laclongquan
Arcane
There is. Instead of playing BG1EE you can just play BG1~ :done:
There is. Instead of playing BG1EE you can just play BG1~ :done:
This too, EE is actually a big nerf to some of the abuse you could do in BG1.Lot of spell have been changed between bg1 and 2, summoning spell in particualr.
I agree, I am not finding that with my wizard? The wizard spells at least seem normal like magic missile, web, color spray, blindness, mirror imageI can't really recall which spells BG2 adds that would horribly imbalance BG1. In any case consider playing with SCS anyway if you're looking for a more challenging game.
This too, EE is actually a big nerf to some of the abuse you could do in BG1.Lot of spell have been changed between bg1 and 2, summoning spell in particualr.
I looked into SCS and it has some great enhancements and changes but since this is my first play through I am happy with the standard EE rulesetNowadays I cba to play the first few levels of bg1 with the shit thac0s. So I just take my level 1 character with a Protection From Pertification scroll and go kill basilisks with my best bud Korax. I play with SCS anyways.
BG1im playing BG1EE, and i can't believe they added BG2 spells wtf. these are making the game a bit unbalanced now. so, is there a mod that removes all these unecessary spells?
im playing BG1EE, and i can't believe they added BG2 spells wtf. these are making the game a bit unbalanced now. so, is there a mod that removes all these unecessary spells?
"Bodhi hunts the player in spellhold" is an unfinished business component. If you install it along SCS (or any other general difficulty mod, though I don't know of any other at this point), you're basically asking for an unbalanced mess. And SCS also has it's own "parties items are taken from them in spellhold", if you're installing that too you're basically consigning yourself to unwinnable fights since casters will run out of spells and everyone else will be without their items swinging unenchanted clubs at things.
I used the Beamdog forums for more specific information on mods and EE, lots of useful links. Gibberlings and Spellhold is where I downloaded the mods from because Beamdog redirects you there but its worth spending a few hours familiarizing yourself with the various mods. Good luck, Im 35 hours into BG1 and loving it[Double post to get my point across better, sorry]
I don't have any of my previous files, and I don't want to spend a week researching/installing mods this time around.
As usual, browsing around for BG mods is headache inducing.
Soooo, any pointers at a nice vanilla-like EE setup? I assume setting up EEs, even considering their shortcomings, needs less effort than classic BGs, or am I wrong?
Link to a recent guide, maybe? (as recently updated as possible) Or maybe someone has a Infinity thingie installation list on hand? The mod manager app supports some kind of modlist sharing.
EET installed via the Infinity thingamajig sounds nice.
Found a compatibility list for EET, but even browsing through this limited list takes too much of my precious time. Time that I could spend playing the darn thing.
The setup I'm looking for would have stuff like SCS, better paperdolls (like what 1pp did in the past), vanilla videos and the like. I'm open to ruleset changes/fixes (nothing super duper op tho). Removing more cancerous parts of EE would be nice, but it's low priority. No new content, or only content that's absolutely amazeballs (there was nothing like that when I last checked 8 years ago). UB was ok, as well as some parts of Ascension (or current equivalent). A tweakpack so I can decide on QoL features would be cool (or should I default to some old tweak mods that I know of?).
Even a WeiDU.log from a like-minded individual will do, so I'll know more or less what to DL.
Nostalgia has blinded everyone in regards to BG2. Overrated and objectively worse than BG1.So I finally decided to fire up BG2: Shadows of Amn and I'd like to post thoughts here. These past few years have left me bored with most modern gaming, so I've been playing classics that I'd never touched before to see if they really are what they're claimed to be, or if nostalgia has blinded everybody.
Most old rpgs are like that, especially D&D rpgs. You were typically expected to know what things do and if you didn't, you were supposed to read the manual and rulebooks.First thoughts...
So, I have a big selection of spells with the magethief and the druidfighter when I fire up the spell toolbar, which is fine. I understand that starting me with a few simple spells would violate the story and I'm a storygameplay fag. Nothing fucks my suspension of disbelief faster than gameplay violating lore; that shit is dildos. Anyhow, the fact that I can't right-click on spells in the bar to get a description is fucking criminal. I don't know what your goofy little symbols represent yet, except for the ones with arrows because hurr derr direct attack spell, so I need to read about them...
a lot. So instead I have to open the goddamned cookbook all the time.
Complete paladin for AD&D should have a few kits. I think you can find most of the supplements for free with a quick search engine query.On to problem 2. What the fuck are those Paladin abilities I have? What book has those?
I'd avoid Wizard Slayer. Not good. Funnily enough though, mages are the perfect counter to mages. Though with Paladin, you should be able to get a +5 greatsword that casts dispel on hit. You just have to kill a certain dragon for it.I chose an Inquisitor because my experience on here tells me that the mages are going to be motherfuckers, so it was either that or Wizard Slayer. So my Inquisitor has special spell-like abilities on the task bar, and I'll be fucked if I can find a description of them anywhere. The only descriptions I can find are of the two that are unique to the Inquisitor.
Whatever, there's plenty to like, but bitching is where it's at, son. Post more tomorrow, gotta get sleep.
Your post really made me laugh, I cant think of anything more annoying than having to fight creatures that require magic items and a mod change removes it :D"Bodhi hunts the player in spellhold" is an unfinished business component. If you install it along SCS (or any other general difficulty mod, though I don't know of any other at this point), you're basically asking for an unbalanced mess. And SCS also has it's own "parties items are taken from them in spellhold", if you're installing that too you're basically consigning yourself to unwinnable fights since casters will run out of spells and everyone else will be without their items swinging unenchanted clubs at things.
So the mod takes all your equiptment, and then pits you against mobs of vampires?. Sounds like something a typical BG modder would do.
To get the most fun out of BG1, use the following mods:
SCS for more challenging combat. But don't overdo it.
BG1 NPC Project, and recruit Xzar and Monty. They are easily the best contribution to this mod.
And for added challenge use Hard Times. There's an Iron Crisis. BG1 EE makes a mockery out of it, with cheap magic weapons for sale; this mod (last time I checked not available for EE) makes the iron crisis have real impact.
If you want even more challenging combat use aTweak's PnP Fiends. Most relevant for BG2, but the fight against the cultists in Ulgoth's Beard now becomes a real challenge.
From the SCS readme:To get the most fun out of BG1, use the following mods:
SCS for more challenging combat. But don't overdo it.
BG1 NPC Project, and recruit Xzar and Monty. They are easily the best contribution to this mod.
And for added challenge use Hard Times. There's an Iron Crisis. BG1 EE makes a mockery out of it, with cheap magic weapons for sale; this mod (last time I checked not available for EE) makes the iron crisis have real impact.
If you want even more challenging combat use aTweak's PnP Fiends. Most relevant for BG2, but the fight against the cultists in Ulgoth's Beard now becomes a real challenge.
aTweaks
aTweaks was designed to function with SCS, but is now quite out of date (and not currently maintained). It is designed to be installed after SCS. (This is an exception to the usual rule that SCS should be installed last.) At the moment I'm fairly sure its Fiend components are at least partially incompatible with SCS Smarter Mages and Improved Fiends; to be safe, use one or the other. Its other components are probably compatible with SCS.
NPC Project is faaaaaaantastic, anyone who disagrees with that irrefutable truth doesnt understand good dialoguePeople who praise npc project are the same people who think Archolos is not evil.