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From Software The Dark Souls Discussion Thread

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
Behold the greatest Dark Souls fanart ever created:
tumblr_o3kyfyyDqq1u7qbbco1_500.png

:salute:
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,791
Is enchanted falchion the best INT scaling melee weapon in the game, or is there something else that is better for pure casters ? I wasted all my titanite on it, not sure if did it right.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Moonlight Greatsword has an S scaling in int but obviously you can't get it until later in the game. Although I prefer Velka's Rapier.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Moonlight Greatsword and Butterfly Horn are the best weapons for mages. Velka's Rapier is split damage, therefore shit. And because you get both the rapier and the greatsword towards the end of the game, the Horn is your best choice. Well if you insist on meleeing with your caster which in DS1 isn't really necessary.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,791
The why is easy- i dont want to use spells on skeletons and other weak enemies that i can butcher in 2 hits with enchanted +5 falchion, wasting spells on them is kinda pointless. Also, its boring to kill everything with gsa spam. I can make the spear, but i doubt ill be able to farm that much upgrades any time soon.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,452
Location
Dutchland
What's the best shield to upgrade that weighs 3.0 or less?
Grass Crest Shield ups your stamina regeneration by 50%, but it's got a 95% reduction rate. If you want 100% protection you can go with the Crest Shield, but that one takes twinkling titanite to upgrade. A third option is the Spider Shield, which grants poison and toxic immunity.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
What's the best shield to upgrade that weighs 3.0 or less?
Git gut?

Zweihander two handed is quite light for a shield.

Weight practically doesn't matter because it's about stability, and best has a magic shield enchanted shield. Or some great shields. 30+ STR.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
What's the best shield to upgrade that weighs 3.0 or less?
Git gut?

Zweihander two handed is quite light for a shield.

Weight practically doesn't matter because it's about stability, and best has a magic shield enchanted shield. Or some great shields. 30+ STR.
4th time to beat the game, I'm already good.
What's the best shield to upgrade that weighs 3.0 or less?
Grass Crest Shield ups your stamina regeneration by 50%, but it's got a 95% reduction rate. If you want 100% protection you can go with the Crest Shield, but that one takes twinkling titanite to upgrade. A third option is the Spider Shield, which grants poison and toxic immunity.
I'll go with spider shield
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
What's the best shield to upgrade that weighs 3.0 or less?
Git gut?

Zweihander two handed is quite light for a shield.

Weight practically doesn't matter because it's about stability, and best has a magic shield enchanted shield. Or some great shields. 30+ STR.
4th time to beat the game, I'm already good.
What's the best shield to upgrade that weighs 3.0 or less?
Grass Crest Shield ups your stamina regeneration by 50%, but it's got a 95% reduction rate. If you want 100% protection you can go with the Crest Shield, but that one takes twinkling titanite to upgrade. A third option is the Spider Shield, which grants poison and toxic immunity.
I'll go with spider shield

Spider is definitely lighter than Crest Shield, but unless you're using the Spider for PvE, I think the Crest shield might be the overall better route, since it has great stats overall, 66 Stability compared to 70 on the Spider Shield, and amazing "MAJICK" defense.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Moonlight Greatsword and Butterfly Horn are the best weapons for mages. Velka's Rapier is split damage, therefore shit. And because you get both the rapier and the greatsword towards the end of the game, the Horn is your best choice. Well if you insist on meleeing with your caster which in DS1 isn't really necessary.
ur shit. Velka's Rapier does additional damage against Gwynn and his underlings like O&S.

Re: Shields, if we're talking 100% physical resist then Heater Shield is 2.0 and has like the fourth or so highest stability in the game of all medium shields.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
whats the limit for multiplayer in DS? A couple of days ago, I was in a co-op game and there were three of us (one guy summoned 2 of us) and we were invaded by a red invader, that's the only time I've had 4 people in one game.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
whats the limit for multiplayer in DS? A couple of days ago, I was in a co-op game and there were three of us (one guy summoned 2 of us) and we were invaded by a red invader, that's the only time I've had 4 people in one game.

