Sheepherder
Augur
- Joined
- Feb 4, 2014
- Messages
- 657
Assuming hornet frame.How'd you get 100% crit chance on an AR build? Even on a pistol build it's a huge pain, and you have Steadfast Aim there.Psychosis psi is still the No. 1 build.Well, since my savegame is gone, and I don't want to go through the Throwing Knives pain again, what's a general 'strong' Dominating build?
Nothing specific, just an idea like "Chemical Pistols" or "Hammer Wizard" is enough.
Anything where I am not relying on visiting all the merchants every hour to get more grenade materials would be fine.
Crit ARs are the most powerful ranged weapons. Up to 4 bursts per turn, 100% crit chance, an "Increase damage taken" multiplier, absurd damage. Combat ends on the alpha strike turn. Crit burst shotties are a close second.
Crit swords are the most powerful melee weapons. Struggle with high DR/DT robots, but not as much as other melee. Max DEX knives overtake them at the veeeery endgame because missed flurries can fuck up the damage output of swords, but they're better for the most part of the game.
5% base + 7% recklessness + 30% Survival Instincts + 15% Focus Stim + 5% Hardcore Chips + 7% Scrutinous + 10% Infused Rathoud Leather Armor + 20% Seeker goggles = 99%
Infused rat can get to 11% with save scumming, but 10% is easy. 20% seeker goggles need 164q, unlikely to get that, so let's say +18% realistically.
So 100% if lucky, 97% normally.
Also Body Horror +3% against humans.