Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
damn the quest for the torch is hard, the clues are cryptic
Anyway, I had to wonder,
from where did you get this as a 'quest'? I never heard the torch being mentioned by name, only that it was a shard and that's it.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
The only way I can describe my experience playing this DLC is that it is like hate-fucking an ex who I used to be head over heels in love with.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Health Centre,

Arrived, looked around, got a couple of visions, talked to the Deathman then had to fight off all the robots. Now it's just the receptionist, electric locks out of power, doors closed, can't get out using eelvator due to low will, and seemingly literally nothing to interact with to open the other wings?
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
I'm stuck right before that myself. Can you tell me how you
managed to pass by the four plasma turrets at the entrance?

Just got the game, very hyped (last rpg I played was Avernum, love subterranean stuff). Managed to last 3 hours before the game forced me to finally install cheat engine.
For speedhack, specifically. How in the hells can people make an entire fleshed out game only to fuck up literally the most basic thing, walking speed, that they only needed to double or something?
Normal people press + on their numpad but no, might as well install a cheat engine and rant on the Internet that the game is deeply flawed.

Hilarious.
This was a big enough issue during the 3 years a built-in speed up didn't exist that a special cheat engine exe was made just for Underrail, which I still use: https://underrail.com/forums/index.php?topic=2867.0
It goes up to x16 which is unironically what you want when crossing through previously explored areas or waiting for a 60 second health hypo cooldown to end, the built-in one only goes up to about x3 or so.
It also works while riding a jetski unlike the built-in one, which is quite nice given riding a jetski is very closely associated with passing through previously explored areas.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
For Joint Security Headquarters,

Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
I'm stuck right before that myself. Can you tell me how you
managed to pass by the four plasma turrets at the entrance?

Just got the game, very hyped (last rpg I played was Avernum, love subterranean stuff). Managed to last 3 hours before the game forced me to finally install cheat engine.
For speedhack, specifically. How in the hells can people make an entire fleshed out game only to fuck up literally the most basic thing, walking speed, that they only needed to double or something?
Normal people press + on their numpad but no, might as well install a cheat engine and rant on the Internet that the game is deeply flawed.

I had to destroy the turrets, which was a pain in the butt with a non-PSI Spearman, but EMP nades stun/damage them very well.
 

Mac_Orion

Stygian Software
Developer
Joined
Jun 10, 2015
Messages
115
Location
Styg's garret
The only way I can describe my experience playing this DLC is that it is like hate-fucking an ex who I used to be head over heels in love with.
Because of the puzzle or something else that annoys you? (swarms are build dependent, some builds have it easier than others, for example its possible to oneshot the hive with cryo orb, and AOE ignores most of the evasion against locusts, destroyed hives will make that the locust no longer respawn there)

I vaguely remembered someone saying the Ferryman isn't crucial for the DLC. Not sure how true is that considering you need someone to help you to
There are other ways to do it beyond the help of the ferryman.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
Health Centre,

Arrived, looked around, got a couple of visions, talked to the Deathman then had to fight off all the robots. Now it's just the receptionist, electric locks out of power, doors closed, can't get out using eelvator due to low will, and seemingly literally nothing to interact with to open the other wings?
Have you talked to the receptionist?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Health Centre,

Arrived, looked around, got a couple of visions, talked to the Deathman then had to fight off all the robots. Now it's just the receptionist, electric locks out of power, doors closed, can't get out using eelvator due to low will, and seemingly literally nothing to interact with to open the other wings?
Have you talked to the receptionist?

Yes, no help.
I had two visions, she had her Freudian slip and so there's plenty of inklings about what's going on. But in terms of what to do now the west and south doors are still closed, she can't open them, there are no strongmen to be found, there's no other options. The security computer can't lift lockdown, the strongmen on the east wing all went hostile after I talked to the deathman so now they are dead. Really can't see what interaction nodes are left?
 

Candide

Educated
Joined
May 11, 2018
Messages
69
I had two visions, she had her Freudian slip and so there's plenty of inklings about what's going on. But in terms of what to do now the west and south doors are still closed, she can't open them, there are no strongmen to be found, there's no other options. The security computer can't lift lockdown, the strongmen on the east wing all went hostile after I talked to the deathman so now they are dead. Really can't see what interaction nodes are left?
I might misinterpret where you are but from what I remember I talked to a friendly/suicidal strongman who ran away (which triggered other robots to be hostile). After that I've complained to the receptionist about the closed gates and she said "oh but one of them is open" and when I went to check it really was open
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I had two visions, she had her Freudian slip and so there's plenty of inklings about what's going on. But in terms of what to do now the west and south doors are still closed, she can't open them, there are no strongmen to be found, there's no other options. The security computer can't lift lockdown, the strongmen on the east wing all went hostile after I talked to the deathman so now they are dead. Really can't see what interaction nodes are left?
I might misinterpret where you are but from what I remember I talked to a friendly/suicidal strongman who ran away (which triggered other robots to be hostile). After that I've complained to the receptionist about the closed gates and she said "oh but one of them is open" and when I went to check it really was open

Sounds similar, but what happened is:

