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Underrail: The Incline Awakens

Joined
Dec 1, 2015
Messages
246
Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
I'm stuck right before that myself. Can you tell me how you
managed to pass by the four plasma turrets at the entrance?

I'm pretty sure you have to kill them. Best help I found is to LoS them, easy if you're ranged.
[/quote]
Is that seriously how the player is supposed to deal with them? I'm a crossbowman. It's gonna cost me a lot of time, painful effort and EMP bolts.
 
Joined
Dec 1, 2015
Messages
246
Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
I'm stuck right before that myself. Can you tell me how you
managed to pass by the four plasma turrets at the entrance?

I'm pretty sure you have to kill them. Best help I found is to LoS them, easy if you're ranged.
Is that seriously how the player is supposed to deal with them? I'm a crossbowman. It's gonna cost me a lot of time, painful effort and EMP bolts.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
Is that seriously how the player is supposed to deal with them? I'm a crossbowman. It's gonna cost me a lot of time, painful effort and EMP bolts.
Maybe try to run past them to get inside? They could be helpful when you're done with the headquarters and reemerge.
 
Joined
Dec 1, 2015
Messages
246
Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
Is that seriously how the player is supposed to deal with them? I'm a crossbowman. It's gonna cost me a lot of time, painful effort and EMP bolts.
Maybe try to run past them to get inside? They could be helpful when you're done with the headquarters and reemerge.
I've tried that, yes. I managed, with great effort, to get to the gate... which can't be interacted with while in combat.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
Maybe try to run past them to get inside? They could be helpful when you're done with the headquarters and reemerge.
I've tried that, yes. I managed, with great effort, to get to the gate... which can't be interacted with while in combat.
Doh. Well you better get on with the destroying then. It's not any better inside, it is a security headquarters after all :)
 

Black Angel

Arcane
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Jun 23, 2016
Messages
2,910
Location
Wonderland
Thanks, i shall follow your suggestion. Are there any plot repercussions of this decision? Or is this a meaningless choice, resulting only in an optional feat?
What happens in Lemurian Health Center, stays in Lemurian Health Center, mate. Other than advancing the expedition and gives you some XP, that is.

Anyway, I think the feat is meant for non PSI-characters because the crit chance applies only to unarmed and weapons. While 30% penalty to resolve does sucks, at very least it wasn't a flat reduction, and that 30% penalty actually hurts high Will characters more.
One extra question. Is there a way to befriend the pirates or gain an access to their base AFTER the negotiations? They are neutral and attack only when you get near their troops/turrets, but there is no way to explore their territory without making them hostile. Not a big deal though. Natives are still alive too.
I'd assume you should only be able to 'befriend' (i.e join) or gain unrestricted access to their base only if you said you want to join them/offered your service to their captain. Otherwise, I don't see why they'll just let an expedition team member do as they please in their turfs after the negotiation especially since the deal is no expedition personnel gets close to them, and that includes you.

Sucks that there's nothing to do with the pirates after the expedition is over, though.

I regret not investing into persuasion skill early. Missed several quest solutions (SGS heliping Eels, medications for the Muties etc.). The extra levels from the expansion basically enable maxing one extra skill. Hacking, lockpicking, crafting, mercantile... they are all "capped" before we hit 25. So far, i invested 65 skillpoints into persuasion just to pass a single dielogue check (protectorate quest).
You should focus on what you want to play with at start and what really matters to your build archetype, mate. There's always another chance to play another character and choose different course of actions and dialogue options there.
By "Crawlers" I mean the whole family of monsters sharing the same mechanics. That includes, in example, spiders from Lemurian Manufacturing Complex.
Wait, what? The creepers of the Black Sea doesn't do anything like the crawlers. The entire time of my encounters with them, even the stealthed ones who attacked and landed their poison on me just keep on attacking me after coming out of stealth. Or does it happen if you didn't kill them in your next turn? Or did you mean stealthy enemies in general?
On the cipher...

