CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,540
Explosive damage from the explosive 44 rounds don't crit. Most special ammo is useless in some way:
5mm shock rounds won't crit electro damage and won't shortcircuit robots = trash
9mm acid rounds won't crit with acid damage = trash
44 explosive won't crit = trash
7.62 rounds are okay-ish with the bleeding damage but you're better off with W2C ammo.
12.7mm contaminated rounds will leave a ridiculously small gas cloud that won't affect anyone because they'll move out of the way
The only special rounds i do enjoy are the tungsten shells and the incendiary 8.6 that have a fairly high chance to set stuff on fire. At least JHP and AP function as intended, unlike fallout 2.
All of the special bullets seem designed to suck on their own, and only be good if spammed at maximum volume out of a specialty weapon.
Shock bullets are to be spammed out of Rapid Muzzled Jaguar or this https://stygiansoftware.com/wiki/index.php?title=NF_R90
Incendiary bullets out of a Rapid Muzzled Steel Cat
Acid bullets are definitely supposed to be spammed out of this https://stygiansoftware.com/wiki/index.php?title=K&H_MP6
Explosive rounds out of this https://stygiansoftware.com/wiki/index.php?title=Tommy_Gun
Even then they're seldom better than W2C, just an ok alternative while you find more crafting components for W2C bullets.
Most interesting fix would be for the unique guns to be even better at triggering the special bullets' effects than they already are... more burst shots, slightly lower base damage, that type of thing. As it is it's very tempting to say that special bullets just plain suck.
I don't bother much with unique guns. They're just mediocre. The only one i think it's GOOD is the XAL. There's an AR on deep caverns that it's interesting too. Rancor and Salvation are okay-ish. Styg should buff them.