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Can somebody post the contents of the backer-only update here? (minus the download link or secret passwords or whatever)
Welcome our dear guests! Welcome to our cabaret of macabre and suspense! Theatre Cultic welcomes you all!
It seems this update is going to be among the shortest because it is time for "Stygian: Reign of the Old Ones" to talk for itself.
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Time to join the cast of Stygian
You can find the Windows version of our backer demo from here.
And the Mac version here.
You can contact culticgames@gmail.com for the Linux version.
Be good, be old school and read your "Read Me" file. It includes some helpful info and tips.
We did our bests to materialize the fever dream which happens to be Stygian. We hope we've been able to deserve your never-ending support.
In addition to our usual meeting place down the black seas of infinity, we can also meet at Discord and chat about Stygian here.
We'll continue this journey through the whirlpools of reality, altogether. For the moment, enjoy your time in the lost town of Arkham and listen to the sorrowful stories of its residents.
We better get back to work. So much to do and so little time until the end of days...
Team Cultic
Any puzzles in the demo or just combat and dialogs?
but I was kinda disappointed to see that one particular area was... well, this is basically the combat area! The feeling of having a RPG "dungeon" kinda screws the pacing up a bit in my opinion. I mean, it's not that it's overbearingly long or anything but still... just my personal feelings. I would've liked to see more sporadic encounters and not a bunch of generic enemies clustered together in a combat area if that makes sense.
Thanks a lot for the support, suggestions and comments ladies and gents!
We're going to release a public demo in the near future. We'll send the mad town crier to you when the time comes.
It is great to hear your discussions on the demo. We're here for any further questions!
I found some of the dialogue disappointing as well, mostly the PC's "infodump me" lines:Strangely enough, I appreciated [the] descriptive texts more than the dialogue so far, but I'm sure they're going to continue to refine it.
Yawn! Hopefully this kind of stuff is placeholder; it deadens the otherwise brilliant atmosphere.1. Tell me about the cult.
2. Tell me about the criminals.
3. Tell me about the strange sounds you heard.
4. Tell me about the candy store.
Writing with non-native language could be hard. They maybe first wrote in Turkish, then translated to English though, I don't know.I found some of the dialogue disappointing as well, mostly the PC's "infodump me" lines:Strangely enough, I appreciated [the] descriptive texts more than the dialogue so far, but I'm sure they're going to continue to refine it.
Yawn! Hopefully this kind of stuff is placeholder; it deadens the otherwise brilliant atmosphere.1. Tell me about the cult.
2. Tell me about the criminals.
3. Tell me about the strange sounds you heard.
4. Tell me about the candy store.
Note that in general the writing is more evocative, with "Good day sir"s and "Shall we"s that take me to a more formal era. I'm reminded of Arcanum. The NPC dialogue in particular is better, since I guess Cultic wasn't shy about making NPCs more colorful.
I also hope there is not too much combat in the finished game. I liked it but it should not be a "meat and potatoes" activity.
My only other complaint is having to use mouse edge scrolling to move the screen around. No keyboard scrolling yet? Shame on you Scrawled! WASD please!
I want to emphasize again that these small nitpicks do not reflect a negative view of Stygian. This demo has me more excited for an RPG release than I've been in a long, long time.
My only complaint is the liberal use of 'fuck' in dialogues, as I don't think it was that common in the 1920s
Technically it was about as common in 1920s working-class idiom as it is now. It just was extremely rare in print.
“Queer haow picters kin set a body thinkin’. Take this un here near the front. Hev yew ever seed trees like thet, with big leaves a-floppin’ over an’ daown? And them men—them can’t be niggers—they dew beat all. Kinder like Injuns, I guess, even ef they be in Afriky. Some o’ these here critters looks like monkeys, or half monkeys an’ half men, but I never heerd o’ nothing like this un.” Here he pointed to a fabulous creature of the artist, which one might describe as a sort of dragon with the head of an alligator.![]()
[...]
“As I says, ’tis queer haow picters sets ye thinkin’. D’ye know, young Sir, I’m right sot on this un here. Arter I got the book off Eb I uster look at it a lot, especial when I’d heerd Passon Clark rant o’ Sundays in his big wig. Onct I tried suthin’ funny—here, young Sir, don’t git skeert—all I done was ter look at the picter afore I kilt the sheep for market—killin’ sheep was kinder more fun arter lookin’ at it—” The tone of the old man now sank very low, sometimes becoming so faint that his words were hardly audible. I listened to the rain, and to the rattling of the bleared, small-paned windows, and marked a rumbling of approaching thunder quite unusual for the season. Once a terrific flash and peal shook the frail house to its foundations, but the whisperer seemed not to notice it.![]()
“Killin’ sheep was kinder more fun—but d’ye know, ’twan’t quite satisfyin’. Queer haow a cravin’gits a holt on ye— As ye love the Almighty, young man, don’t tell nobody, but I swar ter Gawd thet picter begun ta make me hungry fer victuals I couldn’t raise nor buy—here, set still, what’s ailin’ ye?—I didn’t do nothin’, only I wondered haow ’twud be ef I did— They say meat makes blood an’ flesh, an’ gives ye new life, so I wondered ef ’twudn’t make a man live longer an’ longer ef ’twas more the same—” But the whisperer never continued. The interruption was not produced by my fright, nor by the rapidly increasing storm amidst whose fury I was presently to open my eyes on a smoky solitude of blackened ruins. It was produced by a very simple though somewhat unusual happening.![]()
Very brief impression of the demo:
All in all I'm super-stoked for this, it's looking really good and I can't wait to play the whole thing.
- Production values are much better than I expected, it looks and sounds and feels really good
- Atmospheric and Cthulhu as fuck
- Combat is TB jRPGey, nothing too fancy but OK for what it is, although IMO there's too much of it -- I slaughtered like a madhouse full of madmen for the demo and it felt a bit excessive TBH, not every screen has to have a mob in it
- Very cool how they've worked role-playing into the mechanics -- they reward playing the role matching your selected background... although it does railroad you a bit
- Loading screens, ugh, fucking Unity
- Pathfinding could use some work
Also, it's like meeting old friends really, having a brew with the Fungi from Yuggoth and hanging out with Nyarlathotep. Good times