ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 20,871
Well PoE didn't offer that.. or WL2"Play how you want to play" = single player or co-op.
Well PoE didn't offer that.. or WL2"Play how you want to play" = single player or co-op.
[Just For Fun] If You Were In Charge, What Would You Do Next?
This is just for fun, no need to get all personal for argumentative, no need to express your thoughts on how bad someone's idea is, just give us your thoughts on where you would move SCL next.
Meh. I'm more willing to believe that NWN had already sold 3 million copies by 2007 and the earlier figure was inaccurate for some reason.
It is not just D&D. They also marketed it as a modern day BG, modern day NWN and using DAO name.So my take after perusing comments for a few days now and seeing reviews etc is that a lot of the beating n-Space is taking is over the halfish D&D implementation. Not saying that is not a valid vector to review on, as this is marketed as a D&D 5E game.
If it was being reviewed solely as an action RPGish game that lets you customize your character quite a bit, play solo or co-op, and with a lot of tools for custom modules and spontaneous dungeon crawls without D&D as part of the review I do think it would be doing better.
Again, I am not saying it's unfair for D&D to be part of the equation, they have marketed the heck out of the D&D aspect.
Me personally, I'm having fun playing it. Not saying it's the best RPG in the world, not saying you should run out and buy it, just saying I'm having fun with it killing stuff and playing with DM tools.
I have the same feeling about this game. If it was released as a game "inspired by" D&D, had been honest about the scope etc. then the sales prolly would be lower but reviews and scores could be higher.So my take after perusing comments for a few days now and seeing reviews etc is that a lot of the beating n-Space is taking is over the halfish D&D implementation. Not saying that is not a valid vector to review on, as this is marketed as a D&D 5E game.
If it was being reviewed solely as an action RPGish game that lets you customize your character quite a bit, play solo or co-op, and with a lot of tools for custom modules and spontaneous dungeon crawls without D&D as part of the review I do think it would be doing better.
Again, I am not saying it's unfair for D&D to be part of the equation, they have marketed the heck out of the D&D aspect.
Me personally, I'm having fun playing it. Not saying it's the best RPG in the world, not saying you should run out and buy it, just saying I'm having fun with it killing stuff and playing with DM tools.
with a lot of tools for custom modules
While the Codex reception remains rather negative (apart from sstacks),
You are just trying to spin this as being fault of D&D fanboys like some people I seen on both official and steam forums.
you can't place loot. you can't create a boss encounter with custom gameplay. you can't write excessive dialogue, let alone branching. you can't create custom items, spells, skills, feats, whatevs. you can't import custom assets. there's only a very limited amount of placeables to choose from. there's no way to script. you can't create custom areas.
you're left with clicking the randomize area button, dropping the same placeables everywhere, choosing from a handful of ambient settings to customize your area, recolor some creatures and give them some spell like abilities spicing up level scaled combat encounters to slog through lightweight quests. not many tools needed to create such simple content.
It is not just D&D. They also marketed it as a modern day BG, modern day NWN and using DAO name.
It is neither of those and it is not half quality of any of those from what I read. Many reviews even say that without mentioning D&D.
You are just trying to spin this as being fault of D&D fanboys like some people I seen on both official and steam forums. Even if this had no D&D brand it would still receive lots of flak for this release.
So what you are saying is that their current sales and reception are expected and part of their plan?It'd probably get flak and ridicule for the comparisons it makes. However, let's be honest, there's a whole other level of vitriol in some of the negative feedback that can seriously be attributed to messing up a D&D licensed game.
Besides, were it not for its affiliation with WOTC, is there any reason to take this studio seriously? Had nSpace come out and said "we're making a NWN/DAO/BG inspired game", it probably would have gotten a *shrug* and some modest preorders, but nothing like the initial reception.
Or SoD sells like chocolate cake and in combination with success of PoE and D:OS WotC finally sees the light.My worst fear is that because of this game, no one touches D&D again for a loooong time
So what you are saying is that their current sales and reception are expected and part of their plan?
My worst fear is that because of this game, no one touches D&D again for a loooong time
There was mention of larian and dragonlance setting, but they never disclosed anything more about it. Doubt sven would discuss about it here if its under negotiations. Its really the only hope at a good D&D computer game .Anything larian would relase , even without much effort will look like a godsend compare to this.Or SoD sells like chocolate cake and in combination with success of PoE and D:OS WotC finally sees the light.
I would like Larian to get the D&D licence.
That can only be good. A large number of crpgs are D&D derivatives, however, so it's not like D&D will be "gone" forever.
Think of it: Warhammer has been hit or miss, and more miss than hit, and The Dark Eye is going into the same direction. D&D crpgs/videogames have been so-so for a number of years now, but this is the first one that's truly shovelware, without any point of redemption. Other games were just mediocre, this is just sad.
There was mention of larian and dragonlance setting, but they never disclosed anything more about it.
That info came from one of the dev who was daring enough to psot of the dex, thats why i still have some hope, but hope is like a small candle in a hurricane of decline.If someone came out with a full 5E implementation in the original Dragonlance setting I would geek so hard it would rock your geekiness into next week.
Daggerdale might have been worse than this. Hard to know for sure because nobody actually played it.
So my take after perusing comments for a few days now and seeing reviews etc is that a lot of the beating n-Space is taking is over the halfish D&D implementation. Not saying that is not a valid vector to review on, as this is marketed as a D&D 5E game.
My worst fear is that because of this game, no one touches D&D again for a loooong time