TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
TwinkieGorilla its time to move on brah.
Eat dicks, bruh. I'll criticize one of my favorite games' new DLC all I want. Especially when it fucking deserves it.
TwinkieGorilla its time to move on brah.
He also likes you more if you wear the Rathound Regalia, for fairly obvious reasons.
Dang, I don't get that exact dialogue and, instead, had the opportunity to tell him that Rathounds are delish. Probably because I used by big brain to talk with him, and it gave me an impression that dialogue when he interacted with our clothing would change based on what we wear. Guess I'll reload a save and try wearing my Cave Hopper Leather Armor.He also likes you more if you wear the Rathound Regalia, for fairly obvious reasons.
Ah yes, considering his entire tribes are fucking scalies.He also likes you more if you wear the Rathound Regalia, for fairly obvious reasons.
No wonder they exiled him! Fucking Furry!
I don't get it. Why did you force yourself to read all the super-long-winded-exposition-filled diaries and logs if you don't want to? Reading them aren't essential to progress and finish the Expedition. At most, the big reading you gotta do is dialogue and conversation with NPCs, which has always been the stronger points of narrative aspect in Underrail, and the same is true for the DLC. In case you haven't noticed, the most important findings to get paid by the expedition is to find those coordinates which leads to more initially unknown facilities. Even if you don't find anything else other than coordinates, the Expedition members would still pay you if you at least just explore the facilities and report to them. For instances, at one point in the DLC I was unable to determine how to get rid of those vines overgrowing and blocking the console in Horticultural Center, so I leave and report to the Professor... and that's it. I get paid and the expedition carried on. And in case you haven't notice, the most crucial information are mostly contained in 1 single page log, like the info about the Acorn.But the amount of focus on 'go to ruins, find a million loredumps' is baffling, because lore was never a strong point in Underrail. How many ruined compounds with super-long-winded-Pillars-style-expositions-filled diaries and logs can you stuff in the sea? That's not what made the original Underrail such a great game. Styg or whoever wrote it all, I really don't want to read a book-length pile of pretentious scientists' dialogue from you. That's not what you're really good at.
(One line I just got - "Subhuman dissonance, awakening death", from hallucinations? Really? Yeah, I really look forward to finding out the big secret from a smartphone diary log at the bottom of the place filled with 20 pages of humanity must evolve [bzzt] the systems, malfunctioning [UNREADABLE] the xyz technology with abc subsystems and bcd protocols blah blah blah blah)
But if you dislike the premise of the Expedition team in general, then what did you honestly expected from doing an "expedition"? If that was what you truly feel, then why don't you go ahead and join the pirates when you had the chance, instead? I assume the pirates won't make you 'go to ruins, find a million loredumps'.
Define easy, I never did more than 800 dmg to them. Need more skillpoints in 'thermics probably.If you one-shot the Hive you'll only face one wave of locusts, easy with cryo-orb as PSI.
Especially because it's not like spears are ZOMG OP. A spear user is insanely exposed to ranged/psi.Ah, I see that the 1.0.1.12 update contained a massive, across-the-board nerf to Spear Throw.
Worse than the immense damage nerf was the nerf to the AP cost specialization. 25 -> 10 was worth specializing for, but 25 -> 16? For fuck's sake. You are now restricted to using TiChrome spears and adrenaline shots in order to get the most out of it, efficiency-wise, whereas before you could do a throw and two attacks (at full spec) with any spears and without an adrenaline shot.
Also, Spear Throw is one of the aspects of this new weapon that really helps to make spears attractive and cool, so yeah let's fuck it up because it do lot of damage, oh no HELP!
Normally I don't bitch too much about nerfs, but this one is absolutely harebrained.
Where is the opening point where you can sneak into the pirate base? I'm trying to find it to make the trek to the monolith but I see nothing.It seemed pretty meh for all the trouble went trough sneaking past the pirates. It just gave me some vision and that was all.
Where is the opening point where you can sneak into the pirate base? I'm trying to find it to make the trek to the monolith but I see nothing.It seemed pretty meh for all the trouble went trough sneaking past the pirates. It just gave me some vision and that was all.
EDIT: Has anyone found theyet?Phantom Dancer armor
Yeah I think Psi is just fucking ez mode. Probably why I also hate AR tin can builds.Full psi is amazing at every encounter.
Well, better nerf Spear Throw.
Why are some things allowed to be obviously powerful, and said power is easily achieved, while others get nerf-hammered to the ground the moment someone pulls off a strong way to build it? It's a valid question I think.
Where is the opening point where you can sneak into the pirate base? I'm trying to find it to make the trek to the monolith but I see nothing.It seemed pretty meh for all the trouble went trough sneaking past the pirates. It just gave me some vision and that was all.
EDIT: Has anyone found theyet?Phantom Dancer armor
It's very confusing because pirates have numerous different encampments and the sneak route is very roundabout (like every route in this DLC).
The main pirate base with the Prof is on the south side, directly east of the Black Sea entrance, something like F3-H3 or whatever. And you have to approach it from the South side. The route I took - I don't know if there are others, but it also took me a while - involved going to something like H4 (all map codes are inexact, I'm just giving you the gist of it, basically southeast of the home base), where you can land on the north side of the zone, take out a pirate dude living in a shack with a couple of dogs or whatever it was, then on the south side you find a rickety abandoned jet ski. You can take that, and go west, and you'll end up on the waters South side of the big pirate base. There you can land, and approach.
I didn't even accept the new update for Underrail for that specific reason.
Ugh - why do I find psi builds boring? I just have so much more fun with other builds (maybe augmented by Psi at most but not focused on it).
EDIT: Has anyone found theyet?Phantom Dancer armor