Am I retarded? How does each key translate into a single digit? I eventually gave up and sought out help here but none of the guides give me anything to answer this basic question. The guide on gameplay.tips ends with spelling the first word, but I don't see what relevance this has to THE DIGIT YOU'RE SUPPOSED TO ARRIVE AT. What the hell am I missing?
The cipher contains the digit either as a number or as a letter, all in the exact same text. The guide on gameplay.tips approached the riddle from the opposite direction, which could confuse the heck out of many people. Basically, you need 3 things: (1) the text, (2) the octave keys, and (3) the intervals. (1) is the one you got from administration floor, (2) and (3) you got from security and armory floor. (1) is simple enough, while (2) is the keys corresponding to each line/sentences in the text. While (3) is spelled for you above the keys. Example, here's my text:
Here's your text:
1. EC#GAbF D# C#CA CFGAbF#FC#AbAG
2. CEAbBAbC#CABF#FE A BAGACC#C
3. AbBAFF#C AbBb AC#BCC# FCACEFC#FC#C#AbG
4. C#CA B C#AbEABC#GB CC#FBC
While here is my keys and intervals

Interval key: (0) perfect fourth, (3) minor second, (6) major seventh.

Octave keys:

Key 1: 036 1130084101030301003
Key 2: 036 17033410330170030414
Key 3: 036 0300343001014043174104133
Key 4: 036 41074340313044034::

Notice how I've numbered each line with the corresponding keys, and how I numbered each interval with corresponding octave keys. You should first know the basic as explained by the game, what transposition and modulation means, that every octave has 12 notes, etc etc. The rules are pretty much this:

  1. The first 3 numbers in each key lines are ALWAYS the octave keys. This means 0 is octave 0, 3 is octave 3, etc etc, and in my case, it's in that order.
  2. The next numbers in each key lines will corresponds to one note in the corresponding lines in the text. For example, in the first line, E C# G Ab F D# will corresponds to 1 1 3 0 0 8
  3. Because there are 3 octave keys, this means there are 36 specific answers corresponding to 36 notes from the sum of 3 octave keys.
  4. Finally, the intervals are connected in a way that the first in the interval order is a transposition to the notes of the first octave key, i.e since my first interval key is perfect fourth, this means I have to shift all the notes in octave 0 by 5 semitones. 5 semitones from C, the first note of an octave, is ([C#/Db]-D-[D#/Eb]-E-F) F. So, octave 0 after shifted by perfect fourth now begins from F, and its 12th notes is now E of octave 1.
It might be a lot to take in, but Tygrende shared his more simple method by using excel sheet:
Aq8wBNF.png
So far I see a great deal of 'find old datalog full of superlong loredump monologues', and a lot of in-dialogue narrations, both of which are too often written like some pretentious undergraduate's paean. OK, it makes sense to find a dead scientist's log and it's 10 pages of nerdspasming about science, but that doesn't make it good storytelling for the player.
Those datalogs are completely optional, though. While it might seems weird that the expedition team in general doesn't seem to really care about you finding those logs and registering it to Seeger, we can assume that other, more 'substantial' findings are more important and thus the ones they really sought and will reward you for.
One thing to note, in other games (like Bioshock, for example) you find this logs as you explore the areas, read/listen to them and find out what happened there as you go. In Expedition, you explore all the areas first, try to figure out what happened by yourself and, in other cases, figure out how things work based on available information (especially with a certain cipher), and only after you complete exploration can you register those logs and (if you cared enough) finally find out what actually happened there. I like this approach more, honestly.
On the other hand, where Underrail's writing has always excelled - real living characters with simple, well executed characteristics - has been great in Expeditions as well. On that front there can be no complaints whatsoever.
I was referring more to the improved use of the language. Less grammatical and spelling errors, improved sentence structure, better word choice, more naturally flowing, etc. It's still Underrail. I'm not coming to it for an enthralling story or anything.
Another thing that I haven't seen mentioned:
Banter between Marky and Ladelman. Definitely the highest point of character interaction of being in Expedition faction. I also love how they give you an option to interrupt them from the very start, even if it's the only one chance. Not sure if the pirates have anything like that, but I sincerely hope so.
You'd think scientific writing be concise and to the point, but no, let me add two paragraphs how I am saving humanity first...
Uh.... literally zero datalogs in Expedition are written in this way. Like, at all. The closest would be some guy talked about how they read in the old books that in the Surface there are trees and the Sun shining upon them, and how they want to emulate that in the Black Sea, but that's it. No saving humanity mumbo-jumbo.
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth

