2. When it comes to detection, my character is 26 level, has 14 perception points, picked paranoia feat, wears +90% detection googles, and he still cannot spot crawlers. I repeat... 600+ detection is not enough to spot crawlers.
This crawler nonsense has been taken way too far.
If you've got extremely high PER, Paranoia, and motion-tracking NVG goggles—peak Detection, or close to it—yet cannot detect the enemies that are most essential to detect because they're protected by an invincible developer shield, well... the value of very high Detection is DRAMATICALLY reduced. Frankly, it's a rip-off, because you can't know how badly you've been fucked until you're most of the way through the game.
I don't expect characters with low, mediocre, or even somewhat high Detection to be able to see the strongest crawler strains, but Batman-level detectors absolutely should be able to do it. Like yeah, here's the very best reason to be able to see stealthy creatures—but you can't, even with a min-maxed score. You can see the weaker, far less deadly enemies, though. Yeah.
Note, I'm not saying that crawlers are too difficult to beat, or anything of the sort. The funny thing is that far more primitive tactics requiring much less investment work much, much better.
1. Is there a way to avoid getting the "Body Horror" feat? Can you remove it somehow?
Playing a character with minimal Willpower makes your resolve very low even without this 30% debuff. Psionic users are probably the most difficult enemies to deal with for my build.You can kill the strongman which is trying to get escort you to kill the doctor instead going with him. You can then leave the medical center but won't "help" the doctor.
crawlers and knife homos are very annoying, this build is made to DOMINATE them. Also taking nimble and the veteran feat to reduce armor penalty so that with good boot springs its alright to move and stuff.Goys rate thsi spear build. Stat focus str/con.
no throw. riot shield+iron grip.
Focusing on sweep for offbalance then Impale. THrow got nerfed hard so whatever.
Due to stat requirement cannot into 18 str
I'd say focusing on block just isn't worth it for spear builds, especially since it only works for melee damage anyway.
That and you sacrifice 15% damage and a good amount of feats for a worse defense than what tactical vests or metal armor offer. I just don't see the point.
Spear guardian is still worth it though, it's quite reliable with its +2 spec.
Recklessness and Weaponsmith are also quite nice for getting occasional massive crits, especially since you have cheap shots and critical power already.
There's no need to max out Tailoring, Mechanics and Electronics. You can get a 15% bonus from your house so you'll want to reach 140 in those stats. (not invested, but total ofc.) Most crafts shouldn't exceed 160, but a few exceptions are possible if you get luckly on 150+ qualities.
I'd personally also highly recommend going part psi for Psycho Temporal contraction + Psycho Temporal acceleration feat for that sweet 3 turn +30 movement and +20 action points instead of sprint. Even if it lowers your max hp and requires some temporal skill points.
I didn't try high evasion / thick skull on this build yet, but those look extremely valuable given how often I got snared and stunned.
And bring a ton of grenades ofc, a few optional enemies in expedition can't even be meleed with a spear.
This build is more of a defensive build. Taking recklessness would be counter productive in that case.
Cheap Shots and Critical Power is to buff Impale and other occasional crits. weaponsmith would be somewhat lackluster, unlike for knives and swords. Also requires 6 int.
For the crafting; yeah i agree partially. but for making drugs/mk iv grenades in DC that much chem/bio is threshold i think.
I guess 25 PK for force field and 70 TM for Stasis si doable.
With your 5 INT you can get by with 90 skill investment in crafting (outside of DC), what you put in is way overkill. Traps is also overkill by 80 points.
I'd def take Grenadier earlier than 22.
Paranoia is a waste, you won't see Death Stalkers either way, and you're spear block so they shouldn't be an issue, you also have thick skull. Nimble also seems pointless.
Adding TM would def strengthen the build, it's just OP.
The best strategy so far seems to throw one flare under your feat, at the beginning of every single turn, in order to detect if something tries to sneak upon you.
f you've got extremely high PER, Paranoia, and motion-tracking NVG goggles—peak Detection, or close to it—yet cannot detect the enemies that are most essential to detect because they're protected by an invincible developer shield, well... the value of very high Detection is DRAMATICALLY reduced.
only that it sure feels like it when playing the game, or maybe there's something funky about how detection is calculated during turns that makes it near worthless
I think some folks said they liked how the writing had improved. Really?
