I actually like menu driven cities and shit better, allow for a lot more interaction via text.Remember when Darklands abstracted cities so there'd be no pointless walking to and fro.
This guy is sort of like Prosper with a fedora and a thesaurus.
I actually like menu driven cities and shit better, allow for a lot more interaction via text.Remember when Darklands abstracted cities so there'd be no pointless walking to and fro.
Hellfire! The crowd is chanting Hellfire!
Well atleast it's better than Lead Fury.
I actually like menu driven cities and shit better, allow for a lot more interaction via text.Remember when Darklands abstracted cities so there'd be no pointless walking to and fro.
This game would be un(re)playable for me without cheat engine. Using 2x speed as the norm, going to 5x-10x when you need to walk around safe areas. It could really use an AoD-style map for Core City and Institute. Also 50x for super steel whore Bernard and merchant respawns.
Once you try it you can't go back to snail pace.
Hellfire! The crowd is chanting Hellfire!
Well atleast it's better than Lead Fury.
I was called "Super Bomberman", just because I used a few grenades to clear the mobs.
What are other possible nicknames you can get?
Hellfire! The crowd is chanting Hellfire!
Well atleast it's better than Lead Fury.
I was called "Super Bomberman", just because I used a few grenades to clear the mobs.
What are other possible nicknames you can get?
I finally found it. To get there you have to go through some rocks, than through a big cavern full of Crawlers (I think I killed like 6) and then you find that body in the door. I kind of stumbled to it, the instructions on Wiki are useless.That is not the one. That one with the rocks that block doorway I found but that is for the next quest. The one I am looking for is the one where you findAnyone knows?I got a question about Find Hephaestus Research quest
where is this damn place? Colonel told me to go north from GMS compound and I tried to search the caves north and found nothing. Then I checked the wiki but those instructions only took me to the bunker where you get what you need for the next quest from that Colonel.
Now I got no clue. I even took few different directions with wiki instructions and looked through 15 cave maps but nothing
It's east of the Hanged Rat. Try going east a few cells and then walking around until you find it. You need TNT to open the entrance, though.Protectorate DreadnoughtIt's the one a few screens South? I think of the one with the rocks. There should be a dead guy caught in the door - if you're an idiot like me you'll walk by it 40 times without actually clicking on the door and getting in.
Yes.Minor bug: when I unload the ammo from a weapon, I got burdened. So ammo weight in a gun doesn't count to your limit?
Anyone else noticed this?
Life saving when having weight issues load all he guns you picked up and it will give you a few kilos to play with.Minor bug: when I unload the ammo from a weapon, I got burdened. So ammo weight in a gun doesn't count to your limit?
Anyone else noticed this?
the box opening progress bar
There's a feat for this called Burglar. If you were able to hack/lockpick containers in two seconds, you could steal a lot more stuff out from under NPCs' noses without being seen, which is the entire point of the Burglar feat. Likewise there is equipment that allows you move much more quickly, rendered mostly moot by a fast-forward button. "But I want to wear tungsten armor with tungsten armor plates and still sprint everywhere!" Yes... yes, I know.
Not really since everyone else has their detection speed and move speed doubled as well. cheat engine is a good workaround to the issue of time wasting, not that i used it, rather have my first playthrough as the dev intended. Tho i did use it to speed up super steel production.the box opening progress bar
There's a feat for this called Burglar. If you were able to hack/lockpick containers in two seconds, you could steal a lot more stuff out from under NPCs' noses without being seen, which is the entire point of the Burglar feat. Likewise there is equipment that allows you move much more quickly, rendered mostly moot by a fast-forward button.
I believe light armored characters need to invest extra to justify being so effective. Tbh i dont mind and i play as one.I remembered a few more criticisms/complaints I have about Underrail. Foremost is that heavy armor characters need no defensive skills to mount an effective defense, whereas mobile/stealth characters need two or three skills (Evasion, Dodge, and/or Stealth) in order to mount an effective defense. This is exacerbated by the fact that stealth characters are already skill-intensive to begin with, since you'll normally also want Lockpicking, Hacking, and/or Pickpocketing; furthermore, heavy armor guys only need a crowbar to open vent grilles, whereas stealth guys require Lockpicking unless they're Strength Melee.
Stealth to me is boring. Went without it and i believe i got a superior experience out of the game.Rarely is a single offensive skill versatile enough, so on top of a dagger, sniper rifle, or crossbow, you'll likely want Traps or Throwing. On top of all that, crafting skills are nigh-indispensable (as I mentioned earlier), so for Throwing or Traps you'll probably also want Chemistry and Mechanics, maybe some Electronics for a non-crappy shield... it's a vicious circle, and the primary reason I don't plan to play a traditionally built stealth guy again anytime soon. You must sacrifice skills whose absence cripples your playstyle, whereas heavy armor guys need do no such thing.
Yup.All of the above highlights another issue: Although there are now many dialogue situations in which Persuade can be used and it's the least skippable of the social skills, it's still far more skippable than most non-social skills, and Intimidate and Mercantile are the most skippable of all. Intimidate is used very rarely, and Yell is NOWHERE NEAR good enough to justify Intimidate (and, you have to spend a feat to get it!). You'll barely notice the loss of Mercantile, although it does appear frequently in all business transactions in the game.
Fuck off with that, crafting is perfect in this game.Solutions: First of all, crafting should be made significantly less powerful.
This is a good idea.One way to address this without nerfing crafting itself that makes a lot of sense to me might be to have "artisan NPCs" who top out around skill level 100 in the late game.
Unnecesary, skill level 100 would leave most super steel stuff out. So youd have players crafting moderately good stuff in exchange for money they couldnt spend otherwise anyway.This gear will have slightly reduced durability and stats compared to what players can craft themselves at the same quality/skill level.
Not controversial at all, it makes sense.This eliminates player-made repair kits, repaired loot, the high-end crafted stuff, etc., while still allowing non-crafting characters to benefit from the crafting system in some way. It also makes sense that other people in the game world can make stuff. Controversial I know, but there it is.
No, fuck you. they are clearly diffferent skills, the heavy investment to make a character that doesnt rely on heavy armor has effective defenses is both coherent and flavorful. Why would people bother carrying armor if just not being where the bulllet/point stick was easier?Evasion and Dodge should be rolled into one skill, or given immense synergy percentages. There, I said it. Fuck you.
Nope, i think social skills should disappear, or have combat applications only. As they are they feel incredibly tacked on, especially intimidate. One of the best times i had in the game when it came to social interaction was inAt this point, I think the a possible solution for the lackluster social skills might be to give players 5 (20 at creation) skill points per level limited exclusively to social skills. It's an incredibly popamole cop-out solution, but at least then people would use and experience them.
I got Cripplina on my first playthrough (pistols/psychokinesis hybrid... not sure why I got that nickname, didn't use too many debuffs), and Brutalette on the second one (stealth crossbows, ended up one-shotting the enemy gladiator with a huge crit... that's probably why). Third playthrough will be with a tri-spec psion dude, curious to see which of the three disciplines will stick for the nickname.I was called "Super Bomberman", just because I used a few grenades to clear the mobs.
What are other possible nicknames you can get?
Sniper is probably the best build for DC, so it shouldn't be TOO bad even at only level 20-21.Oh. I reached the Deep Caverns point without realising. Guess it was time. Nearly level 21 sniper, the Beast and exploring upper underrail left to do. I've heard so much shit about DC, but I guess I should see for myself.
Yup, the game has very good writing in a lot of places. it doesnt need shit like persuade/intimidate.Underrail does have some nice dialogues here and there, like the drinking session.