deuxhero
Arcane
Planets are just RNG dungeons of very finite size. I expected nothing, but I'm still amazed at how bad they fucked up.
The problem was a mixture of things.It got the same support from Bethesda, but didn't attract the same following as Skyrim. The Fallout 4 mods selection is immense, probably one of the largest in gaming, but it distinctly lagged behind Skyrim's in scope and variety.Did Fallout 4 have the same level of mod support as Skyrim? There is so much variety in the Skyrim modding scene it's almost more difficult to try to find a concept for a mod someone hasn't tried to execute. I didn't think Fallout 4 had the same level of devotion dedicated to it.
Some people blame Bethesda for withholding the tools for a couple of months post-launch, others the Fallout IP, and others still chalk it up to fantasy vs. science fiction in general, but I suspect there's another major factor at play - cannibalisation. Skyrim's modding scene reached critical mass in its time and simply kept going and going, so once Fallout 4 came out, some modders just stuck around in their already established ballpit and they're still there today.
Starfield runs similar risks and this is also one of the reasons I maintain swapping engines would be nuts - if you already lose modders along the way from one Creation Engine title to another, giving up on the CK altogether would yield a catastrophic dropoff. And mods are the lifeblood of Bethesda games' longevity because, as a wise man once said: See that thing we couldn't be arsed with? You can fix it!
“80 hours in, I went from doing one game to a completely different game where I started really focusing on the main quest,” said Hines, “and then I got so caught up in the main quest, that I spent the next 50 hours just doing that. [...] I’m here to tell you that this game doesn’t really even get going until you finish the main quest.”
Bethesda could've very easily scaled the worlds to be more small (Fallout 4/Fallout 76 world scale) and have more quantity and quality content, it's never "All empty" or "not empty but small as a box"The tiles being 99% full of nothing or repetitive bullshit will be more annoying.
Bethesda could've very easily scaled the worlds to be more small (Fallout 4/Fallout 76 world scale) and have more quantity and quality content, it's never "All empty" or "not empty but small as a box"
Some people around here had already said it was going to have bubbles around landing zones but the fun thing is Pete Hines went and claimed during Gamescom that you would be able to walk across the entire planet and now it turns out it's not possible. And the dude claimed to have played 150 hours and "wasn't even close to seeing everything"
I mean, I could fuck around in Skyrim for 130 hours and still not have finished the main quest.It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says
Pete Hines says he needed to get past the main quest before Starfield ‘really [got] going’
https://kotaku.com/how-long-to-beat-starfield-xbox-release-date-bethesda-1850774572
“80 hours in, I went from doing one game to a completely different game where I started really focusing on the main quest,” said Hines, “and then I got so caught up in the main quest, that I spent the next 50 hours just doing that. [...] I’m here to tell you that this game doesn’t really even get going until you finish the main quest.”
The enduring criticism of all Elder Scrolls has been that the leveling system allows you to be "good at everything," yet in my own playthroughs of each game I've never found that to be the case. Leveling a full Fighter/Archer/Mage, regardless of game, requires more time and grinding than I've ever cared to spend. It's like saying you can technically max out all skills to 300 in Fallout 2 but the time that would take is so prohibitive no one is going to bother.
Better criticism is to say Skyrim is so easy it doesn't matter what you're good at, the game can be beaten regardless of build.
the sacrifice of mechs was well worth the effort
There's a "Cancel" option
Hey guys, it's me, Pete Hines, senior VP of Marketing at Bethesda. I'm here to tell you our new game's main quest is so fucking awful that the game doesn't even get going until you're finished with it. Make sure to buy the Ultra Pay Piggy Edition that comes with a shitty watch.It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says
Pete Hines says he needed to get past the main quest before Starfield ‘really [got] going’
https://kotaku.com/how-long-to-beat-starfield-xbox-release-date-bethesda-1850774572
“80 hours in, I went from doing one game to a completely different game where I started really focusing on the main quest,” said Hines, “and then I got so caught up in the main quest, that I spent the next 50 hours just doing that. [...] I’m here to tell you that this game doesn’t really even get going until you finish the main quest.”
