the psi abilities in Underrail are very similar to standard fantasy spells: there is ice bolt, fireball, chain lightning, fear, confusion, and now also the quivalent of slow & haste thanks to temporal
That's because none-standatd abilities couldn't be applied for combat I guess?
I'm pretty sure AR tin can has harder time on DOMINATING.
Nope, guys at discord told yesterday about how ridiculosly big numbers of damage you can have with specialisation in Concentrated Fire and Full Auto.
And when I'm telling ridiculous I don't mean "nerf it ommediately bre!" I don't care if someone having that kind of fun in Underrail (because for me AR isn't that fun).
Psi didn't escape the nerfhammer
Btw you all can thanks me for that, at least for first iterations of
adjusting. Not that I did something genious, I just was first.
I remember how I pretty much one-shotted plasma walkers at Rail Crossing with TKP...
It's stronger than at release
But weaker than before release.
The biggest culprit is LTI + the PSI booster CD nerf, the spirit potions help.
I'm already thinking about how to
adjust PTC accurately. )
The other thing about it that is now known yet, and someone toldon discord yesterday is that MP you got from it doesn't affected by armor penalty.
This is really huge, because it allows metal armor users to completely bypass said penalty and get like 50-60-70 MP easily.
Just huge. If it's true of course, I haven't checked it yet.
No, YOU'RE wrong. I just checked in-game, and your Detection score on the combat stats page doesn't change a bit when NVG is switched on.
It shouldn't change, because what it does is not increasing your detection rating, but removing penalty to it from darkness.
Death Stalkers have Darkvision which is the same.
High DEX shy virgin build was the last thing that needed to be nerfed, seriously what the fuck?
That build could keep in Incapacitation that 4 turns long 5 dudes per round, so I dunno how shy it is.
Because even the presence of sorcerers in DnD could be explained by genetics;
What an awful mishmash that modern fantasy is...
I just checked and Temporal Distortion costs 4 PSI points on my Psychosis character, on Tranquility that would be even lower.
Let's be fair - with all endgame stuff, crafting and whatnot.
This is fucking ridiculous. You block most attacks. It fucking rules.
Don't want to ruin your day but - only melee attacks... And melee mechanical...
Is it worth a feat? Dunno.