 1 had a superior system for optional abilities. You locate a crypt/temple, complete some challenges, unlock an item that would have helped with those challenges, and use it on your way out in situations that highlight its usefulness.
I think most people would (has anyone ever argued for minuscule percentile upgrades?) but honestly I’d go a step farther and say I would prefer no basic numbers upgrades like this at all in an action game. Let the abilities do what they do at the outset and have upgrades be all about granting new ones/morphing existing ones.
Hope they improve on the first game, but I don't count on it.
They should come up with other incentives than cosmetics to revisit older areas with new skills. That was a bit lame.
I think most people would (has anyone ever argued for minuscule percentile upgrades?) but honestly I’d go a step farther and say I would prefer no basic numbers upgrades like this at all in an action game. Let the abilities do what they do at the outset and have upgrades be all about granting new ones/morphing existing ones.
There's an argument: I hate upgrades that morph your abilities, or where your abilities change drastically in the course of the game. (It seems to be a sin MMOs are particularly fond of. In recent memory I can think of ArchAge and TESO.)
What I want in a game, particularly a twitch-based game, is to be able to find something that feels good that I like doing early on (using a 2H, bow, magic, etc.), then perfect it in muscle memory, and have the later challenges expect you to have attained that finer skill.
There's an argument: I hate upgrades that morph your abilities, or where your abilities change drastically in the course of the game. (It seems to be a sin MMOs are particularly fond of. In recent memory I can think of ArchAge and TESO.)