More likely, "Cancel" means "Turn around by 180 degrees and keep walking within the bubble".There's a "Cancel" option
So my guess is that you can keep exploring past that point
Those "boundries" then likely exist to simply warn players that they are leaving the area of the planet with any sort of content - or perhaps by that "explore another region" part, it warns players are straying too far off the ship
Com-1 | Ballistics | |
Com-1 | Dueling | |
Com-1 | Lasers | |
Com-1 | Pistol Certification | |
Com-1 | Shotgun Certification | |
Com-2 | Demolitions | |
Com-2 | Heavy Weapons | |
Com-2 | Incapacitation | EM weapon bonuses |
Com-2 | Particle Beams | |
Com-2 | Rifle Certification | |
Com-3 | Marksmanship | Ranged criticals |
Com-3 | Rapid Reloading | |
Com-3 | Sniper Certification | Better weapon sway |
Com-3 | Targeting | Hipshooting |
Com-4 | Armor Penetration | |
Com-4 | Crippling | Put enemies in a "downed state" |
Com-4 | Sharpshooting | Better criticals |
Phy-1 | Boxing | Unarmed damage/stamina |
Phy-1 | Fitness | O2 (stamina) boost |
Phy-1 | Stealth | Stealth meter, sneak attack damage |
Phy-1 | Weight-Lifting | Carry capacity |
Phy-1 | Wellness | Straight hit point boost |
Phy-2 | Pain Tolerance | Straight up damage reduction |
Phy-2 | Nutrition | Better healing from food |
Phy-2 | Gymnastics | Combat slide, move faster, jump higher |
Phy-2 | Environmental Conditioning | Enviro damage resistance |
Phy-2 | Energy Weapon Dissipation | Energy damage resistance |
Phy-3 | Cellular Regeneration | Increased injury recovery |
Phy-3 | Decontamination | Increased infection recovery |
Phy-3 | Martial Arts | Improved crit, disarm, blocking w unarmed AND melee weapons |
Phy-4 | Concealment | Avoid traps, better stealth |
Phy-4 | Neurostrikes | Unarmed status effects |
Phy-4 | Rejuvenation | Straight up health regen |
Sci-1 | Astrodynamics | Better grav jumps |
Sci-1 | Geology | Rocks: scan better, more resources |
Sci-1 | Medicine | |
Sci-1 | Research Methods | All crafting & research cheaper and faster |
Sci-1 | Surveying | Better hand scanner range |
Sci-2 | Botany | Plants: scan better, more resources |
Sci-2 | Scanning | Scan planets for resources, scan ships for various info |
Sci-2 | Spacesuit Design | Armor mod crafting |
Sci-2 | Weapon Engineering | Weapon mod crafting |
Sci-2 | Zoology | Critters: scan better, more resources |
Sci-3 | Astrophysics | Improved planetary scanning |
Sci-3 | Chemistry | Craft chems |
Sci-3 | Outpost Engineering | Unlocks better modules |
Sci-4 | Special Projects | Research experimental projects, craft rare components |
Sci-4 | Planetary Habitation | Build on inhospitable planets |
Sci-4 | Aneurtronic Fusion | Better ship reactors |
Soc-1 | Commerce | Simple % boost to buying and selling |
Soc-1 | Gastronomy | Crafting recipes |
Soc-1 | Persuasion | Speech challenges success boost |
Soc-1 | Scavenging | Find more resources, can highlight a particular resource at highest level |
Soc-1 | Theft | Pickpocketing |
Soc-2 | Deception | Better smuggling AND you are scarier as a pirate |
Soc-2 | Diplomacy | Force people to stop fighting |
Soc-2 | Intimidation | Force people to flee |
Soc-2 | Isolation | Huge "Lone Wolf" combat buffs |
Soc-2 | Negotiation | Unlocks bribery in speech challenges |
Soc-3 | Instigation | Turn enemies against each other |
Soc-3 | Leadership | Improved companion abilities |
Soc-3 | Outpost Management | Increased outpost capacity & production |
Soc-4 | Manipulation | Basically mind control |
Soc-4 | Ship Command | Increased ship crew capacity |
Soc-4 | Xenosociology | Control aliens |
Tec-1 | Ballistic Weapon Systems | |
Tec-1 | Boost Pack Training | |
Tec-1 | Piloting | |
Tec-1 | Security | Lockpicking |
Tec-1 | Targeting Control Systems | |
Tec-2 | Energy Weapon Systems | |
Tec-2 | Engine Systems | |
Tec-2 | Payloads | Ship cargo capacity |
Tec-2 | Shield Systems | |
Tec-3 | Missile Weapon Systems | |
Tec-3 | Particle Beam Systems | |
Tec-3 | Robotics | Extra damage vs robots, control robots |
Tec-3 | Starship Design | Unlocks better modules |
Tec-3 | Starship Engineering | Ship damage resistance & repair speed |
Tec-4 | Automated Weapon Systems | |
Tec-4 | Boost Assault Training | Inflict status effects, bullet time in ADS when boosting |
Tec-4 | EM Weapon Systems |
Neato.
Soc-4 Manipulation Basically mind control Soc-4 Xenosociology Control aliens
I think my favorite is Diplomacy - at Rank 4 you can use the ability to make someone stop fighting permanently (unless you attack them again). Visions of a character who just walks around going "Yo leave me alone" and people are like "whatever noob" and go back to what they were doingNeato.