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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,728
the problem is that Bethesda are intentionally vague and they go out of their way to prevent the user seeing whats behind the curtain. Todd said everything he needed to say in order to make people's imaginations run wild and then ultimately they get disapointed and the arguement comes in "What did you expect?" or "You misinterpreted it thus its your fault" I don't buy those arguments, Bethesda intentionally misleads and its not just BGS it extends to the entire Zenimax group as well. I'm tired of people giving them a free pass and apologists go out of their way to blame people who aren't the developers.

They are never transparent with their customers. They never show their product until the very last moment - everything else is bullshot and can be misinterpreted (again so many other developers get criticized for it, why not BGS then why the fuck do they get a double standard?).

The thing is if you're having to rein in expectations, not get excited for something or not let your imagination run wild then as a developer you've therefore incorrectly communicated to your audience. Release a demo, then you won't have that problem. From my experience with Oblivion you feel like absolute shit when the game you bought has the core feature you bought it for entirely missing, RadiantAI and the way they advertised it was grossly misleading and intentionally malicious. I don't get why people defend it, it was blatantly anti-consumer - even more so when Daggerfall had a demo so its not like they couldn't have done it. If Todd says stupid shit then prove it.

A customer should be able to buy with confidence.
I think its really a law issue. The gaming industry as a whole operates in this regulatory grey area where as long as you are no engaging in painfully aggreges bullshit you can get away with it(such as stealing assets from other IPs). There are no real advertising standards surrounding it and Bethesda takes full advantage of that. If any manufacturer of anything even tried what Bethesda does they would be buried in law suits over night. You cannot advertise your bike as being electric and the launch it without pedals and deflect by changing the box two days before launch. Neither can you advertise apple flavor toothpaste and then a week before it hits the store slap on a sticker on the advertising banner saying "flavor not included". But you absolutely can spend 5+ years gaslighting the audience about the content or even nature of a game and then dodge any responsibility by releasing a gameplay reveal two days before launch.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
What the heck, you can't set custom resolution full screen? There's actually no real full screen option for this game? It's either windowed or windowed pretending to be full screen? WTF
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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What the heck, you can't set custom resolution full screen? There's actually no real full screen option for this game? It's either windowed or windowed pretending to be full screen? WTF
I think it's because they use some kind of resolution scaling algorithm to improve performance. I have that shit disabled and set the scaling to 100% otherwise it looked like shit. Playing on lowest settings.
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Holy fuck, I can't get over how stupid the writing is.

There is this inane fetch quest in New Apelantis. A bunch of sprogs down in the slum got the stomach flu and the doctor at the local poor clinic can't cure it because she's not a pediatrician. Which is stupid, but OK. So she sends you to her colleague at the clinic in the nice part of town to get his treatment notes.

Have these people never heard of email?
 

Vic

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Stole another Ecliptic ship. Easy money as these things are valued at 100k and you just have to kill 3-5 level 5 NPCs for it.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
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Messages
11,318
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In the ether
Strap Yourselves In Codex Year of the Donut
Holy fuck, I can't get over how stupid the writing is.

There is this inane fetch quest in New Apelantis. A bunch of sprogs down in the slum got the stomach flu and the doctor at the local poor clinic can't cure it because she's not a pediatrician. Which is stupid, but OK. So she sends you to her colleague at the clinic in the nice part of town to get his treatment notes.

Have these people never heard of email?

No, because they only know how to text.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,685
Location
[REDACTED]
Holy fuck, I can't get over how stupid the writing is.

There is this inane fetch quest in New Apelantis. A bunch of sprogs down in the slum got the stomach flu and the doctor at the local poor clinic can't cure it because she's not a pediatrician. Which is stupid, but OK. So she sends you to her colleague at the clinic in the nice part of town to get his treatment notes.

Have these people never heard of email?
Yeah, the quests in NA are designed to get you around the city and to learn to navigate without a minimap. Tho I think if you mark the quest as active and press F to open your watch you will get an arrow on the floor showing you where to go,
 

Herumor

Scholar
Joined
May 1, 2018
Messages
639
Shit feels all the same everywhere you go in Starfield.
Did you visit those level 70 planets yet? Or any of the higher level planets? Are there cool giant monsters?
Same shit all over, really. Sure, there's bigger fauna around, but the end result is the same as the smaller ones. The thing with Starfield is I expected at least some sense of awe due to my love of traveling in space and general science fiction stuff, but that moment never came here, no matter how far off the beaten path I ventured or where I went.

There's the occasional random encounter to break up the monotony - like the ship full of tourists asking about what it's like to be a captain of your own spaceship - but it's few and far between the usual drudgery of go to a system, get scanned for contraband or go to a system, fight some enemy spaceships and that's it.
 

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
468
Holy fuck, I can't get over how stupid the writing is.

There is this inane fetch quest in New Apelantis. A bunch of sprogs down in the slum got the stomach flu and the doctor at the local poor clinic can't cure it because she's not a pediatrician. Which is stupid, but OK. So she sends you to her colleague at the clinic in the nice part of town to get his treatment notes.

Have these people never heard of email?
It's a world that has invented FTL travel, but no land vehicles. I don't think that I have seen a game with world building this bad in a long while.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,854
Holy fuck, I can't get over how stupid the writing is.

There is this inane fetch quest in New Apelantis. A bunch of sprogs down in the slum got the stomach flu and the doctor at the local poor clinic can't cure it because she's not a pediatrician. Which is stupid, but OK. So she sends you to her colleague at the clinic in the nice part of town to get his treatment notes.

Have these people never heard of email?
It's a world that has invented FTL travel, but no land vehicles. I don't think that I have seen a game with world building this bad in a long while.
everyone is kang, so they can build spehs pyramids just fine, but wheel is out of their league.
 