So you can get
ambushed while naked by the Naga Protector.
I thought it was a nice touch.
Wait, what the fuck? Why are you guys getting naked or didn't able to pass the bioscan? Hmm....
Is it because the arm is considered unhygiene/unsafe, and thus it's preferable to transfer the microchip to your own hand?
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
I'm stuck right before that myself. Can you tell me how you
managed to pass by the four plasma turrets at the entrance?

I'm pretty sure you have to kill them. Best help I found is to LoS them, easy if you're ranged.
Is that seriously how the player is supposed to deal with them? I'm a crossbowman. It's gonna cost me a lot of time, painful effort and EMP bolts.
High Frequency Energy Shield Emitter, bre. The turrets deals energy damage exclusively. Or perhaps they also got to deal a bit of electricity damage? Either way, shouldn't be able to penetrate or even instantly exhaust energy shields since they aren't EMPs. With 10x combat speed, going back to run out of their range and forth to shoot EMP bolts at them should do the trick. I should know, I do the exact same thing as a PSI by throwing Electrokinesis at them.... until I realize I could just stack Temporal Distortion after putting them in Stasis :lol:

But seriously, they're placed rather far from one another, so you should be able to bait them one by one. In fact, against one (and probably two of them) who are close to the water, you should be able to abuse using the jet ski's high MP to run back and forth without having to worry about getting attacked. Think there's really no other way for Crossbows to deal with bots and turrets in general other than having enough good feats under your belt and abuse line of sight.
 

Tweed

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So I finished up the Expeditions arc, how do you make nice with either the pirates or the natives or is that just some kind of meme? I kinda sorta killed most of them. Also:
Who all will buy/react to the Acorn?

Oh and fuck locusts, fuck those five minute turn taking bugs in their bug assholes with a gas grenade.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
495
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
I'm stuck right before that myself. Can you tell me how you
managed to pass by the four plasma turrets at the entrance?

I'm pretty sure you have to kill them. Best help I found is to LoS them, easy if you're ranged.
Is that seriously how the player is supposed to deal with them? I'm a crossbowman. It's gonna cost me a lot of time, painful effort and EMP bolts.
Don't forget emp nades.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Maybe try to run past them to get inside? They could be helpful when you're done with the headquarters and reemerge.
I've tried that, yes. I managed, with great effort, to get to the gate... which can't be interacted with while in combat.
Doh. Well you better get on with the destroying then. It's not any better inside, it is a security headquarters after all :)

Yeah, there are like 4 of them clumped on the inside as well. Dunno tbh how melee are supposed to deal with them, they have True Sight right?
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth

So you can get
ambushed while naked by the Naga Protector.
I thought it was a nice touch.
Wait, what the fuck? Why are you guys getting naked or didn't able to pass the bioscan? Hmm....
Is it because the arm is considered unhygiene/unsafe, and thus it's preferable to transfer the microchip to your own hand?

Yes, because of the biocontamination,
the robot says you should dump all your stuff in the container, then if you get rejected (there is no clue that you should visit the joint center first) a naga protector wakes up. You still have to find your stuff after you pass the scan, didn't you have to strip?
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
what the fuck is wrong with the "loading" when you start the game? why does it take like a minute or more?
I think it's been that way since.... ever. Or perhaps ever since they updated launching the game now displaying that "loading window".
So I finished up the Expeditions arc, how do you make nice with either the pirates or the natives or is that just some kind of meme? I kinda sorta killed most of them. Also:
Who all will buy/react to the Acorn?
You should be able to join the pirates by going down the negotiation route the offer to join them when meeting their scouts and/or offer your service to their captain. Haven't tried it myself, but since the option is there it should be possible. As for the natives, I remembered that Styg confirmed they're always hostile.

As for the Acorn, haven't experimented with it since I've only finished the DLC once now.

