Diablo169
Arcane
Is it possible to the mod the game? perhaps someone will introduce a NPC respec mod to take care of that issue.
Nice tits on Inquisitor.
Is it possible to the mod the game? perhaps someone will introduce a NPC respec mod to take care of that issue.
Is it possible to the mod the game? perhaps someone will introduce a NPC respec mod to take care of that issue.
Having the crafted items be worth more than
Every time I craft an item I find a better one in the field shortly after. I am very tempted to write-off the whole crafting system.
You must have had way more luck with the random loot and way less luck with the schematics than I have. At this time, three in my group are wearing self-crafted armor (and have been for a quite a few levels), and three are wielding self-crafted weapons, one of which is not just a little but a LOT better than the best comparable one I've found in the field. I've also crafted a whole bunch of upgrades that are better than any I've found in the field or in shops.
"Tried converting Cassandra to DPS but she sucks at it."
No.
RK47 What is the music playing at 02:27 - 03:42 in Episode 041?
"Branching paths are mostly an illusion of choice, but still very well done" 9/10
The PC couldn't shit more bricks if that was Hannibal Lector beside him.
I also dislike the introduction of "required level" for items. You defeat an enemy two times you level but you can't equip shit because your level is too low? Fucked stupid.
I also dislike the introduction of "required level" for items. You defeat an enemy two times you level but you can't equip shit because your level is too low? Fucked stupid.
Without those limitation there would be no progression. You could easily beat enemies five times your level if you could equip the items that go with it because by level five or so you will have a functioning set of abilities and your raw power will be all but set. Most abilities, including the Champion and the Templar trees, are inconsequential cometics that serve to create an illusion of progression and specialization when really Cassandra tanks just fine at level 2 and could at that point take on a level 20 dragon if she could equip level 20 items. Progression is all about items and without restricting access to them there would be nothing forcing players to backtrack for those rifts and dragons and then what was even the point of putting high level rifts in low level areas?
Which in itself is shit design.I also dislike the introduction of "required level" for items. You defeat an enemy two times you level but you can't equip shit because your level is too low? Fucked stupid.
Without those limitation there would be no progression. You could easily beat enemies five times your level if you could equip the items that go with it because by level five or so you will have a functioning set of abilities and your raw power will be all but set. Most abilities, including the Champion and the Templar trees, are inconsequential cometics that serve to create an illusion of progression and specialization when really Cassandra tanks just fine at level 2 and could at that point take on a level 20 dragon if she could equip level 20 items. Progression is all about items and without restricting access to them there would be nothing forcing players to backtrack for those rifts and dragons and then what was even the point of putting high level rifts in low level areas?
Is it possible to the mod the game? perhaps someone will introduce a NPC respec mod to take care of that issue.
It's not like money serves much of a purpose, anyway. If you pick up most loot and vendor it you will have a ton of money constantly, and the only thing to spend it on is a few cases of static vendor loot, much of which isn't very good anyway.
What happened to Bioware and loot? BG 1 & 2 had fantastic examples of vendor loot that you scrounged up coin to get because they were amazing, but I can't remember the last Bioware game after that where loot didn't feel pointless and arbitrary. Maybe NWN1? It had some okay pieces of vendor loot, but as I remember it had the same problem where random drops were always equivelant or much better.
I miss "unique" or uncommon effects on items. Now every RPG loves this model where items just change basic numbers that are affected by everything else, nothing as appealing as "increase casting speed by 500%" (robe of vecna).
Having finished the game earlier today, I can vouch that you can skip zones entirely, and just push on with the main quest with no penalty. None of the content that you do or don't do in the mmo zones is even referenced in any meaningful way elsewhere, if ever. They exist primarily to provide you with the power to unlock the main quests, and I regret completing all the zones for no real reason, given that the quality of the content within them is amongst the most tedious I've encountered recently.I'm definitly not having fun anymore with this game. Actually, I'm sick of it. i wanted to specialize and be a rift mage, so I had to do the Exalted Plains. i realized completing this zone, that I can't endure any more fetch quest. Since NWN I don't remember an RPG so fucking tiresome and repetitive .
I will rush through the main quest, because I like the lore and I want to know in which state will be the world once the main story is finished. Inquisition might be more polished and well put togheter than DA2, but is definetly -for me at least- less enjoyable. And DA2 is crap to start with.