So I went back to play this game after a few years. I've put in ~9 hours now on normal mode and I've completed the prologue and started Act 1. My major impressions will be comparing this to Red Dead Redemption 2 and Dragon's Dogma since they're the two most recent games I've played that are similar to Wiedźmin 3.
First off, Geralt controls like a vehicle similar to a modern R* game. He doesn't stop moving immediately you stop pushing your joystick, has long wind up animations and throws punches when you're trying to loot.
Combat is too easy and leveled enemies isn't really the way to go. What's the difference between a level 1 & level 5 wolf, level 9 & 14 downer? Same attacks more health and damage. It got really bad when I went to Novigrad and I want to help a humble Blacksmith get his life in check, but I can't because it's a level 24 quest and I'm level 5 and I do 0 damage and get one shotted to a dwarf with worse weapons than Geralt and no armor all due to said dwarf being much higher level than I. It's balanced in a way that you're fine fighting enemies 5 levels higher than you, anything more is impossible.
Animations are done in a way that every attack will move geralt towards the enemy and hit them, same for his enemies. In essence, spacing doesn't matter because just attacking will get you close to the enemy. Oddly enough, there are times where you take damage even when you the attack didn't fully connect or if you interrupt an enemy's animation which has caught me off guard.
I'm not even touching on the horse combat because it just seems there to be there and isn't very useful in hitting your enemy or even coordinating your horse while attacking. Matter of fact, your horse isn't very good either. You call it and it doesn't always come to you, the game likes to choose where
Nintendo, Kojima and R* already figured this out.
I couldn't help but be less than impressed by the fact that a game 3 years younger than Witcher 3 had a far better Griffin boss fight.
The game has now gated progression in story and gear without constantly scaling enemies to your level or running into the problem of having high level gear be in a location and players running there to get it and then use it, but it doesn't make much sense and impedes the progress of doing the quest and ends up rewarding you with items that you can't use until 1 - 10 hours later.
On to the Quests, The prologue had pure standard fare rpg quests mixed in with a lot of R* & Ubisoft missions. Nearly every single quest in the prologue uses the Witcher vision which is necessary because you can't tell the foot prints without it nor can you examine many clues or evidence without it. It's not inherently bad, but it has already been used a lot so far and pulls you in to just playing the quest in a very linear and camera zoomed in manner.
You have many missions where you simply follow a guy to an area as he talks to you and you guys kill enemies on the way. Exactly as you do in GTA.
Speaking of linearity, every side quest has been quite linear style missions usually with a twist at some point and having a few of them connect with each other. You go and are asked to kill something/find someone, get there and find that the person isn't dead/the quest giver wasn't telling you the truth so you now have two ways to finish the quest: Go on with what you accepted from the quest giver or turn against them with the knowledge you've gained. It's great to come back to a game that does acknowledge your actions though. If you finished a quest, or found items before a character told you, the dialogue changes and characters will react accordingly.
It's a big step above the very generic dragon's dogma "go and kill 30 of these enemies/ collect an item or flower" that spawns items in the world only if the quest is active but it is odd that this is what is given so much praise because it isn't all that great and I could've sworn that other rpgs have done quests in a more explorative or inventive manner. It's simple, not very rewarding, not very interactive but is well acted. I hope it improves as the game goes on because I'm sure this is where the bulk of the content is.
The open world and exploration on the other hand is not quite as great as I was lead to believe. It's very ubisoft-like minus the towers. You have a map and every interesting thing is already on the map, but the optional ones are marked with a question mark until you find it. While you can't fast travel directly from the map nor can you fast travel directly to every location, instead you have to walk to waypoints in the map and then fast travel to other waypoints. The game is generous with the waypoints, and they're near every town and major settlement. You get the same thing you have in Skyrim & Ass Creed for just fast traveling everywhere after you've gone once.
My big gripe is the very lack of interaction with many parts of the world which is what separates this game from the Bethesda/Piranha Bytes/R* style open world. Witcher 3 is in between those types of games and a Ubisoft type of open world.
- You can't kill people in the game or really harm them unless they're enemies that attack on sight. There is no interesting npc reaction at all in the game. All your npcs just exist and while they have their own schedules, nothing changes for them exactly like assassins creed.
- There is no real crime system in the game, you just get attacked by guards if you steal from them, pull weapons out in cities or attack them. Unfortunately, running away from guards will make them completely forget everything you did.
- You can enter anyones house and steal from them with no response from the person from breaking and entering or stealing. Nights aren't very dark so you don't need the torch unless you're in a cave.
- Climbing on things only occurs on certain surfaces and not everything that Geralt can get his hand on. You just keep jumping on walls and can't properly climb up or down the terrain or upper elevation. Fall damage sucks.
- There are so many inns, but Geralt can't sleep in any of them which is quite odd. He has to go outside and meditate. This is odd because I could've sworn you could sleep and had a bonus for doing so in Witcher 1.
The open world hasn't harmed the game yet, but it's a lot of very nice looking and polished window dressing. Not an open world game with a great focus on exploration with how much of it is geared against exploration. You get far less xp from fighting enemies than doing quests, so there is little point even fighting wolves, bandits, nekkers, etc. because you can kill 100 of them and not even come close to leveling up. You can explore and find good armor & weapon diagrams, but you can't use them because you're too low of a level so you must wait till you do enough high XP quests which is saved for the main quest. There hasn't been a sense of wonder yet and every quest has been somewhat predictable.
I can't help but feel like this game has far more in common with a R* & Ubisoft Open world game than it does with an rpg.
Finally, Gwent is good, really good. I spent an hour playing it, and it's a full fledged game on its own.