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Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
deterministic system > RNG
 
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Jezal_k23

Guest
I think they might be independent. I mean really, what is there to block if you dodged the attack?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Thoughts on this sword build?

Primary idea is to go without crafting (it's weaker, but I never did it. If I'm running out of nades I'd add it, but a lot of stores sell them with Mercantile) and use the weeb sword. Stuff I'm considering:

  • Parry and Riposte seem quite bad, but might be cool with the captain's cutlass, and only if you can use the free attacks with a different MH - need to check it
  • Will to 5 for Ripper, loss of Uncanny
  • AGI to 10 for Blitz, but then DEX would be hit

its about block chance, not amount of blocked.

The block chance would still increase, e.g. if you have two 50% blocks, you'd have 1/4 of not blocking.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
The random loot generator is funny with the new items included. Found this in the starting area, twice already, both on characters that can't use it:

Victoria001.jpg
 

Blaine

Cis-Het Oppressor
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Messages
1,874,787
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Roanoke, VA
Grab the Codex by the pussy
even different block sources dont stack
https://www.underrail.com/wiki/index.php?title=Parry
Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.

no free riposte for you Parabalus

You just failed your Intelligence check. Block chance doesn't stack, because each source is rolled separately. If multiple sources proc simultaneously, however, then the total damage blocked does stack.

You see these two or three dead dagger faggers lying on the ground here? Yeah, they ran through a cloud of toxic gas in their eagerness to spam Crippling Strike at me, but failed hard. Then, I blew them up. Rest in peace, fellas.


Speaking of blocking:

f67acbf713.png


HAHAHAHAHAHAHA!


*gasps for breath*

lmao.png


HAHAHAHAHAHAHAHA!

Styg, you genuinely need to fix your broken-ass avoidance skills. Even random steam troglodytes quickly come to realize how bad they are. Players are almost always better off doing without them, even when running stealthy, mobile builds; yet they're disproportionately powerful for NPCs, because each missed attack is a significant setback for the player, since most fights are one vs. many.

I'm saying this not only as Underrail's #1 fan, but also as a friend. You need an avoidance skill intervention, my dude.
 

Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
1. Is there a way to avoid getting the "Body Horror" feat? Can you remove it somehow?
Playing a character with minimal Willpower makes your resolve very low even without this 30% debuff. Psionic users are probably the most difficult enemies to deal with for my build.

2. When it comes to detection, my character is 26 level, has 14 perception points, picked paranoia feat, wears +90% detection googles, and he still cannot spot crawlers. I repeat... 600+ detection is not enough to spot crawlers. Jesus...
The best strategy so far seems to throw one flare under your feat, at the beginning of every single turn, in order to detect if something tries to sneak upon you.

EDIT.
Candide is right. You can, indeed, avoid getting the "Body Horror" feat (easily). This is nice.
Plus, the new, optional Philosophy feat does give a significant boost to ones resolve, especially the stronger versions of the feat, when you have Willpower as a dump stat (+45 is huge, when you have only ~100).
 
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Candide

Educated
Joined
May 11, 2018
Messages
69
1. Is there a way to avoid getting the "Body Horror" feat? Can you remove it somehow?
Playing a character with minimal Willpower makes your resolve very low even without this 30% debuff. Psionic users are probably the most difficult enemies to deal with for my build.
You can kill the strongman which is trying to get escort you to kill the doctor instead going with him. You can then leave the medical center but won't "help" the doctor.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Goys rate thsi spear build. Stat focus str/con.
no throw. riot shield+iron grip.
yNXqlG0.jpg

Focusing on sweep for offbalance then Impale. THrow got nerfed hard so whatever.
Due to stat requirement cannot into 18 str :(

I'd say focusing on block just isn't worth it for spear builds, especially since it only works for melee damage anyway.
That and you sacrifice 15% damage and a good amount of feats for a worse defense than what tactical vests or metal armor offer. I just don't see the point.
Spear guardian is still worth it though, it's quite reliable with its +2 spec.

Recklessness and Weaponsmith are also quite nice for getting occasional massive crits, especially since you have cheap shots and critical power already.

