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Underrail: The Incline Awakens

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
He also likes you more if you wear the Rathound Regalia, for fairly obvious reasons.
Dang, I don't get that exact dialogue and, instead, had the opportunity to tell him that Rathounds are delish. Probably because I used by big brain to talk with him, and it gave me an impression that dialogue when he interacted with our clothing would change based on what we wear. Guess I'll reload a save and try wearing my Cave Hopper Leather Armor.

He also likes you more if you wear the Rathound Regalia, for fairly obvious reasons.

No wonder they exiled him! Fucking Furry!
Ah yes, considering his entire tribes are fucking scalies.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
Is the piece of the monolith you find related to that guy? I don't think I've used it anywhere.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
But the amount of focus on 'go to ruins, find a million loredumps' is baffling, because lore was never a strong point in Underrail. How many ruined compounds with super-long-winded-Pillars-style-expositions-filled diaries and logs can you stuff in the sea? That's not what made the original Underrail such a great game. Styg or whoever wrote it all, I really don't want to read a book-length pile of pretentious scientists' dialogue from you. That's not what you're really good at.

(One line I just got - "Subhuman dissonance, awakening death", from hallucinations? Really? Yeah, I really look forward to finding out the big secret from a smartphone diary log at the bottom of the place filled with 20 pages of humanity must evolve [bzzt] the systems, malfunctioning [UNREADABLE] the xyz technology with abc subsystems and bcd protocols blah blah blah blah)
I don't get it. Why did you force yourself to read all the super-long-winded-exposition-filled diaries and logs if you don't want to? Reading them aren't essential to progress and finish the Expedition. At most, the big reading you gotta do is dialogue and conversation with NPCs, which has always been the stronger points of narrative aspect in Underrail, and the same is true for the DLC. In case you haven't noticed, the most important findings to get paid by the expedition is to find those coordinates which leads to more initially unknown facilities. Even if you don't find anything else other than coordinates, the Expedition members would still pay you if you at least just explore the facilities and report to them. For instances, at one point in the DLC I was unable to determine how to get rid of those vines overgrowing and blocking the console in Horticultural Center, so I leave and report to the Professor... and that's it. I get paid and the expedition carried on. And in case you haven't notice, the most crucial information are mostly contained in 1 single page log, like the info about the Acorn.

But if you dislike the premise of the Expedition team in general, then what did you honestly expected from doing an "expedition"? If that was what you truly feel, then why don't you go ahead and join the pirates when you had the chance, instead? I assume the pirates won't make you 'go to ruins, find a million loredumps'.

I didn't read them all. And this isn't some raging OMG THIS GAME IS WORST EVAR - Underrail's status as one of the best CRPGs stands. As you could see, my larger point was that some of the new design decisions taken with Expeditions, in my view, don't improve on the game; the expansion tends to either just add more of what's there, or add stuff that's not awful but not really a step forward (e.g. swarms).

My full post also explicitly stated that whereas the narrations and diary logs are boring, Underrail's writing has always shined in actual conversations with NPCs. Did you read the post? Because you're repeating it almost word for word.
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
Uwu, I had to spend a full levelup worth of skillpoints on Persuation to get what I wanted and still didnt fully get it. Underrail is now an official ARRR PEE GEE.
At least I got a jetski, then again I actually wanted to kill my way up to it... should have started with Razors scooter and did, but reloaded xD



SPOILERS



What happens if you give the technicians walkie-talkie to Marcus early and dont keep it?
I assume the plot plays out the same, you are just not a suspect anymore and dont have to do the unthinkable and drop the talkie to the ground when it matters...
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
If you one-shot the Hive you'll only face one wave of locusts, easy with cryo-orb as PSI.
Define easy, I never did more than 800 dmg to them. Need more skillpoints in 'thermics probably.
And cryorb is fairly unreliable, I cant place it in such a way where it does its max dmg.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Ah, I see that the 1.0.1.12 update contained a massive, across-the-board nerf to Spear Throw.

Worse than the immense damage nerf was the nerf to the AP cost specialization. 25 -> 10 was worth specializing for, but 25 -> 16? For fuck's sake. You are now restricted to using TiChrome spears and adrenaline shots in order to get the most out of it, efficiency-wise, whereas before you could do a throw and two attacks (at full spec) with any spears and without an adrenaline shot.

Also, Spear Throw is one of the aspects of this new weapon that really helps to make spears attractive and cool, so yeah let's fuck it up because it do lot of damage, oh no HELP!

Normally I don't bitch too much about nerfs, but this one is absolutely harebrained.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
Ah, I see that the 1.0.1.12 update contained a massive, across-the-board nerf to Spear Throw.

Worse than the immense damage nerf was the nerf to the AP cost specialization. 25 -> 10 was worth specializing for, but 25 -> 16? For fuck's sake. You are now restricted to using TiChrome spears and adrenaline shots in order to get the most out of it, efficiency-wise, whereas before you could do a throw and two attacks (at full spec) with any spears and without an adrenaline shot.