Arrive by elevator to central area w/ 3 closed doors
Talk to receptionist in the area, who says 'oh but door is open', and lo the east door is open
East area contains the suicidal strongman
Talk to him, east area now full of hostile robots, fight them
Talk to receptionist about this and that, but no more doors opening or whatever

I wonder if it's a bug? I guess I'll try and start again from the start of Health Center save? Jesus, I really hate fighting these robots, it's just same routine rinse and repeat.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
I wonder if it's a bug? I guess I'll try and start again from the start of Health Center save? Jesus, I really hate fighting these robots, it's just same routine rinse and repeat.
Did you by chance kill a strongman who was waiting in front of a closed gate (you can get into his room through a hole in the wall)? That one needs help to trigger the next sequence.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
I had two visions, she had her Freudian slip and so there's plenty of inklings about what's going on. But in terms of what to do now the west and south doors are still closed, she can't open them, there are no strongmen to be found, there's no other options. The security computer can't lift lockdown, the strongmen on the east wing all went hostile after I talked to the deathman so now they are dead. Really can't see what interaction nodes are left?
I might misinterpret where you are but from what I remember I talked to a friendly/suicidal strongman who ran away (which triggered other robots to be hostile). After that I've complained to the receptionist about the closed gates and she said "oh but one of them is open" and when I went to check it really was open

Sounds similar, but what happened is:

Arrive by elevator to central area w/ 3 closed doors
Talk to receptionist in the area, who says 'oh but door is open', and lo the east door is open
East area contains the suicidal strongman
Talk to him, east area now full of hostile robots, fight them
Talk to receptionist about this and that, but no more doors opening or whatever

I wonder if it's a bug? I guess I'll try and start again from the start of Health Center save? Jesus, I really hate fighting these robots, it's just same routine rinse and repeat.
I didn't even had to talk to her,the door was just opened. Go and check if it is,maybe it shows to be closed as a fog of war thing.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Because of the puzzle or something else that annoys you? (swarms are build dependent, some builds have it easier than others, for example its possible to oneshot the hive with cryo orb, and AOE ignores most of the evasion against locusts, destroyed hives will make that the locust no longer respawn there)

Steam tells me that I've logged 843 hours into Underrail. All of them have been fantastic except the hours since 7/22/19. The swarms are fucking awful. Sorry. Locusts, crabs, spiders, natives, fucking robot people. I don't know how you got it in your heads that "SWARMS, DUDE!" was the key to an expansion for Underrail but it fucking sucks. Like really, really, really fucking sucks. And much as I love the setting and story and all the new graphics I'm having a helluva time trying to find the part of this that's actually enjoyable. Not once in those 800+ hours of the rest of the game did I consider walking away from the game but now I'm stuck in a mindset of having to force myself not to.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
OK, turns out it's a bug-ish thing. The deathman went hostile on me when I had reloaded to put a couple traps for the fight, and killing him this way means the west wing door to the implant land remains closed, trapping you in a broken save with no way out.

So just gotta reload and fight the boring ass robots again. Thanks for your help folks.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Because of the puzzle or something else that annoys you? (swarms are build dependent, some builds have it easier than others, for example its possible to oneshot the hive with cryo orb, and AOE ignores most of the evasion against locusts, destroyed hives will make that the locust no longer respawn there)

Steam tells me that I've logged 843 hours into Underrail. All of them have been fantastic except the hours since 7/22/19. The swarms are fucking awful. Sorry. Locusts, crabs, spiders, natives, fucking robot people. I don't know how you got it in your heads that "SWARMS, DUDE!" was the key to an expansion for Underrail but it fucking sucks. Like really, really, really fucking sucks. And much as I love the setting and story and all the new graphics I'm having a helluva time trying to find the part of this that's actually enjoyable. Not once in those 800+ hours of the rest of the game did I consider walking away from the game but now I'm stuck in a mindset of having to force myself not to.

Did notice this problem somewhat, not gonna lie. Somewhat similar to DC.

The problem is non-humanoid enemies tend to feel very generic in big groups, they have very similar abilities and very similar loot. So fighting huge groups of crabs gets old fast.

Whereas killing some Lunatics, even in swarms like the mall, leads to you having to deal with all sorts of abilities and leads to all sorts of loot including very useful unexpected stuff like I dunno, Doctor's Bag or a Shield or something that sells very well.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Yeah. The parts of Expeditions that are impressive so far, are the ways in which it builds on and expands the base game. Where it tries some things of its own, the design decisions don't seem to be particularly great (or awful).

I wouldn't overstate the swarminess of the Black Sea, but enemies like Hives (especially when they can trigger combat while you're just passing by on a jet ski) and spawn-out-of-everywhere robots are boring shit with zero variation. Underrail's greatest strength is combat, and these new encounters are mostly carried by the powerful combat system rather than adding anything positive to it.

