Started playing this. Remind me, how many hours do I need to put in before the game presents any semblance of challenge? I started out on hard difficulty, but am considering bumping it up to max. The thing is, I know I'll regret my decision if it turns out later that I'm still in some kind of extended tutorial right now. It's nice when the level of challenge in a game fluctuates so you get hard bits with easy bits sprinkled in between, and constantly fiddling with the difficulty level is bound to spoil that. Basically, if Hard is going to remain stupidly easy throughout then let me know pls thx, otherwise I'll stick with it.
Basically, if Hard is going to remain stupidly easy throughout then let me know pls thx, otherwise I'll stick with it.
Started playing this. Remind me, how many hours do I need to put in before the game presents any semblance of challenge? I started out on hard difficulty, but am considering bumping it up to max. The thing is, I know I'll regret my decision if it turns out later that I'm still in some kind of extended tutorial right now. I've heard that this game does that. It's nice when the level of challenge in a game fluctuates so you get hard bits with easy bits sprinkled in between, and constantly fiddling with the difficulty level is bound to spoil that. Basically, if Hard is going to remain stupidly easy throughout then let me know pls thx, otherwise I'll stick with it.
Started playing this. Remind me, how many hours do I need to put in before the game presents any semblance of challenge?
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball
maybe you will be able to tinker with police officers in future update. Wasted potential, in some scenarios you get like 6!grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball
You already annoyed at 5? Don't worry, there is like another 6 waiting for you, and then there are beasts and robots to manage...
Tbh this is exactly why I like it, I play games like that for buildporn, the moment I optimized my whole party and don't have any more characters to fuck around with, I grow bored. Troubleshooter constantly throws new shit at you, constantly forces you to adapt and tinker with your ever growing roster, and for me that's the biggest strength of the game.
Developers are quite probably sorry about that.maybe you will be able to tinker with police officers in future update. Wasted potential, in some scenarios you get like 6!grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball
You already annoyed at 5? Don't worry, there is like another 6 waiting for you, and then there are beasts and robots to manage...
Tbh this is exactly why I like it, I play games like that for buildporn, the moment I optimized my whole party and don't have any more characters to fuck around with, I grow bored. Troubleshooter constantly throws new shit at you, constantly forces you to adapt and tinker with your ever growing roster, and for me that's the biggest strength of the game.
Here's a comprehensive list:seem like a meme that im late to, anyone made a compilation
grabbed it, played a bit, it starts to get on my nerves now. Managing growth of so many characters is annoying. Yet the game keeps pushing more your way(I got 5th now). To make it worse game is matching your ever increasing rooster by throwing more and more enemies at you at once.
My Irene/Albus easilly survives 10 enemies attacking them at once. Yet now game is throwing some boss enemies that can one shoot them. Game starts to feel less tactical and more like dragonball
grabbing random from may andHere's a comprehensive list:seem like a meme that im late to, anyone made a compilation
https://store.steampowered.com/news/app/470310
checks outWe are always sorry
I'm not too good at beasts - any ideas for improvements on this baron draki?
The idea is to have it sit in smoke and spam aoes, then keep doing it with the beast link on giselle support fires. That works and he's fairly tanky, but his low action speed makes it hard for him to keep up, and he struggles against blocking opponents like clowns (he still ccs them with fear, that's something...). Molt acts as a budget Mutant. I'm trying to have predation > beast friend > enough rest to get giselle to act more often but the AT reduction seems negligible. Ideas?