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The Dragon Age: Inquisition Thread

Discussion in 'BioWare' started by Bradylama, Nov 17, 2014.

  1. RPGMaster Savant

    RPGMaster
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    Obviously you haven't seen his "my parents tried to turn to me straight" scene. Cliche-o-rama. What is this a '90s made for TV truelife drama Gaider?
     
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  2. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
     
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  3. Zewp Arcane

    Zewp
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    Codex 2013
    Certain things in this game are just so fucking stupid.

    So Dorian got a new spell that allows him to reanimate enemies. Unfortunately, him doing so means they don't drop loot until the spell wears off or if you're busy closing a rift and he resurrects a demon, the fade rift doesn't recognise that all the demons are dead. Then you have to wait for the spell to wear off before you can close the rift. It's not very long so maybe no a big deal, but it's fucking annoying. Especially when you're hunting for crafting materials and your spirit bear suddenly runs off after a nug and you have to follow it to ensure you see where the loot drops.

    Also, due to a bug I can't recruit Vivienne. No big loss, but still lol.
     
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  4. RK47 collides like two planets pulled by gravity Patron

    RK47
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  5. dryan Arcane

    dryan
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    I find it pretty weird that the exact same game is released for two different generations of consoles. Is that common practice nowadays?

    What if Donkey Kong Country had been ported to the 8-bit NES? :lol: That would've been atrocious.
     
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  6. Volourn Pretty Princess Pretty Princess

    Volourn
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    "I find it pretty weird that the exact same game is released for two different generations of consoles. Is that common practice nowadays?"

    It's happened for years.
     
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  7. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    question:

    if I dislike a character (off the bat), can I outright dismiss or even kill them?
    I know that I could kill or somehow get rid of the homo elf in DA:O, after his assassination attempt.
     
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  8. Bleed the Man Arcane Patron

    Bleed the Man
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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I think the only mandatory companions are Cassandra, Varric and Solas. The rest you can prevent to enter the Inquisition, but not kill them.
     
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  9. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    I guess it would be morally wrong to be able to generate your own party, since some of them might be cis scum.
     
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  10. Garryydde Arcane Patron Douchebag! Repressed Homosexual

    Garryydde
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    This is kinda off topic but I'd just like to point out how awful Bioware's forums are

    [​IMG]
     
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  11. RK47 collides like two planets pulled by gravity Patron

    RK47
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  12. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    Additionally with some of them you can order them to leave the inquisition at any time (e.g. Sera) or at specific plot points (e.g. Blackwall)
     
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  13. Zed Codex Staff Patron

    Zed
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    so this game can't be found for cheaper than 59 dollars, and no-one seems able to crack it on PC.

    well done EA.
     
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  14. Clockwork Knight Arcane

    Clockwork Knight
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    Better than you might expect.

    We've reached a point where that can be done just tuning down some settings, since games aren't making sudden jumps in graphics department anymore (NES to SNES is like WHOA WHAT THE FUCK IS THIS THE FUTURE, PS3/Xbox360 to PS4/XBone is...eh, things look nicer I suppose). But DAI didin't look THAT good to begin with, to justify such a massive downgrade.
     
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  15. Mortmal Arcane

    Mortmal
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  16. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin


    10 pc of iron ore + 8 leather piece = 1 armor.

    Armor sold to store = 2 gp.
    All crafted shit = 2 gp.
    All raw material is worth more than final product.
    Offline MMO RPG economics.
     
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  17. darkpatriot Arcane

    darkpatriot
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    Having the crafted items be worth more than the raw materials would be a horrible choice. That would just encourage people to craft random crap just to sell instead of just selling the materials if they want more money, which would only add more length to the time it takes to do the activity. Not many people would find crafting random stuff to be a fun activity.

    I'm surprised that you of all people are seemingly advocating for a boring activity that would only exist to pad the time after you have complained that far too much of of the gameplay in DA:I is that.
     
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  18. Zeriel Arcane

    Zeriel
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    It's not like money serves much of a purpose, anyway. If you pick up most loot and vendor it you will have a ton of money constantly, and the only thing to spend it on is a few cases of static vendor loot, much of which isn't very good anyway.

    What happened to Bioware and loot? BG 1 & 2 had fantastic examples of vendor loot that you scrounged up coin to get because they were amazing, but I can't remember the last Bioware game after that where loot didn't feel pointless and arbitrary. Maybe NWN1? It had some okay pieces of vendor loot, but as I remember it had the same problem where random drops were always equivelant or much better.

    I miss "unique" or uncommon effects on items. Now every RPG loves this model where items just change basic numbers that are affected by everything else, nothing as appealing as "increase casting speed by 500%" (robe of vecna).
     
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  19. Great Deceiver Arcane

    Great Deceiver
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    I actually don't pick up 90% of the loot in this game anymore.
     
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  20. treave Arcane Patron

    treave
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    Codex 2012
    That's a pretty narrow way of looking at it.

    Say it takes five minutes total to gather 10 iron, which retail at 1 gp per piece. Then it takes another three minutes to craft an item from that 10 iron that can sell for 100 gp. In less than ten real time minutes you can earn more than what you would by merely gathering raw materials, which would need fifty minutes in comparison. Obviously, that saves time.

    It's all down to how the economy is tweaked, and Bioware has full control over that. It'll be exactly as tedious as they want it to be, no more, no less.
     
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  21. Ezrite Learned

    Ezrite
    Joined:
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    I know, but Mass Effect used it. Somehow Bioware manage to screw every engine up and make human movement look like shit.
     
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  22. darkpatriot Arcane

    darkpatriot
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    Or just make the raw materials worth more if you want people to get money faster. Adding an extra step is just adding an extra step. Or better yet just make loot drops worth more so you aren't encouraging people to farm crafting nodes for money, which is what DA:I does I believe. I've never tried selling crafting materials though (because like others have mentioned getting money isn't really a problem) so maybe I'm wrong and you can actually make a decent amount of money selling crafting materials.
     
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  23. AW8 Arcane

    AW8
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    Pillars of Eternity 2: Deadfire
    "The first one to talk gets to stay on my forum!

    WHO PAID YOU TO IMPERSONATE STANLEY WOO??? ...His account standing doesn't look so good! Who wants to try next?

    TELL ME ABOUT /V/! WHY DO THEY POST ANONYMOUSLY??? ...A lot of loyalty for an main acc!"

    "Or perhaps he's wondering why someone would revoke a man's posting privileges, before perma-banning him."
     
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  24. treave Arcane Patron

    treave
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    Codex 2012
    Or maybe it doesn't make much sense for the cost of labor to have zero or even negative value on the price of the material.
     
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  25. pippin Guest

    pippin
    Bio won't copy ME because Dragon Age was their "hey, we're the same guys who made BG... sor
    There was also the official GBC port, which was quite good considering how limited the hardware was.

     
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