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Underrail: The Incline Awakens

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,573
Location
Russia atchoum!
Dont you need to open your inventory to acess more spears after you throw your first 2?
Thats why i dont find the investment for the spear throw good,best outcome is to delete an enemy then what?you throw another and you are unarmed.

There is Quick Pockets, which could be specced to reduce AP cost to 12. Also, I don't think that you should use Spear Throw as something besides powerful nuke option for especially dangerous enemies.

Has someone figured out yet what do you have to do to get 95% odds of striking with a spear throw on an unstunned enemy?

I guess you need max Dex and throwing. So no Riot Armor. That's what I'll do anyway.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
Fucking lol. That Styg & Co. actually thought there'd be a single person on the face of the earth who'd want to slog through all the music theory text and find themselves having fun with this puzzle might be the most pretentious and presumptuous thing they've ever done with this game. I'm a fucking musician and have been for 30 odd years, I actually have band practice in an hour, and there is nothing I would rather NOT do than this fucking puzzle.

"I know we took 4 or so years slowly working on this game before finally releasing it, but we had to make sure it was as much of a fucking unfun slog as possible. Hope you enjoy!"

The puzzle is actually exceptionally easy it's just reading through all the terminal text is a giant pain in the dick to figure out what you actually have to do. Solving it is far easier than doing the Mutagen puzzle and requires less backtracking, but reading a giant wall of roleplay text in the terminal entries to figure out what you are supposed to do just takes the fun out of it
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I went through the Joint Security Command place and now I'm stuck when it comes to the Abyssal Elevator. I have no clue where I need to go next and can't figure out how to get into the big LEMCO facility or the Quarry. Any help?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
I went through the Joint Security Command place and now I'm stuck when it comes to the Abyssal Elevator. I have no clue where I need to go next and can't figure out how to get into the big LEMCO facility or the Quarry. Any help?
In the north east part of the map there is a submarine,you could get there trough the native geyser village. After you find it,play around in it and open the game,you have to go and talk with the ferryman to get to the lemco facility,after that you go there and use it to get down.


Did anyone managed to get level 5 chip and use the elevator in the health center?
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I assume that you need one low, medium and fast shield emitter for different situations? Finally bought some from Ezra.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
I assume that you need one low, medium and fast shield emitter for different situations? Finally bought some from Ezra.
It's based on impact speeds I think, so high will stop more high speed weapons, but be weaker against stuff like melee/crossbows, while low is stronger against those but doesn't block as much high speed weapons (sniper rifles/energy weapons).

It kind of depends on what your build is. My current guy has such high block that I don't really need low speed shielding, but I am vulnerable to ranged damage, so I'm opting for high frequency. But it depends on what your damage mitigation is.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
I say that, and now I'm at the Rathound King, and I'm about to restart a psi character because I think I've created 500 characters in this fucking game.
 

Blaine

Cis-Het Oppressor
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Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
I assume that you need one low, medium and fast shield emitter for different situations? Finally bought some from Ezra.

Not really. I always just go with a high-freq primary emitter, low-freq secondary secondary emitter, and an efficiency converter. Capacitors are straight-up garbage and basically only save a handful of batteries here and there, because they really only curtail drain from wandering around with the shield turned on, yet are depleted more quickly once combat actually commences compared to a shield with an efficiency converter. Cost of batteries is a total non-issue.

There are only two, or maybe three things in the entire game that require specialty shields with bespoke emitters and wave amps: sniper rifles, crossbow special bolts, and perhaps things like death stalkers (I'm not sure of the speed of their stings, or if they penetrate shields). There's no realistic way to spec against knives and fists, since they ignore so much shielding to begin with; and typically it's the debuffs that are fucking you up more so than the damage.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,573
Location
Russia atchoum!
Yeah, on permadeath run you really want a few different shield emitters.
Also, shields with capacitors aren't that bad - they are for additional safety from random encounters, like in CC you can get stealthed mugger into your face anywhere near Drop Zone, it could be generated in any moment you passing it through. Or when you visit Blaine in underpassage - there could be rogue plasma walkers, and kamikaze bots. Maybe even industrial bots.
 

Tweed

Professional Kobold
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Sep 27, 2018
Messages
3,030
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harsh circumstances
Pathfinder: Wrath
Quick question, been a long time since I''ve done Deep Caverns and they're coming up, is the Rathound Regalia going to be enough or should I see about whipping up some fancy boots and coat? Seriously, ever since I got that the game got so much easier.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Quick question, been a long time since I''ve done Deep Caverns and they're coming up, is the Rathound Regalia going to be enough or should I see about whipping up some fancy boots and coat? Seriously, ever since I got that the game got so much easier.
It should be fine on hard, it was for my Psi-Sniper. There is a new unique armor from Expedition that is even better, but I haven't found it yet.
 

Bergblatstein

Novice
Joined
Mar 14, 2019
Messages
39
Did anyone managed to get level 5 chip and use the elevator in the health center?

This i would like to know also.

