Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,115
Naheulbeuk's exploration in general is extremely limited, with the game creating a superficial simulacrum of conventional, dungeon-crawler, RPG exploration but without substantive mechanics or content behind it. There would be little difference if the game simply forced the player from combat encounter to combat encounter, but then it would clearly be a "Tactical RPG" (i.e. a tactics game with character progression and customization) rather than having a pretense of being an RPG.How is exploration/questing in this game?
Fun game, though, and well worth playing.