I've been waiting for ages for someone to replicate the Betrayal at Krondor combat system, I guess this is as close as it gets nowadays.
dude
duuuuuuuuuuuuuuuuuuuuuuude
I've been waiting for ages for someone to replicate the Betrayal at Krondor combat system, I guess this is as close as it gets nowadays.
Unity runs like dogshit as usual but for me this is fairly minor
Unity is not the culprit this time. It is a very poorly optimized Unreal Engine 4.
This is UA4? And I thought "holy shit Unity looks worse with every passing year, I don't remember MMX looking that bad at places". I hope Fargo didn't pay more than 10 bucks for the engine.
Unity runs WAY better than Unreal Engine 4.Unity runs like dogshit as usual but for me this is fairly minor
Unity is not the culprit this time. It is a very poorly optimized Unreal Engine 4.
I'd say BT4 fits right in with PUBG.So I googled UE4 games - Hellblade, Vampyr, Fortnite, PUBG, Injustice 2 and shitloads of others. Yeah, it does seem the engine isn't the problem here.
old school blobbers.
Still sucking Fargo's cock I see. Hope you choke on the doritodew cum.Play the game aweigh
I literally preordered the game because a dev dude from Inxile told me there would be grid movement on the Steam forums. He obviously never told me it would come X months post-launch.
I thought you can activate grid movement.
Wasn't there a video specifically mentioning how the world was buit on a grid and you can activate that?
Personally not a big fan of it. Don't mind it, but I always thought free movement made for more interesting world designs.
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../BardsTale4/Plugins/MORT/Content
Paths=../../../BardsTale4/Plugins/RamaSaveSystem/Content
Paths=../../../Engine/Plugins/Tests/EditorTests/Content
Paths=../../../Engine/Plugins/Tests/RuntimeTests/Content
Paths=../../../BardsTale4/Plugins/VaTexAtlas/Content
Paths=../../../BardsTale4/Plugins/WalkabilityVisualiser/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/AppleARKit/Content
Paths=../../../Engine/Plugins/Wwise/Content
[SystemSettings]
r.Streaming.PoolSize=1750 ; game default = 1500
r.Streaming.MaxTempMemoryAllowed=40 ; game default = 40
r.Streaming.FullyLoadUsedTextures=0 ; game default = 0
r.Streaming.FramesForFullUpdate=5 ; game default = 5
r.Streaming.HLODStrategy=0 ; forces all LOD mips to be loaded rather than streamed. game default = 0
r.UseShaderCaching=0 ; game default = 0
r.UseShaderPredraw=0 ; game default = 0
r.OptimizeForUAVPerformance=0 ; optimize for performance instead of memory. game default = 0 (optimizes for memory instead)
a.URO.ForceInterpolation=0 ; game default = 0
a.URO.ForceAnimRate=0 ; 1 = 30fps, 2 = 60fps? game default = 0
r.ViewDistanceScale=1.0 ; increase render distance. game default = 1
r.SkeletalMeshLODBias=-1 ; increase character LODs. game default = 0
r.StaticMeshLODDistanceScale=1.0 ; increase static mesh LOD distances, lower = larger distance. game default = 1
r.DetailMode=2 ; ensures materials and objects are rendered at full quality
foliage.DensityScale=0.80 ; game default = 1
grass.DensityScale=0.80 ; game default = 1
foliage.LODDistanceScale=0.80 ; increase grass LOD distance, not much perf impact. game default = 1
foliage.MinInstancesPerOcclusionQuery=1024 ; game default = 256, but UE4 recommended is 1024-65536
r.MaxAnisotropy=16 ; game default = 8
r.Tonemapper.Sharpen=0.75 ; game default = 0
r.LightFunctionQuality=1 ; game default = 1
r.Shadow.DistanceScale=0.80
r.Shadow.CSM.TransitionScale=0.80
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=2 ; above 3 doesn't seem to make any difference, try lowering it if you like. game default = 10
r.Shadow.MaxResolution=1024 ; anything higher than 4096 is placebo, best performance with 2048. game default = 2048
r.Shadow.RadiusThreshold=0.040 ; lower value = further shadow distance. game default = 0.03
r.MinScreenRadiusForLights=0.030 ; game default = 0.03
r.MinScreenRadiusForSmallLights=0.010 ; game default = 0.01
r.MotionBlurQuality=4
r.MotionBlur.Amount=0.3
r.MotionBlur.Max=1
r.MotionBlur.Scale=1
r.MotionBlurSeparable=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=2
r.SceneColorFringeQuality=1
r.LensFlareQuality=2
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=7
r.Upscale.Quality=3
r.Tonemapper.GrainQuantization=1
Fixed.but the core mechanics is total shit. even shittier than P:E.
Looking for a real blobber? Try Grimoire.
Does the game have long loading times? Because that's a common issue with UE4 games (along with input lag). This kind of performance isn't, though.So I googled UE4 games - Hellblade, Vampyr, Fortnite, PUBG, Injustice 2 and shitloads of others. Yeah, it does seem the engine isn't the problem here.