Believe it's two co-op buddies, and two invaders. Not sure if this means blue fellas as well, so that could mean 5, technically.
Blighttown was great except for the framerate. I did ring the 2nd bell. Should I go now to dark woods to defeat the butterfly boss?
up to you, though that region has a lovely ring for light-armored folks. If you don't have the Master Key, you will have to kill the boss to get access to a shortcut (Though if it's necessary is another thing entirely).
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
First time I actually killed the hellkite drake and it was with a mage character. Disappointed that it was only 10k souls, no dragon scale or any other reward.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,791
Finished the game, Gwyn was slightly disappoiniting (he died in 2 casts, although i had PoWithin / CrystalCata on), although Artorias, Manus (who i tried roughly 20 times, got him to about ~100 hp twice, then despaired and ported out to firelink) were quite nice bosses. Manus is like some of the best WoW raid bosses that require your attention on multiple levels. Still, 77 hours of fun. Does new game have anything qualitatively better, or it's just the same with more hp on bosses / trash? I got to Blighttown baiscally without hassle, only died 3 times on fucking capra demon before i raged, equiped stone armor and just nuked him and dogs with my falchion? Should i just go on with DS2 instead (although from what i gathered in the topic, it is not as good as DS1)?
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
NG+ doesn't offer much other than hp/stat bloat. Move on to DS2, but make sure you have the DLCs. DS2 NG+ offers a lot more, so you may want to stick around for a cycle or two there (could use a soul vessel and try a new build.)
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Manus is like some of the best WoW raid bosses that require your attention on multiple levels.

What? Manus is a Mike Tyson's Punch-Out boss. You just memorize his perfectly framed telegraphed attacks, dodge-roll through them, then he waits patiently with his hand down for you to take your punish on him. The only other level is not getting stuck against the wall of his gigantic featureless arena I guess. He doesn't even punish estus chugging very well.

Wait, I actually completely forgot about the amulet thing which is probably what you were talking about. You can just ignore it and dodge 'n punish all the dark magic attacks just like his hand slaps.

Does new game have anything qualitatively better, or it's just the same with more hp on bosses / trash? I got to Blighttown baiscally without hassle, only died 3 times on fucking capra demon before i raged, equiped stone armor and just nuked him and dogs with my falchion? Should i just go on with DS2 instead (although from what i gathered in the topic, it is not as good as DS1)?

DS1 NG sucks. Don't bother.

DS2 is ugly as hell and the bosses seem conspicuously low-budget. Lots of people loathe at least one area, and not in the blight town kinda way, the actual hate kind of way (including me, and I'm in the DS2 defense force). The "lore" shit sucks, although I didn't really care in DS1 either so my opinion is lightweight there. The multiplayer is immensely, absurdly better than in DS1 and the DLCs are great if you ignore the "challenge routes" that were designed to be played in coop.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,791
What? Manus is a Mike Tyson's Punch-Out boss. You just memorize his perfectly framed telegraphed attacks, dodge-roll through them, then he waits patiently with his hand down for you to take your punish on him. The only other level is not getting stuck against the wall of his gigantic featureless arena I guess.
My best workable tactics was 'run up and aim for his ass, roll out on smash'. Black shit magic (well, any strike except one that is blockable) one shots me, i'm a sorcerer and i have only starting hp. My bane is overcasting, i sometimes mash the keys too much and die because of next cast getting queued up
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Never had much trouble against Manus, though since I always enjoyed the Hammer/big ass axes, along with dual wielding Dragon Bone Fists and boxing him, my major threat from him was his "Time to go APE-SHIT" mode, to which he makes a quick stance of him roaring before suddenly throwing you up in the air and playing you like the bongos in the congos. Easy to dodge when using Archery/Spears/Fast hitting weapons, but good lord, this is basically a "Fuck it, TANK IT" moment for Heavy weapon users, at least for me. I could only dodge once before his next hit throws me up and I'm forced to watch him smack me around.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
The safe way to fight Manus is to stand pretty far away, a few steps closer than the point your lock-on would drop IIRC. The fast Manus-goes-ape combo is no threat there and everything else is heavily telegraphed, and dodging several of the attacks causes him to leave his hand down and wide open for ages, long enough for shit like a jump attack with a Zwei. When he gets low enough to start doing dark magic you can either use the amulet or get a little closer to a sweet spot where you're not too close to dodge the dark shotgun attack and not too far that you can't sprint into Manus' crotch to evade the one where a bunch of dark bolts explode around you.
 

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