Sykar
Arcane
Fun with traps:
Nevermind.Although we want to have financial insight and we kind of think about financial matters, we simply don’t know very much about that. So, we will just continue to develop games as long as our users enjoy playing them. Then, we believe that one day or other, the financial problems will be solved. Some may say we’re not professional. Yes. We are totally inexperienced in financial matters.
I see Pierre has found a match when it comes to economics.He talks about financial planning and how they expected to make more than they did. How the fuck are they still developing the game, for free?
Nevermind.Although we want to have financial insight and we kind of think about financial matters, we simply don’t know very much about that. So, we will just continue to develop games as long as our users enjoy playing them. Then, we believe that one day or other, the financial problems will be solved. Some may say we’re not professional. Yes. We are totally inexperienced in financial matters.
As koreans they probably have better knowledge of edible roots tho.I see Pierre has found a match when it comes to economics.He talks about financial planning and how they expected to make more than they did. How the fuck are they still developing the game, for free?
Nevermind.Although we want to have financial insight and we kind of think about financial matters, we simply don’t know very much about that. So, we will just continue to develop games as long as our users enjoy playing them. Then, we believe that one day or other, the financial problems will be solved. Some may say we’re not professional. Yes. We are totally inexperienced in financial matters.
I will accept your giving of pleasure.
especially since we're talking about a group of devs in that caseI see Pierre has found a match when it comes to economics.He talks about financial planning and how they expected to make more than they did. How the fuck are they still developing the game, for free?
Nevermind.Although we want to have financial insight and we kind of think about financial matters, we simply don’t know very much about that. So, we will just continue to develop games as long as our users enjoy playing them. Then, we believe that one day or other, the financial problems will be solved. Some may say we’re not professional. Yes. We are totally inexperienced in financial matters.
we believe that one day or other, the financial problems will be solved.
I've started the game and am trying to run in sword dude as a "run in and counter everything" guy. Problem is he's a bit lacking in sustain. That "blood sword" ability sounds like it would fix it, but I need some sort of "life drain" to get it - any idea where that's from?
So far my plans are
- Sword dude - counter tank that frontlines for the team. Defensive and sword related passives.
- Lightning mage dude - pure focus on ranged damage with the "bloodwalker" mastery (big stat boosts and life on kill when low hp). Save up the chain lightning if a bloodwalker proc is incoming.
- Fire girl - another melee counter person, focus on "hero" and "my dream" passives, send her in alone to do side objectives. Use the ranged attack if the random buffs boost it.
Does that sound like a good plan?
I've started the game and am trying to run in sword dude as a "run in and counter everything" guy. Problem is he's a bit lacking in sustain. That "blood sword" ability sounds like it would fix it, but I need some sort of "life drain" to get it - any idea where that's from?
So far my plans are
- Sword dude - counter tank that frontlines for the team. Defensive and sword related passives.
- Lightning mage dude - pure focus on ranged damage with the "bloodwalker" mastery (big stat boosts and life on kill when low hp). Save up the chain lightning if a bloodwalker proc is incoming.
- Fire girl - another melee counter person, focus on "hero" and "my dream" passives, send her in alone to do side objectives. Use the ranged attack if the random buffs boost it.
Does that sound like a good plan?
[Notice] Next Update Announcement
Hello everyone, this is Troubleshooter development team.
We are going to have the next update on 27th October.
The last Violent Case of the "White Lion and Black Witch" DLC will be included in this update.
The last scenario mission of the DLC, however, will be included in the next update due to the development team's circumstances.
The development team apologizes to you that the team is continuously failing of cutting this vicious circle.
Although the update has been delayed than expected, the development team will do its best to provide the promised content.
Thank you.