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Incline Troubleshooter: Abandoned Children - isometric tactical Korean SRPG

Grunker

RPG Codex Ghost
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Is this game particularly buggy? I hadn't encountered anything at all until this escort mission. During my first attempt the agent activated some nearby pods and got himself shot, so had to start the whole mission over. Then never spawned, so I just won the mission by clearing the enemies. The escort never appeared.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Is this game particularly buggy? I hadn't encountered anything at all until this escort mission. During my first attempt the agent activated some nearby pods and got himself shot, so had to start the whole mission over. Then never spawned, so I just won the mission by clearing the enemies. The escort never appeared.

People say that on release there were bugs. Steam topic about bug report is regularly updated, and bugs are regularly fixed. But I never encounter any bugs in 600+ hours that I spend on the game.

Regarding your mission. I presume you are talking about rescuing informant Kim in the underground parking mission. In your first attempt, it is just bad luck. Criminals are searching for him. Probably you moved too slowly, and they found him before you. In your second attempt, his spawning location changed (it is randomized) and you just could not find him.
 

Grunker

RPG Codex Ghost
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How do I trigger Irene's hero buff with the mastery? It doesn't mention in the mastery itself as far as I see
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
How do I trigger Irene's hero buff with the mastery? It doesn't mention in the mastery itself as far as I see

At the start of her turn, there should be no allies in her line of sight. Basically, she needs to go solo.
 

Zed Duke of Banville

Dungeon Master
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Oct 3, 2015
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13,117
Found on Troubleshooter's Steam page:

gxgou6.jpg
 

Haplo

Prophet
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Sep 14, 2016
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6,560
Pillars of Eternity 2: Deadfire
Wind Veil is op

Well, I think it was buffed. And its nice, particularly used with Turning Over a New Leaf free action trigger.
But I like Sion's Lightning Veil more - under its effect he dodges all responsive attacks (and later on there can be missions where you get response attacked A LOT).
 

Grunker

RPG Codex Ghost
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Maybe you're just a God Tigranes, I'm finding the difficulty to be pretty bang on so far. Just had a map that had Sion and no one else surviving. Gotta say bosses critting you can be a mite frustrating. You got this invincible tank on full health and you're careful not to misplace him and keep him close to a healer. Then rando-crit and it's done - reload doing a lot of content you know you have no issues with
 

Grunker

RPG Codex Ghost
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"And so, Irene became a hero. Good night, my darling"

"Dad?"

"Yes, sweety?"

"What is a hero?"

"Someone who saves Lee,,,,,,,, the trucker a lot"
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Maybe you're just a God Tigranes, I'm finding the difficulty to be pretty bang on so far. Just had a map that had Sion and no one else surviving. Gotta say bosses critting you can be a mite frustrating. You got this invincible tank on full health and you're careful not to misplace him and keep him close to a healer. Then rando-crit and it's done - reload doing a lot of content you know you have no issues with

Wait, me? I forgot what I said in this thread so I'm sure Roguey will correct me, but it definitely wasn't an easy game. There was just a weird curve where you play for quite a few hours and it remains quite easy, and then you realise it's just a really really really long game and you're entering the more difficult mid/late-game stage. I think it was Ch3 when that happened for me. Definitely got ass kicked a fair few times.

Bosses can definitely be one-wrong-move-and-you're-fucked motherfuckers. And then wait till the snipers....
 

Grunker

RPG Codex Ghost
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Maybe you're just a God Tigranes, I'm finding the difficulty to be pretty bang on so far. Just had a map that had Sion and no one else surviving. Gotta say bosses critting you can be a mite frustrating. You got this invincible tank on full health and you're careful not to misplace him and keep him close to a healer. Then rando-crit and it's done - reload doing a lot of content you know you have no issues with

Wait, me? I forgot what I said in this thread so I'm sure Roguey will correct me, but it definitely wasn't an easy game. There was just a weird curve where you play for quite a few hours and it remains quite easy, and then you realise it's just a really really really long game and you're entering the more difficult mid/late-game stage. I think it was Ch3 when that happened for me. Definitely got ass kicked a fair few times.

Bosses can definitely be one-wrong-move-and-you're-fucked motherfuckers. And then wait till the snipers....

I'm an idiot. I read through the latest pages of this thread before buying the game, and I didn't consider the fact that no one plays it so just a few pages back is you saying:

I just finished the food market fight which was more interesting in setup but still god-mode

But that's from like february :lol:

EDIT: Interesting by the way that the awful writing isn't just the Engrish translation, Tigranes, though I definetely suspected as much. The many "my 10-year-old nephew is telling an "AND THEN..."-story" segments would be there regardless, it's not as though they're inserted by the translation. Sure there's a lot om imprecision in the translation (especially in the system decriptions), but those aren't really the issue with the writing.

The first time they explain who Ramji is and the catastrophe, they literally have four consecutive text bosses re-iterating the expository statements, lol.
 
