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Street Fighter 6

Joined
Apr 5, 2013
Messages
2,459
52118104716_ff46b156d6_4k.jpg


Shit is ugly.
 
Joined
Aug 10, 2012
Messages
5,903
But Drive meter is also a guard break gauge - your opponent isn't just going to wait there until you regain meter, they're going to keep up the offensive once they see you only have 1/3 of the bar left, especially since burning out is such a crippling disadvantage.

In any case, as I said it's all conjecture at this point. Let's see how they tweak the values.

Your original worry was the Drive Gauge would make things too defensive and discourage offensive play, now you're again talking about it encouraging offensive play. My whole original point was that it would encourage offensive play...which it will. You get more Drive Gauge by attacking, and you'll get out of your weakened state faster by attacking. If your low on Drive Gauge the way you get it up faster is by either attacking, or getting a Parry.
I never said that the Drive Gauge would make things too defensive, you're confusing me with someone else.

I don't know if holding parries is that big of a deal. At least not for some of the cases mentioned here, like parrying lightning legs or Chun's super. Unless it's a perfect parry (which it won't be if you hold the button) you won't get a better reward than just holding down block and punishing. I've seen the mechanic compared to flawless defense from guilty gear.
Now for fireballs it's a different case. I do wonder if you can do some shenanigans against people trying to parry your fireballs by canceling into Drive Rush since parry has 20-something frames of recovery.

Multi-hit parries refill a fuckton of Drive Gauge. Blocking doesn't.
 
Joined
Nov 23, 2017
Messages
4,527
Yeah, I mixed you up with the other guy. Still, the Drive Gauge can be filled so quickly in this game that you're going to be building more meter that can be used on EX moves than any previous Street Fighter with EX moves. I wouldn't worry about a lack of EX moves being used in this game.
 
Joined
Nov 23, 2017
Messages
4,527
Another new build. Looks even better.

Characters now take battle damage.



Time to bring vomit back too.

Battle Damage at the moment doesn't seem as crazy as the old lose portraits.

sf2stloss_chart.jpg


sfiiing-loss-ryu.jpg
 
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Joined
Aug 10, 2012
Messages
5,903
I bet the final game won't look nearly as good as that if it has to run on base PS4s. Either that, or people on base machines will probably be getting frame drops in half the stages so we'll get training stage spam just like every SF since 4.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,502
Has anyone mentioned this,it seems that Capcom has added some kind of Perfect moves in this game that are a better version of special move when you hit it just right,Guile seems to have a Perfect Sonic Boom that is faster and it's easier to combo into something other.That would be another interesting gameplay change in 6

 
Joined
Nov 23, 2017
Messages
4,527
Has anyone mentioned this,it seems that Capcom has added some kind of Perfect moves in this game that are a better version of special move when you hit it just right,Guile seems to have a Perfect Sonic Boom that is faster and it's easier to combo into something other.That would be another interesting gameplay change in 6



Yeah, it and the battle damage are in the same video.
 
Joined
Nov 23, 2017
Messages
4,527
Throwback skins. Ryu has his Super Street Fighter 2 hair, (although no Street Fighter 2 Turbo stubble) and Street Fighter 3 gloves with the Street Fighter 4 writing on them.

FYTZpFgUIAAWtfT


FYTYQfTXoAABCQ6


FYTZpFfVQAI-IBO


FYTYQcsWIAE54qt


FYTZpFhUYAUuhJZ


FYTYQcaXwAMcdaT
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,903
Location
Nottingham
Has anyone mentioned this,it seems that Capcom has added some kind of Perfect moves in this game that are a better version of special move when you hit it just right,Guile seems to have a Perfect Sonic Boom that is faster and it's easier to combo into something other.That would be another interesting gameplay change in 6


Wow. Such innovation.

Looking forward to his perfect Somersault Kick in 2052. S'gunna be wild
 
Joined
Nov 23, 2017
Messages
4,527
Was wrong, it turns out he does have stubble. It's different from Turbo, but he does look kind of mean like in Turbo; which is probably the meanest Ryu ever looked.

gFr6jKr.png


street-fighter-6-ryu-classic.large.jpg
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,033
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
Great now it has been confirmed that Guy won't be on SF6 either, because he gave his moves to a woman of colour.

Well this way i don't have to keep my hopes up for a Guy release on each season.
 
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