Also, Spear Throw is one of the aspects of this new weapon that really helps to make spears attractive and cool, so yeah let's fuck it up because it do lot of damage, oh no HELP!

Normally I don't bitch too much about nerfs, but this one is absolutely harebrained.
Especially because it's not like spears are ZOMG OP. A spear user is insanely exposed to ranged/psi.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
It seemed pretty meh for all the trouble went trough sneaking past the pirates. It just gave me some vision and that was all.
Where is the opening point where you can sneak into the pirate base? I'm trying to find it to make the trek to the monolith but I see nothing.

EDIT: Has anyone found the
Phantom Dancer armor
yet?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
It seemed pretty meh for all the trouble went trough sneaking past the pirates. It just gave me some vision and that was all.
Where is the opening point where you can sneak into the pirate base? I'm trying to find it to make the trek to the monolith but I see nothing.

EDIT: Has anyone found the
Phantom Dancer armor
yet?

It's very confusing because pirates have numerous different encampments and the sneak route is very roundabout (like every route in this DLC).

The main pirate base with the Prof is on the south side, directly east of the Black Sea entrance, something like F3-H3 or whatever. And you have to approach it from the South side. The route I took - I don't know if there are others, but it also took me a while - involved going to something like H4 (all map codes are inexact, I'm just giving you the gist of it, basically southeast of the home base), where you can land on the north side of the zone, take out a pirate dude living in a shack with a couple of dogs or whatever it was, then on the south side you find a rickety abandoned jet ski. You can take that, and go west, and you'll end up on the waters South side of the big pirate base. There you can land, and approach.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Stupid fucking Gorsky and his team. Previously they just ignored mutants and I had to fight them alone, now they are actively fighting mutants and dying by stepping in acid puddles.
 

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
Ugh - why do I find psi builds boring? I just have so much more fun with other builds (maybe augmented by Psi at most but not focused on it).

Think I'm scrapping this build. I just don't enjoy being a cave wizard.

One thing I do love though (and one of the benefits of playing all of these different builds) is seeing how differently all of these types of builds react to different combats. What's a tough encounter for build a is a breeze for build b, but build b sucks in scenario 2 while build a just cruises through it. Honestly I still love this game so much.
 

Jezal_k23

Guest
Why are some things allowed to be obviously powerful, and said power is easily achieved, while others get nerf-hammered to the ground the moment someone pulls off a strong way to build it? It's a valid question I think.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Why are some things allowed to be obviously powerful, and said power is easily achieved, while others get nerf-hammered to the ground the moment someone pulls off a strong way to build it? It's a valid question I think.

It's because we can't have nice things.

Spears were the one indisputably good new weapon added by the expansion, an alternative to sledgehammers that encourages use of riot armor and building for extra mobility instead of going full-blown tin can. If we nerf them, shotguns and swords will be better by comparison!
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
It seemed pretty meh for all the trouble went trough sneaking past the pirates. It just gave me some vision and that was all.
Where is the opening point where you can sneak into the pirate base? I'm trying to find it to make the trek to the monolith but I see nothing.

EDIT: Has anyone found the
Phantom Dancer armor
yet?

It's very confusing because pirates have numerous different encampments and the sneak route is very roundabout (like every route in this DLC).

The main pirate base with the Prof is on the south side, directly east of the Black Sea entrance, something like F3-H3 or whatever. And you have to approach it from the South side. The route I took - I don't know if there are others, but it also took me a while - involved going to something like H4 (all map codes are inexact, I'm just giving you the gist of it, basically southeast of the home base), where you can land on the north side of the zone, take out a pirate dude living in a shack with a couple of dogs or whatever it was, then on the south side you find a rickety abandoned jet ski. You can take that, and go west, and you'll end up on the waters South side of the big pirate base. There you can land, and approach.
Thanks for the help brother. Managed to sneak through without killing anyone and aggroing the pirates. Not too satisfying though I must admit. I wish there was some sort of check we could pass with the monolith, or perhaps a resolution to Yngwar's story.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
I didn't even accept the new update for Underrail for that specific reason.
het-1954.jpg
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
Ugh - why do I find psi builds boring? I just have so much more fun with other builds (maybe augmented by Psi at most but not focused on it).

Because Magic is overpowered.

Dmwm.gif


I've tried to get a min-max sniper build and currently I'm rolfstomping the game.

I'm playing on Hard but look at this: they did not make it far. Saban and Dan both lived (including the plasma sentry).

ABCA1B0163711560160195A2F7B2698B496A9A34

The downside of min-max/specialization is that once the base build is done then the tactical choices start to vanish: you will do the same thing over and over until the end of the game. Maybe you will acquire new weapons but that's about it.

Basically at level 16 I have everything I need and I would go for the Expedition content but I just want to be able to craft a shitty Sniper rifle before I go there.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
EDIT: Has anyone found the
Phantom Dancer armor
yet?

I have collected it but I don't remember who dropped it
Probably Aran? The katana dude who's trying to get Acorn from you in Core City
 

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