There's no need to max out Tailoring, Mechanics and Electronics. You can get a 15% bonus from your house so you'll want to reach 140 in those stats. (not invested, but total ofc.) Most crafts shouldn't exceed 160, but a few exceptions are possible if you get luckly on 150+ qualities.

I'd personally also highly recommend going part psi for Psycho Temporal contraction + Psycho Temporal acceleration feat for that sweet 3 turn +30 movement and +20 action points instead of sprint. Even if it lowers your max hp and requires some temporal skill points.

I didn't try high evasion / thick skull on this build yet, but those look extremely valuable given how often I got snared and stunned.

And bring a ton of grenades ofc, a few optional enemies in expedition can't even be meleed with a spear.
crawlers and knife homos are very annoying, this build is made to DOMINATE them. Also taking nimble and the veteran feat to reduce armor penalty so that with good boot springs its alright to move and stuff.
This build is more of a defensive build. Taking recklessness would be counter productive in that case.
Cheap Shots and Critical Power is to buff Impale and other occasional crits. weaponsmith would be somewhat lackluster, unlike for knives and swords. Also requires 6 int.
For the crafting; yeah i agree partially. but for making drugs/mk iv grenades in DC that much chem/bio is threshold i think.
I guess 25 PK for force field and 70 TM for Stasis si doable.

With your 5 INT you can get by with 90 skill investment in crafting (outside of DC), what you put in is way overkill. Traps is also overkill by 80 points.

I'd def take Grenadier earlier than 22.

Paranoia is a waste, you won't see Death Stalkers either way, and you're spear block so they shouldn't be an issue, you also have thick skull. Nimble also seems pointless.

Adding TM would def strengthen the build, it's just OP.

Based on my spear experiences-

I took Paranoia but it's not super great, and yeah, you certainly won't see the Stalkers.

I get the logic on Nimble for penalty reduction but I'm not sure it's worth it on a CON build. Armour Sloping might be the way to go for that purpose.

I'm lv15 and kept not taking Grenadier, which I regret - it's very useful I think the earlier you can afford to take it. You could move Grenadier & Thick Skull earlier.

Others have already touched on skills. 25 Traps & Quick Tinkering gives you so much, I'm not sure why you're giving up Hacking/Lockpicking for it.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
2. When it comes to detection, my character is 26 level, has 14 perception points, picked paranoia feat, wears +90% detection googles, and he still cannot spot crawlers. I repeat... 600+ detection is not enough to spot crawlers.

This crawler nonsense has been taken way too far.

If you've got extremely high PER, Paranoia, and motion-tracking NVG goggles—peak Detection, or close to it—yet cannot detect the enemies that are most essential to detect because they're protected by an invincible developer shield, well... the value of very high Detection is DRAMATICALLY reduced. Frankly, it's a rip-off, because you can't know how badly you've been fucked until you're most of the way through the game.

I don't expect characters with low, mediocre, or even somewhat high Detection to be able to see the strongest crawler strains, but Batman-level detectors absolutely should be able to do it. Like yeah, here's the very best reason to be able to see stealthy creatures—but you can't, even with a min-maxed score. You can see the weaker, far less deadly enemies, though. Yeah.

Note, I'm not saying that crawlers are too difficult to beat, or anything of the sort. The funny thing is that far more primitive tactics requiring much less investment work much, much better.
 

Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
Candide
Thanks, i shall follow your suggestion. Are there any plot repercussions of this decision? Or is this a meaningless choice, resulting only in an optional feat?

normie
Oh... so the detection works only outside of combat? Thats why it appeared to do very little. Time to throw away those googles.

Blaine
Yeah... some of these crawler fights are BS. Especially for an unexperienced player. I tried to deal with the hidden crawler nest near Rail Crossing pretty early and it was definitely quite a frustrating experience. I like tricky enemies in RPGs but im not fond of the crawlers. Anyway, the Expedition has some pretty annoying monsters as well (sea wyrms, insect nests). Crawlers take the crown though.

One extra question. Is there a way to befriend the pirates or gain an access to their base AFTER the negotiations? They are neutral and attack only when you get near their troops/turrets, but there is no way to explore their territory without making them hostile. Not a big deal though. Natives are still alive too.