Justicar

Dead game
Glory to Ukraine
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Apr 15, 2020
Messages
4,613
Location
Afghanistan
If you only knew how bad things really are


zrzutekranu2023-09-0151dmk.png
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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fuck your building simulator. No true rpg fan gives a fuck about this shit. Only bethesda cretins and shills like this stuff.
that's actually the point of the game it seems. Different planets have different resources. You want to build outposts on them to gather resources and connect them to basically have a network of all resources so you can build all the advanced stuff. So like a 4X Space RPG.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
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7,869
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London, UK
Strap Yourselves In
Todd Howard's latest masterpiece makes me very excited to play in an expansive space sandbox with procedural content and emergent storylines

... yep, firing up X4 again.

What I really want to see in a space game is a sense of scale and vastness - and so few manage it (EVE Online, Elite Dangerous, a few others - haven't played the X games, do they have it?). Not that a game without that is unplayable, but no matter what virtues it may otherwise have (e.g. Freelancer's fun shooting and exploration, Stellar Tactics' enjoyable tactical combat) if it doesn't have a sense of scale, it's missing out on the potentially biggest selling point of a space game.

Let me feel the vastness, let me feel lost in an abyss of vastness, let me feel my tiny ship as a home, a beacon, a brave little boat sustaining me and my crew. Let me feel planets as alien and unpredictable, needing science to understand; but let the capabilities of my ship and armaments match all but the biggest, most unaccountable threats. Then you've got a space game.

It hasn't really been made yet - only bits of it in different games.

Yeah it's a tough nut to crack.

I'm a fan of the X games; X4 does have huge sector maps, and tons of them, and the game can give you a feeling of "whoa, that's big" when you fly near a big ship or a station--player built stations can get truly nuts, potentially filling a 20x20x20 kilometer plot. You can also amass and assemble a ludicrous number of ships; I own over 2,000 in my latest play through--but I don't know that the game conveys the vastness of space especially well. X4 can also be intimidating to new players, but it is an engrossing experience once you get used to the arcane UI. In fact, it's almost too engrossing: X4 truly allows you to pursue any path you desire, as long as that path involves a heavy dose of autism. And it has fantastic mod support, though a number of the good ones are only available on the Steam Workshop. Best not to buy the game elsewhere.

Certainly Elite does the "vastness of space" much better; unfortunately Elite's game play is shallow and extremely grindy. I'm actually grinding my teeth right now just thinking about my many hours in that game. No Man's Sky, from what I hear, is also huge but shallow. Spacebourne 2 looks promising, but it's an Early Access game built by a single developer; adjust expectations accordingly. I've heard good things about Empyrion, though it sounds like that game requires a level of autism that goes beyond even the average X4 player's. Then there's Avorion, which looks like the love child of X4 and Minecraft, not sure how I feel about that. Otherwise I'm drawing a blank.

It really is a shame about Starfield. I didn't follow the game prior to reading this thread, but I had vague hopes for it. Sounds like Bethesda did manage a near impossible achievement, though--they released a space game that makes the infamous pixel pyramid scheme, Star Citizen, look somewhat appealing by comparison. Kudos for that, Todd. I don't know that you can even count on the modding community here; Starfield's "sandbox" seems far more constraining than, say, Skyrim's. I guess modders could make pretty loading screen wallpapers, perhaps printed with tips for finding better games.

I was just thinking there re. what you said about the "whoa that's big" sense, and you're right that it's slightly separate from the "vastness of space" thing (though they are related). There's nothing that shrinks your sense of space more than the feeling of planets being giant beachballs a few feet away from your nose.

A good deal of the sense of scale can be conveyed just by the illusion of doing distance and acceleration near planets right. Like for example, on your "impulse engines" the rate at which things "loom" from the distance as you approach them, and like say if you're in orbit, the planet should feel like a massive presence simply from not moving much even though you're moving a lot (e.g. from space station to space station).

I think Elite Dangerous did do all that very well, but as you say unfortunately the "ground-based" aspect of the gameplay wasn't as good as one would really wish for. That seems to be the big technical challenge: getting planet-side and space-based gameplay together in one game. STO did the combo pretty well, but at the cost of a severe "planet as beachball" effect, and it lacks a sense of scale (sector travel is handled highly abstractly too, with your spaceship being about the size of a solar system, relatively speaking :)
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,546


If you guys want to harvest resources and build a base and explore a vast desolate rock, Titan Outpost is 1000x better. It has more in-depth RPG mechanics and better writing too.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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If in the old fallouts you were hunting for copper because you needed it to build your base or whatever, you are now hunting for planets that have natural copper resources, so that you can add them to your inter-solar production network.
 

Konjad

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Joined
Nov 3, 2007
Messages
5,244
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
fuck your building simulator. No true rpg fan gives a fuck about this shit. Only bethesda cretins and shills like this stuff.
that's actually the point of the game it seems. Different planets have different resources. You want to build outposts on them to gather resources and connect them to basically have a network of all resources so you can build all the advanced stuff. So like a 4X Space RPG.
Isn't it basically the same as in Fallout 76? Except here you can probably build more than just one 'camp' as was limited in F76.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
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fuck your building simulator. No true rpg fan gives a fuck about this shit. Only bethesda cretins and shills like this stuff.
that's actually the point of the game it seems. Different planets have different resources. You want to build outposts on them to gather resources and connect them to basically have a network of all resources so you can build all the advanced stuff. So like a 4X Space RPG.
Isn't it basically the same as in Fallout 76? Except here you can probably build more than just one 'camp' as was limited in F76.
Dunno, never played FO76
 

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