Space Satan
Arcane
They said ships can have different FTL types, but only in late game.
I liked Sword of the Stars 1 combat a lot. Also Birth of the Federation. Although most people didn't like it, I liked Endless Space combat.Out of curiosity, which games in this genre would you guys cite as having good combat? I've played a fair number of space empire builder games, and I've never really loved the combat in any of them.
From Explorminate, a decent 4X gaming blog:
Stellaris Q&A
, I liked Endless Space combat.
. Either way, you can take them back more easily than you would conquer an alien empire, since taking their planets in a peace deal would be “cheaper” (much like in Europa Universalis IV peace negotiations).
Endless Space's combat was kinda awful because it made little or no sense: No matter how superior your engine technology might potentially be over the other guy, or how disadvantageous it might be to one or even both sides, every single battle ends up fought at short range. RFTS did that kind of combat better. To say nothing of the strategic problem of having to individually destroy over 9000 fleets one at a time, one per turn per fleet.I liked Sword of the Stars 1 combat a lot. Also Birth of the Federation. Although most people didn't like it, I liked Endless Space combat.
Of course, the exact opposite thing happens in other games, like MOO2, where stacking sufficient defensive technology would let you tank and kill fleets massively larger than yours because you could have space entirely packed with enemies wall to wall, all firing at you, and the only thing that will result is a giant chain explosion as they blow themselves up on their own turn. Yes, in several games it is possible to create a single ship that will obliterate an entire enemy fleet without firing a shot, on their own turn.I wonder if this combat will have the same issue that galactic civ and Endless Space did, that stacking offense and ignoring all defense would let you destroy fleets many times your size as fleets regen out of combat and the offensive techs far outstrip the defensive ones as def ones only mitigate damage and don't block it, if you use an admiral with all offensive abilities it just got more lopsided, hopefully shields actually blocking damage will mitigate this, but then again it does talk about shield piercing weapons........
I liked guessing right cards to play and see me obliterate enemy as a resultFrom Explorminate, a decent 4X gaming blog:
Stellaris Q&A
, I liked Endless Space combat.
SOTS 1 did have ok combat but if you were ever expecting anything like that in Stellaris you're either mental or haven't played a Paradox title.
i liked almost everything said, but here is my reservation. This "peace deals like EUIV" sounds just wrong for this type of game. i truly hope you can be an bastard race that just burn down colonies and then colonise those places yourself or downright destroy planets. In fact, even planets in a peace deal is like a new thing for the genre, while not completly wrong, it should only be viable for races that care about diplomacy.
3i liked almost everything said, but here is my reservation. This "peace deals like EUIV" sounds just wrong for this type of game. i truly hope you can be an bastard race that just burn down colonies and then colonise those places yourself or downright destroy planets. In fact, even planets in a peace deal is like a new thing for the genre, while not completly wrong, it should only be viable for races that care about diplomacy.
Pretty sure giving planets for peace (and trade) has been in a few games, at least the GalCiv series.
From Explorminate, a decent 4X gaming blog:
Stellaris Q&A
On colonization:
When you build a Colony Ship, you are given the choice of what type of colonists it should carry. That is, which locally available “Pop” (population unit) they should draw from (but the whole Pop does not travel on the ship). When the Colony Ship has landed on the new world, it takes quite a while for the colonists to set up and grow into a full “Pop.” During this time, the colony will be a significant drain on your economy, so it is not always wise to settle as many worlds as you can as quickly as possible. It is worth noting that, in Stellaris, you cannot easily inhabit all types of worlds – not even with late-game technologies. You will be forced to rely on alien Pops or robots to colonize planets your starting race cannot inhabit (you can only terraform a few planets since doing so uses up a strategic resource).
Sword of the Stars would also be my favorite in this genre, I suppose. I still don't love it, however.I liked Sword of the Stars 1 combat a lot. Also Birth of the Federation. Although most people didn't like it, I liked Endless Space combat.Out of curiosity, which games in this genre would you guys cite as having good combat? I've played a fair number of space empire builder games, and I've never really loved the combat in any of them.
That's not true. The government always pays it debts...by borrowing even more money to pay it. For the government to get into a situation where nobody will lend it money because they doubt its ability to pay would be very bad.in a grand strategy set in the future, being the almighty ruler of everything, i expect to be able to amass debts on debts on debts on debts not giving a fuck and not meaning to ever pay them. ever. "crime doesn't pay". i'm the government, i don't pay.
PCI: Any ideas when we can expect the game?
HF: It’s going to be released sometime this year. When, I can’t really say. I can mention though that we’ve taken in some beta testers, so that might be an indication of how far along the process we are.
PCI: So you’re hitting the last 10% or something like that?
HF: We see the finishing line.
same here, but luckily it isn't. the longer it takes the better, even if i'm dying to put my dirty paws on it.
No, two different teams. HoI4 is the flagship title for Pdox, Stellaris has B-team working on it.aren't they the same?
No, two different teams. HoI4 is the flagship title for Pdox, Stellaris has B-team working on it.aren't they the same?
Dude.
It doesn't matter whether Doomdark is the second coming of the Christ (which he isn't). If the CEO is leading one team, and a designer is leading another team, it's pretty obvious which one is the A and which is the B team. Stellaris is a stab in the dark for them, a new title that might end up being a really profitable or might not. HoI4 is the latest in their best selling franchise and thus extremely important for the company.
Now if they were developing CK3 and HoI4 at the same time, then it would be a murky issue because, as you said, CK2 has surprisingly become their best selling game, no doubt assisted by the DLC policy that they didn't have in place with any Hearts of Iron iteration before (well, HoI3 kinda had it with the music packs). But there is no CK3 under development, so it's pretty clear where the priorities lay. Even if for no other reason then that they decided to delay HoI4 to rework some mechanics and polish it more.