The pirates and natives can be fun to fight, since they have variation. Negotiating with pirates or talking to the Aegis people can be cool. But the amount of focus on 'go to ruins, find a million loredumps' is baffling, because lore was never a strong point in Underrail. How many ruined compounds with super-long-winded-Pillars-style-expositions-filled diaries and logs can you stuff in the sea? That's not what made the original Underrail such a great game. Styg or whoever wrote it all, I really don't want to read a book-length pile of pretentious scientists' dialogue from you. That's not what you're really good at.

(One line I just got - "Subhuman dissonance, awakening death", from hallucinations? Really? Yeah, I really look forward to finding out the big secret from a smartphone diary log at the bottom of the place filled with 20 pages of humanity must evolve [bzzt] the systems, malfunctioning [UNREADABLE] the xyz technology with abc subsystems and bcd protocols blah blah blah blah)
 
Last edited:

Sundevil96

Educated
Joined
Feb 14, 2015
Messages
55
so i finally start my expeditions playtrough with PSI build and oddity.

what the fuck is wrong with the "loading" when you start the game? why does it take like a minute or more?

I started a new game last week without auto save and noticed that starting a new game or transitioning from one level to another was really quick. I turned on auto save in the options and noticed a slow down for each new game I start and going from one level to another.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,573
Location
Russia atchoum!
Where's that PSI beetle brain in a jar?

Have no idea bro, still didn't sail to high seas yet.

in other games (like Bioshock, for example) you find this logs as you explore the areas, read/listen to them and find out what happened there as you go. In Expedition, you explore all the areas first, try to figure out what happened by yourself and, in other cases, figure out how things work based on available information (especially with a certain cipher), and only after you complete exploration can you register those logs and (if you cared enough) finally find out what actually happened there. I like this approach more, honestly.

Eagle eye bro!

Dunno tbh how melee are supposed to deal with them, they have True Sight right?

Normal melee build should one-turn plasma turret, two-turn at worst.

Decent riot armor blocks *most* gun stuff outside of ARs/Sniper rifles. Energy shields can handle the rest of it.

Still you could find yourself using non-RA often... that's the point, at least it was for me in my test machete run.

Speaking of which I think the double barrel needs to be available a lot sooner and without a mercantile check, it's very effective and would have been great help early on.

You could find it in base game, it's completely random as far as I know, maybe you could find it even outside SGS in first barrel.

Steam tells me that I've logged 843 hours into Underrail. All of them have been fantastic except the hours since 7/22/19. The swarms are fucking awful. Sorry. Locusts, crabs, spiders, natives, fucking robot people. I don't know how you got it in your heads that "SWARMS, DUDE!" was the key to an expansion for Underrail but it fucking sucks. Like really, really, really fucking sucks. And much as I love the setting and story and all the new graphics I'm having a helluva time trying to find the part of this that's actually enjoyable. Not once in those 800+ hours of the rest of the game did I consider walking away from the game but now I'm stuck in a mindset of having to force myself not to.

Have you ever been at Black Marsh(es) by the chance? :lol:

OK, turns out it's a bug-ish thing. The deathman went hostile on me when I had reloaded to put a couple traps for the fight, and killing him this way means the west wing door to the implant land remains closed, trapping you in a broken save with no way out.

Have you reported it alredy? I'll if not.

I wouldn't overstate the swarminess of the Black Sea, but enemies like Hives (especially when they can trigger combat while you're just passing by on a jet ski) and spawn-out-of-everywhere robots are boring shit with zero variation.

I couldn't agree more, sadly.
For me too crabs and strongmen become boring too fast.
Maybe the solution to mix them in more eclectic way, so they could like, gives some tactical difficulties to player?
Also I feel, that if there was a bit more "talky" parts like muties refuge, pirates where you could like, talk and have some different activities than fight crabs and robots, that could somehow mitigate that matter.
After all, Planscape Torment used fights as refreshing activity after tons of text.

But I don't mind locusts at all lol.
 
Last edited:

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
Dont you need to open your inventory to acess more spears after you throw your first 2?
Thats why i dont find the investment for the spear throw good,best outcome is to delete an enemy then what?you throw another and you are unarmed.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
My STR spear guy just used a second spear to throw as backup, useful to take out that guy at the back before he can fuck you. Or I suppose a highly mobile spear dude could be throwing, moving, picking up and throwing again, since pickup is 0AP, but that seems really iffy.
 

Jezal_k23

Guest
Haven't gotten to expansion content yet but I'll say that I like the lore in this game. That said, I don't think it ever delivered it in an overly long winded manner like Pillars or TTON. If it does in the expansion, I don't see why it started now, since they handled this well before.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Is spear throw worth the dex points plus the feat?
I dunno, is throwing away either your best weapon or your second best weapon usually with 50-60% odds of striking a hit that often doesn't kill, worth it? It's quite the conundrum.

Has someone figured out yet what do you have to do to get 95% odds of striking with a spear throw on an unstunned enemy?

My STR spear guy just used a second spear to throw as backup, useful to take out that guy at the back before he can fuck you. Or I suppose a highly mobile spear dude could be throwing, moving, picking up and throwing again, since pickup is 0AP, but that seems really iffy.

There's a 1 turn cooldown so you can only do that every once in a while with Limited Temporal Increment. Might be worth it on an enemy with exceptionally high resistances.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom