Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Dungeon of Naheulbeuk - parodic fantasy tactical RPG - now with Back to the Futon DLC

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Minstrel has a very unusual action economy which feels like it could get really good midgame.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
a quick reckoning of small, simple numbers

My brain can't count past three when scanning items. It goes "there's three things and also two things" then a different process goes "five things!". I would have made a terrible shepherd in unga bunga no maths times.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,910
Location
London, UK
Strap Yourselves In
Minstrel has a very unusual action economy which feels like it could get really good midgame.

Did you go melee or ranged with your minstrel? Seems like one could go either way and do pretty well. As I'm enamoured of stuns in the game atm, I'm inclined to go melee with my minstrel.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
It’s got that weird buff that’s got to be good somehow. Hard to pull off the AoE.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
So, thanks to ERYFKRAD I've been toying around with this and am ready to start my actual run. Only got one question: Epic or Nightmare?

I usually start all RPGs on the hardest difficulty without a second thought, but my experience with these slightly deterministic XCOM-likes have been that the hardest difficulty can lead to a good amount of tedium because it puts vast restrictions on which strategies you can actually employ, leading to a very one-note play pattern. Is that the case here as well, or can I safely go with Nightmare?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
So, thanks to ERYFKRAD I've been toying around with this and am ready to start my actual run. Only got one question: Epic or Nightmare?

I usually start all RPGs on the hardest difficulty without a second thought, but my experience with these slightly deterministic XCOM-likes have been that the hardest difficulty can lead to a good amount of tedium because it puts vast restrictions on which strategies you can actually employ, leading to a very one-note play pattern. Is that the case here as well, or can I safely go with Nightmare?

You can freely switch the difficulty during a game, so I'd start Nightmare and tone it down if needed. The beginning is the hardest part, as usual.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
So, thanks to ERYFKRAD I've been toying around with this and am ready to start my actual run. Only got one question: Epic or Nightmare?

I usually start all RPGs on the hardest difficulty without a second thought, but my experience with these slightly deterministic XCOM-likes have been that the hardest difficulty can lead to a good amount of tedium because it puts vast restrictions on which strategies you can actually employ, leading to a very one-note play pattern. Is that the case here as well, or can I safely go with Nightmare?

You can freely switch the difficulty during a game, so I'd start Nightmare and tone it down if needed. The beginning is the hardest part, as usual.

Cool. GOING IN BOYS
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
410
By the sandals of RNGesus, that was intense. I finally got through that goblin lair after a full day of trying. Had to reload to before combat, make sure I'd done every single bit of content, hit the stores to buy 1 or 2 equipment upgrades and carefully plan consumables. Then on to the battle again and I finally realized you can save and reload during combat. Haha! I did need to reload a few unlucky shots (and disable the random seed holdover! Who the hell thought it's a good idea to make a random number generator non-random??)

Getting past that battle felt good! That's what I want in a game, a challenge that really challenges you!!!!
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
The healing in this game is degenerate.

It's pretty gay when an enemy will happily eat two AoOs to go stab your elf, or run onto a landmine if he can catch one of your guys in the aoe, but still feels wrong to just undo that by casting the super strong heal spells.

I noticed in my last battle that your guys won't do AoOs if they have their bow out. You can click on the melee button to get them to take the sword out again even if they don't move. Important if you plan to sprint a guy to set him up to do AoOs. Kind of dumb mechanic.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I've been saving up the books I've gotten so far - any way to divine what they do, or should I just start using them based on impulse? I presume they give some sort of stat bonus
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
I've been saving up the books I've gotten so far - any way to divine what they do, or should I just start using them based on impulse? I presume they give some sort of stat bonus

They go into bookcases you find as you explore, nothing to think about really.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I've been saving up the books I've gotten so far - any way to divine what they do, or should I just start using them based on impulse? I presume they give some sort of stat bonus

They go into bookcases you find as you explore, nothing to think about really.

Oh so they're not "consumable"? I thought that was what "read" indicated.

Also, I'm really liking this, just my kind of game. It's weird though. Like, take the voice acting: good actors, great casting for each dude, excellent production quality, great recording, but... it's like they had no direction. They just read their lines at face value. No punctuation, no pauses, no, well, acting. It's so bizarre, especially the rapidity of the delivery
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,976
Location
The Desert Wasteland
I've been saving up the books I've gotten so far - any way to divine what they do, or should I just start using them based on impulse? I presume they give some sort of stat bonus

They go into bookcases you find as you explore, nothing to think about really.