I like this idea. Though crawlers don't move until they attack you. Maybe something detecting neural system activity? (I mean, they aready have brain-power enhancing headbands...) So you couldn't see robots with this, only living beings that have a nervous system.BTW. A motion tracking device, inspired by the one from Alien movie series, could be a nice addition to the game (maybe).
Depends who wrote that datalog. Speaking from experience, unfortunately that's how plenty of scientists write. You'd think scientific writing be concise and to the point, but no, let me add two paragraphs how I am saving humanity first...So far I see a great deal of 'find old datalog full of superlong loredump monologues',
Yeah they do. Use stealth and watch some who haven't noticed you. They do the usual random wandering around thing that other animals do.Though crawlers don't move until they attack you.
YesFor Joint Security Headquarters,
Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
standard psyker with 7 per for e x p l o r a s h u n reasons, 7 int for larp and electronics, 4 dex because negative modifiers in skills rub me the wrong way, 6 agi sprintMind sharing your build please?Sometimes I let out a silent prayer..
Because over 9000 detection and fails doesnt sound right. Now that I have tried it with 220 it is a little bit more believable but still not really.Don't know why would I be "bullshitting"?
I see that you have an interesting mindset.I really like crawlers and people crying about them are gigantic faggots.
Did you just prove our point? ; )Because over 9000 detection and fails doesnt sound right.
It's either one of the words in the key, for example, "Swan One Ballet" means it's just a 1.
You can also get the number literally in the key, so "Something 8 Notes" is obviously 8.
It may also be possible that there's a 3rd variant that is more of a hint, but I only had the 2 variants above myself.
And I just brute-forced the 10 options for the 4th key as that was faster than the alternative.
So look if a key has a single note in it. For example, in AbGGBD# B D#BbE you don't really need to decypher anything other than B.
Focus on 3-5 letter words otherwise, since 0-9 spelled out are all in that length ofc.
If that fails translate the entire key ofc.
Good luck.
For speedhack, specifically. How in the hells can people make an entire fleshed out game only to fuck up literally the most basic thing, walking speed, that they only needed to double or something?Just got the game, very hyped (last rpg I played was Avernum, love subterranean stuff). Managed to last 3 hours before the game forced me to finally install cheat engine.
Good argument, breh.Im sure many share the same sentiment.
The issue is that without stealth (or forcefield/fire blocking etc.) crawlers will beeline and attack you before you get enough detection ticks in, no amount will help you there.
I've seen a few death crawlers with <200 detection because they hesitated in attacking due to the environment.
On that note, are there even normal crawlers on dominating?
I'm stuck right before that myself. Can you tell me how youFor Joint Security Headquarters,
Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
Normal people press + on their numpad but no, might as well install a cheat engine and rant on the Internet that the game is deeply flawed.For speedhack, specifically. How in the hells can people make an entire fleshed out game only to fuck up literally the most basic thing, walking speed, that they only needed to double or something?Just got the game, very hyped (last rpg I played was Avernum, love subterranean stuff). Managed to last 3 hours before the game forced me to finally install cheat engine.
For Joint Security Headquarters,
Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forth
I'm stuck right before that myself. Can you tell me how youFor Joint Security Headquarters,
Do you need to go to the health center first to pass the bioscan? That's what I'm guessing, but jesus, in that case why tell me to go to any of those two and make me jetski back and forthmanaged to pass by the four plasma turrets at the entrance?
Good argument, breh.Im sure many share the same sentiment.
Crawlers are not annoying. They are one of the few enemies you fight differently than the rest of the garbage. They should be made more annoying and really unfair so that even OP builds would avoid them. As it is, there are too many cheap and easy ways to deal with them.
Annoying and retarded are hives and the trash they spew out. Makes me think I am playing Pillars of Shit 1.
Yeah, there are normal crawlers. Also, at level 20 I had 15 PER, +130 detection goggles, and 240-ish stealth. Death Stalkers still got the jump on me most of the time.
At best I caught their shadow 2-3 tiles away.
not fun