I'm... enjoying it.
Just about everything that's been said here about it is true. The blatant pandering is blatant. The combat is easy and tactics amount to "Challenge" with your tank, then clobber with your damagers (plus some simple rock-paper-scissors damage type vs defense thing). The writing goes right through bad and out the other side. The world is generic-fantasy-land. Most of the sidequests are "find 5 of this" or "follow the quest compass" or whatever. There's farming, grinding, waiting for missions to complete, and so on.
Yet somehow despite checking all the wrong boxes, the damn thing manages to be fun.
Why?
First, the world feels hand-crafted and detailed, and there's lots of stuff in it. Reuse of assets is not painfully obvious, the environments make some kind of sense and communicate something about why the things that are there are there and in what order, from pretty neat geological things, to plants and animals, to ancient ruins, to modern ruins, to modern habitations, camps, and what have you. It manages to be believable in a way that few games do. It reminds me of Gothic in this way, and I really liked that about Gothic.
Second, the very simple, very brute-force "Inquisition" idea that ties all that fetch-and-carry together. You're not clearing out some wolves and bandits because some farmer asked you; you're doing it because they're stopping you from moving resources you need from the farmer to your base. There's not a whole lot of system underneath it, but there's just enough to make all that busywork into something bigger.
Third, no level scaling. You can easily bumble into a fight that's way out of your league, with a beastie that will do a TPW in about four attacks. Or a fight that's juuust winnable if you play your cards right. There's a sense of danger that's been almost completely absent from mainstream RPG's since... Gothic I suppose (although this isn't nearly as punishing as Gothic).
Fourth, reactivity. There's a surprising amount of nods to my "world state" and my character race/sex/class, both mechanically and in dialog, and there appear to be some actual mutually exclusive choices when resolving some conficts too. Nothing groundbreaking, but enough to make it not feel like Oblivion's completely linear "master of all guilds" thing.
Seriously. I would never have thought I'd like this, and by rights I really shouldn't like it, but dammit I do. It's a weird Frankenstein monster of a game that is made from rotting pieces of hanged murderers and absolutely should not be able to even twitch, but it's somehow gotten itself into a corset and heels and is singing a rousing rendition of Il Dolce Suono.
WTF BioWare?