The second location is mildly more interesting but I get it, you get completely exhausted by the previous zone that you cant continue.Don't even want to start second location of Egypt after finishing first.
Don't even want to start second location of Egypt after finishing first.
Forgot to add that important part. There's absolutely no reason for this to be an MMO.And make it single player and/or smaller co-op.bylam pull some strings and make a secret world 2 with better combat
I agree SWL is a gem ... the difference here is that VTMB doesn't take 300 hours to completeHonestly, if you can slog through VTMB combat you can get through SWL just fine.
Which skills are you using?Forgot to add that important part. There's absolutely no reason for this to be an MMO.And make it single player and/or smaller co-op.bylam pull some strings and make a secret world 2 with better combat
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Even though the missions are almost all linear, they're still very enjoyable. Sometimes you just want a game to tell you a story, and this is an amazing game for it.
I go through all the NPC dialogue just because I find the world and characters interesting.
Something I forgot to add is that they did a really good job on something nearly every open-world video game fails at: scale. The hubs are all just tiny parts of larger cities, the zones are mostly a small town and surrounding area. If you put all the New England areas together next to FO4, they're probably not too different sizewise but one is obviously much more correct in scale. Kingsmouth is just a small, backwater town as they say rather than trying to represent something much larger.
New England areas -- overall design, theme, missions, characters -- are fantastic.
Fun trivia: go into spirit mode at the widow's mansion in blue ridge and explore it. She's right, the house is very haunted.
There's a lot of stuff that can only be seen while you're in spirit mode.
Why this game wont get new content?
While secret world never had a massive following whatever money it made was mostly funneled towards Conan projects. This was a good business decision. Whatever investment was put into secret world was either part of the original project design or a means to try and milk it's cult following for even more cash with minimal effort.Why this game wont get new content?
p.s. I played it some years ago, awesome game.
you should have tried it before the revamp. combat was much better, and character development too.I really liked this too when I tried it after the revamp. It's probably the best, old-school, style MMO out there.
Not sure which missions you were responsible for, but even the action ones are well above typical MMO quests.Most of the cutscenes were written before the missions. I spent a lot of time pulling *anything* out of those cutscenes for mission designs.
I'd love to hear about all the creative projects you're still working on full time 10 years later despite them not bringing in any money or even recognition.The fact funcom didn't continue with this design is why norway shall be purged.
there's dozens of them, why do you think i have no money or recognitionI'd love to hear about all the creative projects you're still working on full time 10 years later despite them not bringing in any money or even recognition.The fact funcom didn't continue with this design is why norway shall be purged.
Forgot to add that important part. There's absolutely no reason for this to be an MMO.And make it single player and/or smaller co-op.bylam pull some strings and make a secret world 2 with better combat
--
Even though the missions are almost all linear, they're still very enjoyable. Sometimes you just want a game to tell you a story, and this is an amazing game for it.
I go through all the NPC dialogue just because I find the world and characters interesting.
Something I forgot to add is that they did a really good job on something nearly every open-world video game fails at: scale. The hubs are all just tiny parts of larger cities, the zones are mostly a small town and surrounding area. If you put all the New England areas together next to FO4, they're probably not too different sizewise but one is obviously much more correct in scale. Kingsmouth is just a small, backwater town as they say rather than trying to represent something much larger.
New England areas -- overall design, theme, missions, characters -- are fantastic.
Fun trivia: go into spirit mode at the widow's mansion in blue ridge and explore it. She's right, the house is very haunted.
There's a lot of stuff that can only be seen while you're in spirit mode.
I'm wondering who are you talking about. As far as I remember, MSQ mainly has your handler as a recurring character. The rest are bound to their places on the map mostly, except Beaumont and his chick and they're part of the zone story. Same with Egypt and Transylvania, and I still need to play Tokyo.Stop introducing new characters just for them to get a few lines then disappear forever.
If you're playing Legends, it's useful to get some coins needed for quicker upgrades. If not, then you'll need to buy DLCs, I think, they're p cool.Wouldn't recommend spending a dollar on it as I doubt it will get any new content.