By the designer's own words, Baldur's Gate was built to be a simplified version of D&D. And then, after playtesting, they dumbed the combat way down from its already dumbed down beginnings. Which is why the Codex loves the combat of Baldur's Gate so much - it's right in that sweet-spot where they like it, completely dumbed down and with lots of splashy effects so that they can pretend to themselves it isn't.
There's three things Pillars of Eternity was missing which would otherwise have caused Codex to vote it Bestast Gaem EVAH! - a robust dress-up wardrobe, chainmail bikinis, and high-grade hair physics. Gameplay? *snort* Don't make me laugh. There's a reason Codexers put 500 hours into Fallout IV, and it ain't the gameplay.
Given that the amount of hours spent in a game is used by the industry as one of the prime indicators of what type of games to make more of, and given that detailed tracking information is now readily available to companies via the Steam DRM, then how much support did you give to Bethesda and the making of Fallout V, not to mention to the making of various clones that will attempt to replicate its high player-hours record? ...500. That much, huh? Shameful.