I find it pretty weird that the exact same game is released for two different generations of consoles. Is that common practice nowadays?
What if Donkey Kong Country had been ported to the 8-bit NES? That would've been atrocious.
http://www.nuuvem.com.br/produto/2490-dragon-age-inquisitionso this game can't be found for cheaper than 59 dollars, and no-one seems able to crack it on PC.
well done EA.
Having the crafted items be worth more than the raw materials would be a horrible choice. That would just encourage people to craft random crap just to sell instead of just selling the materials if they want more money, which would only add more length to the time it takes to do the activity. Not many people would find crafting random stuff to be a fun activity.
I'm surprised that you of all people are seemingly advocating for a boring activity that would only exist to pad the time after you have complained that far too much of of the gameplay in DA:I is that.
Unreal was a good engine...good for FPS games and FPS games more or less only. ITS MADE for it.
Uh.....
(and btw the previous Dragon Age games didn't use Unreal!)
"The first one to talk gets to stay on my forum!This is kinda off topic but I'd just like to point out how awful Bioware's forums are
I find it pretty weird that the exact same game is released for two different generations of consoles. Is that common practice nowadays?
What if Donkey Kong Country had been ported to the 8-bit NES? That would've been atrocious.
Better than you might expect.
Certain things in this game are just so fucking stupid.
So Dorian got a new spell that allows him to reanimate enemies. Unfortunately, him doing so means they don't drop loot until the spell wears off or if you're busy closing a rift and he resurrects a demon, the fade rift doesn't recognise that all the demons are dead. Then you have to wait for the spell to wear off before you can close the rift. It's not very long so maybe no a big deal, but it's fucking annoying. Especially when you're hunting for crafting materials and your spirit bear suddenly runs off after a nug and you have to follow it to ensure you see where the loot drops.
Also, due to a bug I can't recruit Vivienne. No big loss, but still lol.
Bio won't copy ME because Dragon Age was their "hey, we're the same guys who made BG... sor
RK47 What is the music playing at 02:27 - 03:42 in Episode 041?
so this game can't be found for cheaper than 59 dollars, and no-one seems able to crack it on PC.
well done EA.
Bio won't copy ME because Dragon Age was their "hey, we're the same guys who made BG... sor
Who exactly on the ME/ME2/ME3 team worked on Baldur's Gate? I can't think of one.
Having the crafted items be worth more than the raw materials would be a horrible choice. That would just encourage people to craft random crap just to sell instead of just selling the materials if they want more money, which would only add more length to the time it takes to do the activity. Not many people would find crafting random stuff to be a fun activity.
I'm surprised that you of all people are seemingly advocating for a boring activity that would only exist to pad the time after you have complained that far too much of of the gameplay in DA:I is that.
That's a pretty narrow way of looking at it.
Say it takes five minutes total to gather 10 iron, which retail at 1 gp per piece. Then it takes another three minutes to craft an item from that 10 iron that can sell for 100 gp. In less than ten real time minutes you can earn more than what you would by merely gathering raw materials, which would need fifty minutes in comparison. Obviously, that saves time.
It's all down to how the economy is tweaked, and Bioware has full control over that. It'll be exactly as tedious as they want it to be, no more, no less.
Green Man Gaming screwed up by sending out a promo for 25% off all titles* "including Dragon Age: Inquisition".so this game can't be found for cheaper than 59 dollars
It's not like money serves much of a purpose, anyway. If you pick up most loot and vendor it you will have a ton of money constantly, and the only thing to spend it on is a few cases of static vendor loot, much of which isn't very good anyway.
What happened to Bioware and loot? BG 1 & 2 had fantastic examples of vendor loot that you scrounged up coin to get because they were amazing, but I can't remember the last Bioware game after that where loot didn't feel pointless and arbitrary. Maybe NWN1? It had some okay pieces of vendor loot, but as I remember it had the same problem where random drops were always equivelant or much better.
I miss "unique" or uncommon effects on items. Now every RPG loves this model where items just change basic numbers that are affected by everything else, nothing as appealing as "increase casting speed by 500%" (robe of vecna).
A hundred times thisIt's not like money serves much of a purpose, anyway. If you pick up most loot and vendor it you will have a ton of money constantly, and the only thing to spend it on is a few cases of static vendor loot, much of which isn't very good anyway.
What happened to Bioware and loot? BG 1 & 2 had fantastic examples of vendor loot that you scrounged up coin to get because they were amazing, but I can't remember the last Bioware game after that where loot didn't feel pointless and arbitrary. Maybe NWN1? It had some okay pieces of vendor loot, but as I remember it had the same problem where random drops were always equivelant or much better.
I miss "unique" or uncommon effects on items. Now every RPG loves this model where items just change basic numbers that are affected by everything else, nothing as appealing as "increase casting speed by 500%" (robe of vecna).
It's not just Bioware sadly, itemization went to shit in recent years. I can almost recall every single item in BG2, but I have problem recalling any item from the last RPG I finished. Even Divinity failed hard with its random generated loot (yes, it's a series classic and yada yada, doesn't make it less shit).
I also dislike the introduction of "required level" for items. You defeat an enemy two times you level but you can't equip shit because your level is too low? Fucked stupid.