Ok, just finished the W3 & DLCs with the
Ghost mode mod on death march (with reduced enemy hp to avoid generic monster sponges and increased boss hp). I didn't want to play it because it looked like a "console game", running around between map markers, completing unimpactful objectives, poor uninteresting character development, spam click combat, horrendous scaling that makes the world unimmersive, bland gear benchmark levels etc. I have to say that with Ghost mode it's not that bad.
-The scaling isn't that bad and besides finding the occasional 34 level stronger-than-a-wyvern nekker that makes no fucking sense, the world did feel right.
-Economy/encubrance was great since I couldn't carry 10 tons of things to sell to vendors, valuables were scarce and money was actually something that I was in need of for most of the game. Was even meaningful to bargain for contracts or find POIs for materials.
-I am not a fan of the Witcher's character development and the way mutations and talents were made but meh, could live with it.
What the game excells at though is:
-The story and impact you can have on it is great but, but the highlight is actually the side quests. Great writing, creativity and variety considering their number. The writing is stellar in general.
-Worldbuilding - towns, geometry, viewing angles, architecture, atmosphere. The worldbuilders are excellent at their jobs.