I regret not investing into persuasion skill early. Missed several quest solutions (SGS heliping Eels, medications for the Muties etc.). The extra levels from the expansion basically enable maxing one extra skill. Hacking, lockpicking, crafting, mercantile... they are all "capped" before we hit 25. So far, i invested 65 skillpoints into persuasion just to pass a single dielogue check (protectorate quest).
 
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Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Speaking of, flares should last longer. So should NVG batteries. This is less because of realism, carry weight, cost, or combat effectiveness, and more so because spending half my time stuffing batteries into shit and throwing flares constantly is annoying.

Another type of flare is the fusee, which burns for 10–60 minutes with a bright red light. Fusees are commonly used to indicate obstacles or advise caution on roadways at night; in this usage they are also called highway flares, road flares, or ground flares. They are commonly found in roadside emergency kits.

Fusees are also known as railroad flares and are commonly used to perform hand signals in rail transport applications.

All I ask is for a full minute, just 1/10th of the wimpiest real-life railroad flare.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,710
Location
澳大利亚
Insert Title Here Strap Yourselves In
Just got the game, very hyped (last rpg I played was Avernum, love subterranean stuff). Managed to last 3 hours before the game forced me to finally install cheat engine.
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
2. When it comes to detection, my character is 26 level, has 14 perception points, picked paranoia feat, wears +90% detection googles, and he still cannot spot crawlers. I repeat... 600+ detection is not enough to spot crawlers.
This crawler nonsense has been taken way too far.
Dude is just bullshitting. On Hard, I had 160 detection (7 Per, 80% goggles, lvl 12?13) and about 100+ stealth and would see the outline crawling in my direction about 2 tiles away. Not targetable though and dunno if those were deathstalkers but you can bump into them anyway. He is doing something wrong.

Crawler can be spotted. Death Stalker cannot, at least with 222 detection. Dont be allergic than eh.
 
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Damianus_NT

Novice
Joined
Apr 12, 2016
Messages
25
Location
Holy Terra
By "Crawlers" I mean the whole family of monsters sharing the same mechanics. That includes, in example, spiders from Lemurian Manufacturing Complex. (EDIT: Though, these spiders are not really like generic crawlers because after their stealth attack, they do stay visible - as pointed out by Black Angel.)
They can appear from nowhere and backstab you with poisonous attack (and then re-enter stealth, except said spiders). So... ye.
Don't know why would I be "bullshitting"? I fail to see the point.

BTW. A motion tracking device, inspired by the one from Alien movie series, could be a nice addition to the game (maybe).
 
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Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
On the cipher...

Am I retarded? How does each key translate into a single digit? I eventually gave up and sought out help here but none of the guides give me anything to answer this basic question. The guide on gameplay.tips ends with spelling the first word, but I don't see what relevance this has to THE DIGIT YOU'RE SUPPOSED TO ARRIVE AT. What the hell am I missing?
 

Wurmheart

Barely Literate
Joined
Aug 1, 2019
Messages
3
On the cipher...

Am I retarded? How does each key translate into a single digit? I eventually gave up and sought out help here but none of the guides give me anything to answer this basic question. The guide on gameplay.tips ends with spelling the first word, but I don't see what relevance this has to THE DIGIT YOU'RE SUPPOSED TO ARRIVE AT. What the hell am I missing?

It's either one of the words in the key, for example, "Swan One Ballet" means it's just a 1.
You can also get the number literally in the key, so "Something 8 Notes" is obviously 8.
It may also be possible that there's a 3rd variant that is more of a hint, but I only had the 2 variants above myself.
And I just brute-forced the 10 options for the 4th key as that was faster than the alternative.

So look if a key has a single note in it. For example, in AbGGBD# B D#BbE you don't really need to decypher anything other than B.
Focus on 3-5 letter words otherwise, since 0-9 spelled out are all in that length ofc.
If that fails translate the entire key ofc.

Good luck.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
with my light armor high movement point character I can just chase them down and burst them, how do other builds deal with it

for me the strategy is sprint, temporal haste, run around the corner and throw a flare, they're usually standing right there, then premeditation, electrokinessis, burst

always wondered how characters with poor mobility dealt with this, does steel armor negate it, do you throw a flashbang at a corner and hope they are stunned
 

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