Oh and fuck locusts, fuck those five minute turn taking bugs in their bug assholes with a gas grenade.
In case you haven't, turn up the combat speed all the way to 1000%, mate. But yeah, fuck those locusts, their numbers, their high initiative, and their high MP/AP.
 

Tweed

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I did turn it up and they still take forever, I'd rather fight death stalkers than these things. I'll have to save making nice with the pirates for next time.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
what the fuck is wrong with the "loading" when you start the game? why does it take like a minute or more?
I think it's been that way since.... ever. Or perhaps ever since they updated launching the game now displaying that "loading window".
So I finished up the Expeditions arc, how do you make nice with either the pirates or the natives or is that just some kind of meme? I kinda sorta killed most of them. Also:
Who all will buy/react to the Acorn?
You should be able to join the pirates by going down the negotiation route the offer to join them when meeting their scouts and/or offer your service to their captain. Haven't tried it myself, but since the option is there it should be possible. As for the natives, I remembered that Styg confirmed they're always hostile.

As for the Acorn, haven't experimented with it since I've only finished the DLC once now.

Oh and fuck locusts, fuck those five minute turn taking bugs in their bug assholes with a gas grenade.
In case you haven't, turn up the combat speed all the way to 1000%, mate. But yeah, fuck those locusts, their numbers, their high initiative, and their high MP/AP.

Some of the ones I found:

1. Oldfield
2. Tanner
3. Azif
4. Dude
5. Consul Oliver
6. Aran (new guy, core city entrance elevator)
7. Eidein

Probably also pirates, but I had to kill them.
 

Black Angel

Arcane
Joined
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Messages
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Location
Wonderland
Yes, because of the biocontamination,
the robot says you should dump all your stuff in the container, then if you get rejected (there is no clue that you should visit the joint center first) a naga protector wakes up. You still have to find your stuff after you pass the scan, didn't you have to strip?
I didn't strip, at all. Already had my hand planted with the microchip + upgraded it to C-4 clearance long before stepping into the JHS, and they let me in just like that. And I even wore the Rathound Regalia at the time :lol: probably a bug. Or perhaps there's something to do with some crafting components you brought? I vaguely remembered I cleared myself of some weight before going to JHS.
 

Parabalus

Arcane
Joined
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Messages
17,510
Yes, because of the biocontamination,
the robot says you should dump all your stuff in the container, then if you get rejected (there is no clue that you should visit the joint center first) a naga protector wakes up. You still have to find your stuff after you pass the scan, didn't you have to strip?
I didn't strip, at all. Already had my hand planted with the microchip + upgraded it to C-4 clearance long before stepping into the JHS, and they let me in just like that. And I even wore the Rathound Regalia at the time :lol: probably a bug. Or perhaps there's something to do with some crafting components you brought? I vaguely remembered I cleared myself of some weight before going to JHS.

What difficulty are you on?
I had to strip even with the implanted chip, then you have to trek through stuff a bit until you can recover your items,
which would have been extremely brutal had I not been playing PSI.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I think it's been that way since.... ever. Or perhaps ever since they updated launching the game now displaying that "loading window".
i dont remember it's ever this long when i played it . . . at release and it's when before i upgraded my PC

I dunno. Maybe it takes time to load up the five billion fucking swarms that this DLC introduces because I guess Swarms Are Fun is the design philosophy now.
 

Black Angel

Arcane
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Messages
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Location
Wonderland
I think it's been that way since.... ever. Or perhaps ever since they updated launching the game now displaying that "loading window".
i dont remember it's ever this long when i played it . . . at release and it's when before i upgraded my PC
Yes, at release it was relatively quicker. Much quicker, in fact. And then, at some point, probably after one of the bigger patches, I distinctly remembered the loading during launch became very, very slow. And iirc it was even before they updated the game with the new "loading" window. I just shrugged it as having to do with my old ass ancient laptop, but with people confirming the long ass loading during launch en masse....