Yes, although there is some back and forth between floors when trying to remember which books go where.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,976
Location
The Desert Wasteland
Also, I'm really liking this, just my kind of game. It's weird though. Like, take the voice acting: good actors, great casting for each dude, excellent production quality, great recording, but... it's like they had no direction. They just read their lines at face value. No punctuation, no pauses, no, well, acting. It's so bizarre, especially the rapidity of the delivery

The VA tone reminded me of how people bullshit and LARP around during a PnP D&D session. It's not amateur or low budget, it's by design.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Also, I'm really liking this, just my kind of game. It's weird though. Like, take the voice acting: good actors, great casting for each dude, excellent production quality, great recording, but... it's like they had no direction. They just read their lines at face value. No punctuation, no pauses, no, well, acting. It's so bizarre, especially the rapidity of the delivery

The VA tone reminded me of how people bullshit and LARP around during a PnP D&D session. It's not amateur or low budget, it's by design.

Be sure to try all the languages, there is a really different feel to each one.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Also, I'm really liking this, just my kind of game. It's weird though. Like, take the voice acting: good actors, great casting for each dude, excellent production quality, great recording, but... it's like they had no direction. They just read their lines at face value. No punctuation, no pauses, no, well, acting. It's so bizarre, especially the rapidity of the delivery

The VA tone reminded me of how people bullshit and LARP around during a PnP D&D session. It's not amateur or low budget, it's by design.

That doesn't explain how strangely rapid the delivery is yapped out. I'm pretty sure it's 50% lack of direction and 50% translation issues. Like for instance, my ranger just said "You got him good!" to which my Wizard stated "And how!" The latter obviously in french was meant to be an affirmative of the rangers statement, but it was too directly translated and the voice actor had no context.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,976
Location
The Desert Wasteland
Also, I'm really liking this, just my kind of game. It's weird though. Like, take the voice acting: good actors, great casting for each dude, excellent production quality, great recording, but... it's like they had no direction. They just read their lines at face value. No punctuation, no pauses, no, well, acting. It's so bizarre, especially the rapidity of the delivery

The VA tone reminded me of how people bullshit and LARP around during a PnP D&D session. It's not amateur or low budget, it's by design.

That doesn't explain how strangely rapid the delivery is yapped out. I'm pretty sure it's 50% lack of direction and 50% translation issues. Like for instance, my ranger just said "You got him good!" to which my Wizard stated "And how!" The latter obviously in french was meant to be an affirmative of the rangers statement, but it was too directly translated and the voice actor had no context.

Parabalus raises a good point though, I have no idea how you direct quality control across different languages. That's a lot of voice actors. Humor depends a great deal on translation and delivery.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Also, I'm really liking this, just my kind of game. It's weird though. Like, take the voice acting: good actors, great casting for each dude, excellent production quality, great recording, but... it's like they had no direction. They just read their lines at face value. No punctuation, no pauses, no, well, acting. It's so bizarre, especially the rapidity of the delivery

The VA tone reminded me of how people bullshit and LARP around during a PnP D&D session. It's not amateur or low budget, it's by design.

That doesn't explain how strangely rapid the delivery is yapped out. I'm pretty sure it's 50% lack of direction and 50% translation issues. Like for instance, my ranger just said "You got him good!" to which my Wizard stated "And how!" The latter obviously in french was meant to be an affirmative of the rangers statement, but it was too directly translated and the voice actor had no context.

Humor depends a great deal on translation and delivery.

'xactly. Regardless, if this keeps up the gameplay quality and feature ingenuity, I think I've found my GotY
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Lol. Dumping me into the Black Knight fight right after the corrupted thief fight so I can't bandage, equip new items to the belt or even level up the Thief seems a little cheap
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
Lol. Dumping me into the Black Knight fight right after the corrupted thief fight so I can't bandage, equip new items to the belt or even level up the Thief seems a little cheap
I raged too but you can heal your party by going into inventory during placement
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Lol. Dumping me into the Black Knight fight right after the corrupted thief fight so I can't bandage, equip new items to the belt or even level up the Thief seems a little cheap
I raged too but you can heal your party by going into inventory during placement

Good to know, thx!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom