Ok, after some ~3 weeks of rigorous work, here's the
update.
Stairs
The game is labeled as a first person dungeon crawler but it was seriously missing a good set of stairs, as well the mechanism behind that.
Work is not done on that department as more models and/or textures may come. However, i can now happily connect my dreamy sewer dungeon through a series of stairs, allowing numerous interconnected levels to an interior area! Not really 100% satisfied with the result but it "passes" for now, work will be continued. Check some pics.
Crafts
I've implemented the "training" mechanism for crafts. I decided that providing
points after a gained level is not a realistic mechanism of improving one's abilities. A character is trained on his/her crafts by using them, in the
appropriate way. That is, a character gains experience in
Long blade craft when he strikes with a Long blade weapon on a target & causes damage! A wizard gains experience on
Fire magic by causing damage to a target with a
Fire-based spell! Thus, A character has additional levels & experiences for his/her crafts and he gains craft levels by reaching the next craft level, the same way he would in her character levels. After a while, characters are eligible to advance in their
expertise, providing a new set of
bonuses/features. More information on
Rulebook, but for now check how a character's crafts page would look like (a ridiculously buffed-out character, that is).
Event backgrounds
I assembled some newer event backgrounds & decided to make 1 or 2 events to show how a quest/discussion would look like. Quests shown are just for showing, working on content has not started yet. Those scenes were literally made up in 5 minutes.
Ok, that was it...
Nothing too excessive, just improving the game day by day.
I hope you like it... I will be happy to get some feedback.
Thanx!