jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,061
That was my first, naive try
I completed the entire thing without ever changing anything on my jetski.For some reason, that fat fuck jet skies dealer cannot update his assortment; the expansion is coming to an end and I still have stock engine on my Glow
Imagine if Styg would remove classic XP in next update...Oddityfags in natural environment.
So I finally encountered Locust Hives... Dear god, who the fuck thought that this is a good idea? This shit is actively hostile towards player, from more than one standpoint.
I wonder how PSI-users are dealing with Hives on dom (even before the patch). 1.5k hp w/o able to crit it is no joke. For sniper though it's a piece of cake
As for Oddity system - I think it's great, although I'm not exactly sure that I'll actually hit the cup at the end: almost 28 now but pretty much only DC are left. Last perk doesn't really matter though - thinking between opportunist (but damage is no problem at all) and interlooper just for convinience (and since I have zero defensive perks - at least re-stealth + around a corner)
I completed the entire thing without ever changing anything on my jetski.For some reason, that fat fuck jet skies dealer cannot update his assortment; the expansion is coming to an end and I still have stock engine on my Glow
If you have stealth, tnt blows them up, same as rocks.So I finally encountered Locust Hives... Dear god, who the fuck thought that this is a good idea? This shit is actively hostile towards player, from more than one standpoint.
edit: I thought my cave wizard used implosion on hives, but tbh I probably remember it wrong, and it was a proxied telekinetic punch. It was on dominating, though, so it's enough to dispose of the hives.I wonder how PSI-users are dealing with Hives on dom (even before the patch). 1.5k hp w/o able to crit it is no joke. For sniper though it's a piece of cake
Not really, the hive mechanics are wonky. From what I remember, stasis doesn't stop them from spawning and also if you aim at the spawned locusts with a LOC when they stand near a hive, most of them will remain unharmed.So I finally encountered Locust Hives... Dear god, who the fuck thought that this is a good idea? This shit is actively hostile towards player, from more than one standpoint.
So, working as intended?
Not really, the hive mechanics are wonky. From what I remember, stasis doesn't stop them from spawning and also if you aim at the spawned locusts with a LOC when they stand near a hive, most of them will remain unharmed.So I finally encountered Locust Hives... Dear god, who the fuck thought that this is a good idea? This shit is actively hostile towards player, from more than one standpoint.
So, working as intended?
I criticize because I love this game. It's so close to perfect and it can get there as far as I'm concerned - it just needs a few adjustments, to fix the few leftover issues it has.
Unironically - yes. More psi beetles and beetles Goliaths = stronger psi, which includes bilocation.It's not that I'm complaining... It's just kinda strange: there are pushover enemies, there are hard enemies, and there are instant reload enemies. Lemme guess: Dominating throws more bilocating folk at you?
There's absolutelly nothing wrong with Locust Hives, if anything, they're a bit weak and need a HP buff. I can 2shot them ffs!
Also, made a video of the 4naga fight under the pirate lighthouse, using Balor's Hammer with 20 STR. Never tried maxing str before. It's surprisingly good, even without using crits.
Unironically - yes. More psi beetles and beetles Goliaths = stronger psi, which includes bilocation.It's not that I'm complaining... It's just kinda strange: there are pushover enemies, there are hard enemies, and there are instant reload enemies. Lemme guess: Dominating throws more bilocating folk at you?
There's absolutelly nothing wrong with Locust Hives, if anything, they're a bit weak and need a HP buff. I can 2shot them ffs!
Also, made a video of the 4naga fight under the pirate lighthouse, using Balor's Hammer with 20 STR. Never tried maxing str before. It's surprisingly good, even without using crits.
Unironically - yes. More psi beetles and beetles Goliaths = stronger psi, which includes bilocation.It's not that I'm complaining... It's just kinda strange: there are pushover enemies, there are hard enemies, and there are instant reload enemies. Lemme guess: Dominating throws more bilocating folk at you?
Wouldnt a tichrome+tabi electro sledge work better than balor against these nagas?
I did some testing and Balor's is better. Nagas have Electrical 50% DR and 50 DT. With or without Expose Weakness active, Balor deals more damage. Tichrome would only get 1 attack over Ballor but still be behind in damage.Wouldnt a tichrome+tabi electro sledge work better than balor against these nagas?
But why? People still had an incentive to use some of the bulkier sniper rifles when it came to one shotting important targets, so I don't think it's a matter of balancing out all the Snipers. Was the Sniper class really that OP before all this?This might be a pretty big nerf to snipers.
Rapid reloaders takes off 20% of the AP cost. 20% of 32 is 6.4. 32-6.4 is 25.6. If the AP cost is rounded up, that means you can't fire the Spearhead two times in a turn now. With the Dragunov nerfs, Snipers are big piped this update. Kind of a shame, since I'd hate to be RNG screwed out of firing twice per turn just because my rapid reloader/Dragunov didn't proc.Spearhead sniper rifles will now have base action points of 32 (up from 30)
Yes, removing guaranteed two shots per turn is the whole point of the change.
The curious part is why RNG is involved, important procs like pneumatic hammer damage+stun happen reliably every few hits, but not this one.
Well, everyone was crafting Rapid Spearheads and this is the solution drafted for it.
There's a buff effect from this change on other guns too but it seems pretty light, you'll get an extra burst only if you were very close to the breakpoint already, as you need perfect RNG to gain AP equal to the cost of firing a shot, but it could be a noticeable buff for bullet pistols, especially heavy ones.
God damn, DOMINATING is a proper hardcore, indeed. The bugs... are too strong. I can throw net on a single one and shot him but there're simply too many of'em around. Guess my only option is to sneak to Newton and fuck him over.
Dominating? You need to be ready in body, mind and spirit.
By which I mean, play an OP build like Classic XP SMG.
But why? People still had an incentive to use some of the bulkier sniper rifles when it came to one shotting important targets, so I don't think it's a matter of balancing out all the Snipers. Was the Sniper class really that OP before all this?This might be a pretty big nerf to snipers.
Rapid reloaders takes off 20% of the AP cost. 20% of 32 is 6.4. 32-6.4 is 25.6. If the AP cost is rounded up, that means you can't fire the Spearhead two times in a turn now. With the Dragunov nerfs, Snipers are big piped this update. Kind of a shame, since I'd hate to be RNG screwed out of firing twice per turn just because my rapid reloader/Dragunov didn't proc.Spearhead sniper rifles will now have base action points of 32 (up from 30)
Yes, removing guaranteed two shots per turn is the whole point of the change.
The curious part is why RNG is involved, important procs like pneumatic hammer damage+stun happen reliably every few hits, but not this one.
Well, everyone was crafting Rapid Spearheads and this is the solution drafted for it.
There's a buff effect from this change on other guns too but it seems pretty light, you'll get an extra burst only if you were very close to the breakpoint already, as you need perfect RNG to gain AP equal to the cost of firing a shot, but it could be a noticeable buff for bullet pistols, especially heavy ones.
The AP return is called at 20, so it doesn't incentivize 12.7mm Corsair either, just pure nerfs.
This is what I don't get Styg. Why bother nerfing like this in a single player game? Should've communicated more about your intent so at least we can understand where you are coming from.
God damn, DOMINATING is a proper hardcore, indeed. The bugs... are too strong. I can throw net on a single one and shot him but there're simply too many of'em around. Guess my only option is to sneak to Newton and fuck him over.
Dominating? You need to be ready in body, mind and spirit.
By which I mean, play an OP build like Classic XP SMG.
Wait. Is this still OP? How are people making it work without Smart Module on burst and 2AP QT?
I haven't even considered playing SMG post-nerf.