Is the slimy tablet you find near a tent and some siphoners readable or unlockable?
I tried to sneak into expedition camp to see if i could force hippy to unlock it but i get an error and back to main menu i go. :negative:

On Yngwar:

When he reaches the monolith he transends (or vaporises...) , is this his closing or has anyone found him after that?
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Because of the puzzle or something else that annoys you? (swarms are build dependent, some builds have it easier than others, for example its possible to oneshot the hive with cryo orb, and AOE ignores most of the evasion against locusts, destroyed hives will make that the locust no longer respawn there)

Steam tells me that I've logged 843 hours into Underrail. All of them have been fantastic except the hours since 7/22/19. The swarms are fucking awful. Sorry. Locusts, crabs, spiders, natives, fucking robot people.
There are ways to deal with the crabs. In most areas there are specific path that you can navigate without even having to stealth so that they don't show up. However, this behavior seemed random because I also encounter a lot of cases where these crabs would still show up even though I was in stealth. Even more obnoxious is when the levels are pretty much linearly designed AND these crabs shows up regardless of being in stealth.
The hermit crabs are like mimics, but they aren't immediately obvious like in Dark Souls. I guess if you're suspicious that something is a hermit crab, throwing a 'nades at it would do the trick. They won't really show themselves until you actually got too close, anyway.
For locusts, having observed hives behavior carefully, they're actually in a fixed position where they got 'eyes' watching one area, so if you stealth 'behind' them they won't even fill up their detection meters. Though I agree that the locusts themselves are more of an annoyance by their sheer numbers, high initiative and high MP/AP. I guess the only way to deal with hives as non-stealth is to abuse ENTER COMBAT function.
Spiders.... they felt more like discount crawlers. I would be more accepting of them if they tone down their numbers, but at least with sufficient AGI and stealth you can pretty much skip most encounters with them. For non-stealthy and/or low AGI.... yeah, it'd really be annoying to face them because of their numbers.
Robots... yeah, this one has consistent behavior, which is gets detected by cameras and awaken ALL bloody robots in the facility, which is equally annoying for stealth and non-stealth, though I guess when in this type of situation should turn off out-of-combat speed-up to avoid getting detected by cameras. But there's still many situation where a lot of them would just woke up for no reason. Like, "Oh, you just touched that war table/that corpses, huh? It's time for us ALL to get up and rape you."
But... natives? Aren't fighting their waves of invasion a little less awful since you get help from other expedition team members? Or did you mean when you invade their territory, which, what did you expect, tbh?
But the amount of focus on 'go to ruins, find a million loredumps' is baffling, because lore was never a strong point in Underrail. How many ruined compounds with super-long-winded-Pillars-style-expositions-filled diaries and logs can you stuff in the sea? That's not what made the original Underrail such a great game. Styg or whoever wrote it all, I really don't want to read a book-length pile of pretentious scientists' dialogue from you. That's not what you're really good at.

(One line I just got - "Subhuman dissonance, awakening death", from hallucinations? Really? Yeah, I really look forward to finding out the big secret from a smartphone diary log at the bottom of the place filled with 20 pages of humanity must evolve [bzzt] the systems, malfunctioning [UNREADABLE] the xyz technology with abc subsystems and bcd protocols blah blah blah blah)
I don't get it. Why did you force yourself to read all the super-long-winded-exposition-filled diaries and logs if you don't want to? Reading them aren't essential to progress and finish the Expedition. At most, the big reading you gotta do is dialogue and conversation with NPCs, which has always been the stronger points of narrative aspect in Underrail, and the same is true for the DLC. In case you haven't noticed, the most important findings to get paid by the expedition is to find those coordinates which leads to more initially unknown facilities. Even if you don't find anything else other than coordinates, the Expedition members would still pay you if you at least just explore the facilities and report to them. For instances, at one point in the DLC I was unable to determine how to get rid of those vines overgrowing and blocking the console in Horticultural Center, so I leave and report to the Professor... and that's it. I get paid and the expedition carried on. And in case you haven't notice, the most crucial information are mostly contained in 1 single page log, like the info about the Acorn.

But if you dislike the premise of the Expedition team in general, then what did you honestly expected from doing an "expedition"? If that was what you truly feel, then why don't you go ahead and join the pirates when you had the chance, instead? I assume the pirates won't make you 'go to ruins, find a million loredumps'.

The puzzle is actually exceptionally easy it's just reading through all the terminal text is a giant pain in the dick to figure out what you actually have to do. Solving it is far easier than doing the Mutagen puzzle and requires less backtracking, but reading a giant wall of roleplay text in the terminal entries to figure out what you are supposed to do just takes the fun out of it
Hell, after doing them once, doing them the second time should even be a breeze. Just mark notes that are placed independently and see if they translate to a number. If not, carefully find the letters, but still no need to translate them all.

