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Incline Troubleshooter: Abandoned Children - isometric tactical Korean SRPG

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,864
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They were doing so well without apologizing so far.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Started playing this. Remind me, how many hours do I need to put in before the game presents any semblance of challenge? I started out on hard difficulty, but am considering bumping it up to max. The thing is, I know I'll regret my decision if it turns out later that I'm still in some kind of extended tutorial right now. I've heard that this game does that. It's nice when the level of challenge in a game fluctuates so you get hard bits with easy bits sprinkled in between, and constantly fiddling with the difficulty level is bound to spoil that. Basically, if Hard is going to remain stupidly easy throughout then let me know pls thx, otherwise I'll stick with it.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,532
Location
Niggeria
Started playing this. Remind me, how many hours do I need to put in before the game presents any semblance of challenge? I started out on hard difficulty, but am considering bumping it up to max. The thing is, I know I'll regret my decision if it turns out later that I'm still in some kind of extended tutorial right now. It's nice when the level of challenge in a game fluctuates so you get hard bits with easy bits sprinkled in between, and constantly fiddling with the difficulty level is bound to spoil that. Basically, if Hard is going to remain stupidly easy throughout then let me know pls thx, otherwise I'll stick with it.

You are still in the extended tutorial. Troubleshooter takes the gloves off after you recruit Heixing and Ray.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,434
Basically, if Hard is going to remain stupidly easy throughout then let me know pls thx, otherwise I'll stick with it.

Nope, it gets a lot harder later, particularly in some of the very long missions, where you party wipe 40 minutes in after coming up against a boss enemy. Takes a good while to get to that point though.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Started playing this. Remind me, how many hours do I need to put in before the game presents any semblance of challenge? I started out on hard difficulty, but am considering bumping it up to max. The thing is, I know I'll regret my decision if it turns out later that I'm still in some kind of extended tutorial right now. I've heard that this game does that. It's nice when the level of challenge in a game fluctuates so you get hard bits with easy bits sprinkled in between, and constantly fiddling with the difficulty level is bound to spoil that. Basically, if Hard is going to remain stupidly easy throughout then let me know pls thx, otherwise I'll stick with it.

The game takes its gloves off in chapter 3. If you are bored, enable cruel/challenge/limit growth. I highly recommend playing with limit growth. It prevents outleveling.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
Sg373V3.png


nnnngh
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball

You should send in some feedback. You might get a personal apology.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
The police sent me a letter thanking me for the arrest of the draki king and queen. Does that mean that after each hunting run they call the police to haul hundreds of beasts in prison? No wonder they're too busy to stop the gangs...
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball


You already annoyed at 5? Don't worry, there is like another 6 waiting for you, and then there are beasts and robots to manage...

Tbh this is exactly why I like it, I play games like that for buildporn, the moment I optimized my whole party and don't have any more characters to fuck around with, I grow bored. Troubleshooter constantly throws new shit at you, constantly forces you to adapt and tinker with your ever growing roster, and for me that's the biggest strength of the game.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball


You already annoyed at 5? Don't worry, there is like another 6 waiting for you, and then there are beasts and robots to manage...

Tbh this is exactly why I like it, I play games like that for buildporn, the moment I optimized my whole party and don't have any more characters to fuck around with, I grow bored. Troubleshooter constantly throws new shit at you, constantly forces you to adapt and tinker with your ever growing roster, and for me that's the biggest strength of the game.
maybe you will be able to tinker with police officers in future update. Wasted potential, in some scenarios you get like 6!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,657
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball


You already annoyed at 5? Don't worry, there is like another 6 waiting for you, and then there are beasts and robots to manage...

Tbh this is exactly why I like it, I play games like that for buildporn, the moment I optimized my whole party and don't have any more characters to fuck around with, I grow bored. Troubleshooter constantly throws new shit at you, constantly forces you to adapt and tinker with your ever growing roster, and for me that's the biggest strength of the game.
maybe you will be able to tinker with police officers in future update. Wasted potential, in some scenarios you get like 6!
Developers are quite probably sorry about that.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball

It will get worse) Each new character will introduce new mechanics. I have played 700+ hours, but there are still game mechanics that I either didn't touch or don't understand. The build porn in Troubleshooter is so hardcore, that Pathfinder feels like a light build erotics.

On a plus side, you don't need a super optimized build to finish the game. You don't need to understand all game mechanics to finish or enjoy the game. I would recommend you to use some simple builds that come to your mind and just go with the flow. Yes, the game will be more difficult, but that would also mean more fun.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I don't think the characters are too much at all, without the additional mechanics they bring in the game would wear itself out far quicker.

Not a fan of mandatory police officers, though, they aren't interesting and the game already takes a million hours per turn.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
Ctrl shift 6 to send them home

Still need them for some cruellenge missions, like the violent one where you face the entire white tiger gang. Useful meatshields and they have grenades and potions.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
"Troubleshooters! Let's do some training, show us policemen how to deal with snipers!"

"Okay, so first, you send in your pet dragon to absorb overwatch fire. Then, have your litte girl dash in and die (protip: train her to be berserk so she can crawl closer if she doesn't get instantly gunned down!). Her ghost will then take over the closest snipers, at which point you..."
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
I'm not too good at beasts - any ideas for improvements on this baron draki?

The idea is to have it sit in smoke and spam aoes, then keep doing it with the beast link on giselle support fires. That works and he's fairly tanky, but his low action speed makes it hard for him to keep up, and he struggles against blocking opponents like clowns (he still ccs them with fear, that's something...). Molt acts as a budget Mutant. I'm trying to have predation > beast friend > enough rest to get giselle to act more often but the AT reduction seems negligible. Ideas?
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
I'm not too good at beasts - any ideas for improvements on this baron draki?

The idea is to have it sit in smoke and spam aoes, then keep doing it with the beast link on giselle support fires. That works and he's fairly tanky, but his low action speed makes it hard for him to keep up, and he struggles against blocking opponents like clowns (he still ccs them with fear, that's something...). Molt acts as a budget Mutant. I'm trying to have predation > beast friend > enough rest to get giselle to act more often but the AT reduction seems negligible. Ideas?

Add 'sharp spirit' mastery. It gives 20% block shred per 100 sp. Equip 'extreme will': it doubles sp bonus. Equip awaken set for a controlled overcharge. Boost your max sp as much as possible. Before v47 you should be able to get around 200-250 max SP. This is 40-50% block shred and 40-50 % accuracy.
Give your pet 'inrush training. So it will take its turn immediately after it was summoned.

After that, summon, pop overcharge, pew-pew.
 

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