Anyway, in case you (and anyone else, for that matter) haven't notice, the long "loading" window should only be the case when you first turned on your PC for the very first time. After that, if you close the game for whatever reason, and then launch the game again, the loading shouldn't take as long, in fact it should be much quicker. Or so is the case in my old ass ancient laptop. Try it, bre.

Yes, because of the biocontamination,
the robot says you should dump all your stuff in the container, then if you get rejected (there is no clue that you should visit the joint center first) a naga protector wakes up. You still have to find your stuff after you pass the scan, didn't you have to strip?
I didn't strip, at all. Already had my hand planted with the microchip + upgraded it to C-4 clearance long before stepping into the JHS, and they let me in just like that. And I even wore the Rathound Regalia at the time :lol: probably a bug. Or perhaps there's something to do with some crafting components you brought? I vaguely remembered I cleared myself of some weight before going to JHS.

What difficulty are you on?
I had to strip even with the implanted chip, then you have to trek through stuff a bit until you can recover your items,
which would have been extremely brutal had I not been playing PSI.
Normal. If Styg actually implemented some different situation based on difficulty, that would be cool.... and probably gonna hurt some butts.
I think it's been that way since.... ever. Or perhaps ever since they updated launching the game now displaying that "loading window".
i dont remember it's ever this long when i played it . . . at release and it's when before i upgraded my PC

I dunno. Maybe it takes time to load up the five billion fucking swarms that this DLC introduces because I guess Swarms Are Fun is the design philosophy now.
I can smell a meme being born
:kfc:
 

Parabalus

Arcane
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Messages
17,510
Normal. If Styg actually implemented some different situation based on difficulty, that would be cool.... and probably gonna hurt some butts.

I wouldn't be surprised. The musical cipher is much simpler of Easy, so it goes beyond combat already.
 

Tweed

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For some reason I couldn't figure out that damn cipher at all and I took (and passed) music theory. Of course that was a long time ago. It's all for a gun I'll never use on my current build anyway, because muh shotguns. Speaking of which I think the double barrel needs to be available a lot sooner and without a mercantile check, it's very effective and would have been great help early on.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Fucking lol. That Styg & Co. actually thought there'd be a single person on the face of the earth who'd want to slog through all the music theory text and find themselves having fun with this puzzle might be the most pretentious and presumptuous thing they've ever done with this game. I'm a fucking musician and have been for 30 odd years, I actually have band practice in an hour, and there is nothing I would rather NOT do than this fucking puzzle.

"I know we took 4 or so years slowly working on this game before finally releasing it, but we had to make sure it was as much of a fucking unfun slog as possible. Hope you enjoy!"
 

Black Angel

Arcane
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Messages
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Wonderland
Normal. If Styg actually implemented some different situation based on difficulty, that would be cool.... and probably gonna hurt some butts.

I wouldn't be surprised. The musical cipher is much simpler of Easy, so it goes beyond combat already.
Wtf? The cipher gets simpler on Easy? How hard will it be on DOMINATING....

Speaking of which I think the double barrel needs to be available a lot sooner and without a mercantile check, it's very effective and would have been great help early on.
I vaguely remembered someone saying the Ferryman isn't crucial for the DLC. Not sure how true is that considering you need someone to help you to
tow the submarine to the Substation.

Fucking lol. That Styg & Co. actually thought there'd be a single person on the face of the earth who'd want to slog through all the music theory text and find themselves having fun with this puzzle might be the most pretentious and presumptuous thing they've ever done with this game. I'm a fucking musician and have been for 30 odd years, I actually have band practice in an hour, and there is nothing I would rather NOT do than this fucking puzzle.

"I know we took 4 or so years slowly working on this game before finally releasing it, but we had to make sure it was as much of a fucking unfun slog as possible. Hope you enjoy!"
I had piano lessons for 7 years or so (had to resign after my last grade promotion because need to focus on my essay to graduate college), and I had fun just solving the puzzle, even though it was a bit confusing at first though that probably had to do with me tried to stay awake at 1 AM to solve the puzzle. Are you playing on Hard/DOMINATING? Probably had something to do with that. Anyway, it's no harder than the mutagen puzzle, but then again, I was a Chemistry graduate.
 

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