I went through the Joint Security Command place and now I'm stuck when it comes to the Abyssal Elevator. I have no clue where I need to go next and can't figure out how to get into the big LEMCO facility or the Quarry. Any help?
In the north east part of the map there is a submarine,you could get there trough the native geyser village. After you find it,play around in it and open the game,you have to go and talk with the ferryman to get to the lemco facility,after that you go there and use it to get down.
In case ItsChon need the exact coordinate:
It's the one for BSRF - Blistering Shore Research Facility, iirc it was L12 or something. Bring some fire proximity suit.
Did anyone managed to get level 5 chip and use the elevator in the health center?
The maximum is C-4 clearance for the microchip, and to get it you need Microchip Implant Encoder. I forgot where to find it exactly, but the description said it's manufactured by LEMCO.
Lemurian Health Center? I can't remember any instance where you had to use the microchip implant there, other than having it removed from the arm and planted inside your character's, but the elevator can only be activated by high Will character, while everyone else had to follow the shenanigans happening down there.
Quick question, been a long time since I''ve done Deep Caverns and they're coming up, is the Rathound Regalia going to be enough or should I see about whipping up some fancy boots and coat? Seriously, ever since I got that the game got so much easier.
If you're stealthy, should be enough. Craft good Black Tabi Boots to boost movement speed and stealth, or if you got some infused leather I think Infused Cave Hopper Leather + Black Cloth to further enhance movement speed + stealth beyond Rathound Regalia's capability.

Or do it like me and stop short before DC, make new characters instead and have fun with taking alternate routes in the DLC. With the new speed-up option or speedhack if you prefer, shouldn't take long to finish all the base game content up until the DLC is available.
Raise your hand if you remember when ventilation shafts used to be interesting.
Yeah, the ventilation shafts in literally every single Lemurian facility are rather... simplistic. You'd think they'd have more intricate and complex ventilation system to accommodate their mostly underwater facilities, as mentioned in-game even, but nope. Here's a couple of ventilation shafts with only one single linear paths. They're occasionally useful when gaining access into otherwise inaccessible rooms (either because the doors are locked or blocked by debris), but nothing amazing compared to regular ventilation system found in the base game.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
I guess you need max Dex and throwing. So no Riot Armor. That's what I'll do anyway.
Figures, I won't be maxing Str and Dex while also keeping other necessary stats at a medium level like Agi (feats+mobility) and Con (melee needs health), I'll just keep doing the Psionic Hoplite thing.
Spears aren't that strong so I don't really think this had to be done - splitting spear builds into thrower/hoplite, but I'll have to respect the designers' choice here since it does create some extra build variety.

Also guys, where the heck is Razor after you join the pirates, I need to milk him for jetski feats and he's gone, GONE.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
Btw where's that talkative native that doesn't attack on sight, that's another character I bumped into quite easily before but can't find now.
Look for a water passage/tunnel on the west side of the map. How do you get that character to not attack you? Do you need high intimidation? No matter what I've tried I've always ended up killing him.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Btw where's that talkative native that doesn't attack on sight, that's another character I bumped into quite easily before but can't find now.
Look for a water passage/tunnel on the west side of the map. How do you get that character to not attack you? Do you need high intimidation? No matter what I've tried I've always ended up killing him.

High INT seems to be the answer, 8+ to get everything.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Btw where's that talkative native that doesn't attack on sight, that's another character I bumped into quite easily before but can't find now.
Look for a water passage/tunnel on the west side of the map. How do you get that character to not attack you? Do you need high intimidation? No matter what I've tried I've always ended up killing him.
Thanks, brah. I actually never passed his check and am hoping to do it now.

Btw where's that talkative native that doesn't attack on sight, that's another character I bumped into quite easily before but can't find now.
Look for a water passage/tunnel on the west side of the map. How do you get that character to not attack you? Do you need high intimidation? No matter what I've tried I've always ended up killing him.

High INT seems to be the answer, 8+ to get everything.

Lol then I'm probably fucked because I aggro'd Aegis before getting Hypercerebrix from the doc.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Actually can someone help me out in pinpointing that native, I realised I explore the whole western area without finding him, where is he relative to say, the siphoner pools or that island with the giant spider lair?
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
High INT seems to be the answer, 8+ to get everything.
A flat 8 is enough to do the job. But still needs to carefully navigate the dialogue options to earn his trust. Easily one of my favorite part of the DLC, and suffice to say there are enough opportunities like this to make me satisfied.

Lol then I'm probably fucked because I aggro'd Aegis before getting Hypercerebrix from the doc.
Iirc I got it as a loot. If it was randomized, then it was really lucky find. If not,
you have (I estimate) one chance to craft at least one Hypercerebrix with the help of a Medical Synthesis Unit in the underwater substation.

Actually can someone help me out in pinpointing that native, I realised I explore the whole western area without finding him, where is he relative to say, the siphoner pools or that island with the giant spider lair?
There's an area in the map marked as Black Sea Grotto in the western part. It's somewhere north of Siphoner Pools, and you should find the entrance to the grotto north of creeper's lair/cave hopper island.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Nice, I finally found him in the Rapids/Grotto area, I didn't go there because it was very close to tribal territory and I recalled his location being further away from them...

Btw, you can also have a chat with him if you have high melee, a spear and possibly some spear combat feats like Impale, so that's nice, the dialogue where you're trying to communicate is very well done IMO, definitely a cool sequence.
He also likes you more if you wear the Rathound Regalia, for fairly obvious reasons.
 

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