Monocause
Arcane
- Joined
- Aug 15, 2008
- Messages
- 3,656
I believe that's a problem with their MMO-like gear system. Now, I haven't played DA:I and won't be playing it for quite a while (it requires a CPU able to handle four threads which my 2-core is not able to do and I'm not upgrading just becausebotched next-gen console ports are about to steamroll PC gamingBioware wants me to) - but I've seen a similar problem in DA:O. That one also had an MMO-ish loot & gear system. Some vendors carried incredibly expensive end-game stuff but once you actually reached mid-late game and was able to afford it you found that it was already redundant (or, say, was Tier 5 while you were already at Tier 6 in terms of stuff you regularly found and whatever unique features the item had were just about to become overshadowed by falling behind in basic functionality like DPS/AR).
The part about DA:O is not true. There were several "best in slot" items you could get from vendors. For example the best belt in the game from the Mage tower, the best Arcane Warrior armor from Wade's shop in Denerim, a very good ring from the dwarf merchant in the camp and the best dagger in Orzammar. Also some fun sidegrade stuff like the 50% magic resist templar armor. They were very expensive (some over 100 gold) but worth it and you couldn't afford them until later in the game (it was always a huge investment).
So it was actually pretty well done.
Hm, was it? Are you talking about vanilla gear here or have the items you mentioned been added in the DLCs? Might be that memory fails me but I specifically remember being disappointed that the "ooh, shiny awesome gear" became almost inadequate by the time i could actually afford it.
Might be giving Origins a 2nd spin sometime Dec so will check it out. I stand corrected in advance though.
Azarkon said:The first 30-40 pages after the game was released were about gameplay mechanics, specifically how terrible the combat system was. Discussion ended because nobody came out to defend it - it's unanimously agreed that it's bad, so what's there to talk about?
I haven't read the entire thread but I've been taking a look at a number of pages and it seems like most of the thread was dedicated to discussing different kinds of relationships and intercourse (with a special focus on all things gay) and how poor the writing allegedly is. If there were indepth posts about the combat system or the character development system that go bit farther than saying "it's shit, you just press buttons" - i must've missed them.