Last edited:

Saark

Arcane
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Joined
Jun 16, 2010
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2,343
A Beautifully Desolate Campaign
There was just a weird curve where you play for quite a few hours and it remains quite easy, and then you realise it's just a really really really long game and you're entering the more difficult mid/late-game stage. I think it was Ch3 when that happened for me. Definitely got ass kicked a fair few times.
I remember the same when I did my first violent case, and instead of having everyone just be jolly, I lost most of my squad within the first few rounds. Irene can run around solo most of the time when built properly, but sometime during Chapter 3 enemies start being strong enough to just club her to death in a single round, and even her second life won't save her anymore. I remember having to finish most of that first challenging violent case with a fucking Shield NPC and Anne. After that mission I decided that having her heal is just a waste when she can nuke entire screens worth of enemies every other round instead and also burn vigor, which is really damn useful and something not a whole lot of characters can do. I think the difficulty increase is simply due to player expectation not being that the "tutorial" phase of the game lasts 10-15hours, or that the game is as long as it is to finish. I would even argue that it is one of the weaker points of the game, as the game itself doesn't start picking up the pace and difficulty until you get your 5th member, which takes quite a lot of time. I know that I got a bit impatient with being teased a bunch of different named characters and then having to play with the same pre-generated NPCs for ~10hours or so. But once you get past that point and start running most missions with just your squad and a handful of expendables, boy does it get amazing.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Maybe you're just a God Tigranes, I'm finding the difficulty to be pretty bang on so far. Just had a map that had Sion and no one else surviving. Gotta say bosses critting you can be a mite frustrating. You got this invincible tank on full health and you're careful not to misplace him and keep him close to a healer. Then rando-crit and it's done - reload doing a lot of content you know you have no issues with

The deeper you go into the game, the higher the crit multiplier will become (both for you, and for enemies). This means that almost for any character crit = death. That is why you need to prevent the possibility of 'rando-crit' to happen for your tanks.

One way to do this is to stack block. In this game, if an attack is blocked, it cannot be a crit. So, if you stack 100% block on your tank, it will never be 'rando-crited'. It is relatively easy to stack 100% block on Irene, but hard on Albus. Despite that, block is still valuable for Albus. Lets say your Albus has 80% block, and enemy has 100% crit. Albus block not only gives the actual chance of block, it will also lower enemies crit. So, enemy with 100% crit, will have a 20% crit chance when Albus did not block (which is effective 4% of crit).

If you have trouble stacking block, you can use conceal move. It will increase your block by 50%.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
There was just a weird curve where you play for quite a few hours and it remains quite easy, and then you realise it's just a really really really long game and you're entering the more difficult mid/late-game stage. I think it was Ch3 when that happened for me. Definitely got ass kicked a fair few times.
I remember the same when I did my first violent case, and instead of having everyone just be jolly, I lost most of my squad within the first few rounds. Irene can run around solo most of the time when built properly, but sometime during Chapter 3 enemies start being strong enough to just club her to death in a single round, and even her second life won't save her anymore. I remember having to finish most of that first challenging violent case with a fucking Shield NPC and Anne. After that mission I decided that having her heal is just a waste when she can nuke entire screens worth of enemies every other round instead and also burn vigor, which is really damn useful and something not a whole lot of characters can do. I think the difficulty increase is simply due to player expectation not being that the "tutorial" phase of the game lasts 10-15hours, or that the game is as long as it is to finish. I would even argue that it is one of the weaker points of the game, as the game itself doesn't start picking up the pace and difficulty until you get your 5th member, which takes quite a lot of time. I know that I got a bit impatient with being teased a bunch of different named characters and then having to play with the same pre-generated NPCs for ~10hours or so. But once you get past that point and start running most missions with just your squad and a handful of expendables, boy does it get amazing.

Sometime during chapter 3, more like once the White Tigers appear.
 

Grunker

RPG Codex Ghost
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Messages
27,765
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There was just a weird curve where you play for quite a few hours and it remains quite easy, and then you realise it's just a really really really long game and you're entering the more difficult mid/late-game stage. I think it was Ch3 when that happened for me. Definitely got ass kicked a fair few times.
I remember the same when I did my first violent case, and instead of having everyone just be jolly, I lost most of my squad within the first few rounds. Irene can run around solo most of the time when built properly, but sometime during Chapter 3 enemies start being strong enough to just club her to death in a single round, and even her second life won't save her anymore. I remember having to finish most of that first challenging violent case with a fucking Shield NPC and Anne. After that mission I decided that having her heal is just a waste when she can nuke entire screens worth of enemies every other round instead and also burn vigor, which is really damn useful and something not a whole lot of characters can do. I think the difficulty increase is simply due to player expectation not being that the "tutorial" phase of the game lasts 10-15hours, or that the game is as long as it is to finish. I would even argue that it is one of the weaker points of the game, as the game itself doesn't start picking up the pace and difficulty until you get your 5th member, which takes quite a lot of time. I know that I got a bit impatient with being teased a bunch of different named characters and then having to play with the same pre-generated NPCs for ~10hours or so. But once you get past that point and start running most missions with just your squad and a handful of expendables, boy does it get amazing.

10-15 hours? I'm 36 hours in and I only have Albus, Sion, Irene and Anne :lol:

Though admittedly much of that time has been spent just reading masteries or tinkering with the game's system, not necessarily playing
 

Grunker

RPG Codex Ghost
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Is there a way to control the music track during combat? I don't mind most of the game's tracks and sort of enjoy a few of them, but the standard combat track really gets on my nerves
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Is there a way to control the music track during combat? I don't mind most of the game's tracks and sort of enjoy a few of them, but the standard combat track really gets on my nerves

I think you can do this with juke box in the bar.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
Trouble with Anne is her limited Attack range and not so good speed. She tends to lag behind the rest of the party.

That said, she can be quite a monster. Make her a Witch and make sure to equip the Awaken Mastery set => lasting Overcharge on demand 3 times per mission - her starfall clears screen (and also Overcharge gives her a ridiculous defense boost while SP is not spent yet).
 

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