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Indie Vampire Syndicate: Gangs of MoonFall - Hybrid FPP/Overhead Turn-based Cyberpunk Vampire RPG

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,712
Title has been officially changed.

rthgfhgfhfghfgh.jpg



I really have no idea what to expect from the game, but if it's anything like this thread it'll be fucking hilarious.

I don't know how it'll pan out, but I'm really fucking excited. My buzzwordy elevator pitch is "Shadowrun + Sopranos + VtMB + Battle Brothers in a party-building, turn-based, isometric cRPG with porn."

After about a dozen years in gamedev, I'm finally attempting a breakout project.

I'm expecting a hell of a ride.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
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SERPGIA
Title has been officially changed.




I really have no idea what to expect from the game, but if it's anything like this thread it'll be fucking hilarious.

I don't know how it'll pan out, but I'm really fucking excited. My buzzwordy elevator pitch is "Shadowrun + Sopranos + VtMB + Battle Brothers in a party-building, turn-based, isometric cRPG with porn."

After about a dozen years in gamedev, I'm finally attempting a breakout project.

I'm expecting a hell of a ride.
Nice cover. If I may suggest, add little fangs and drops of blood dripping down her cheek, even few drops of blood on cheek, and her licking her mouth with her tongue, or bitting her lip with small smile on her face would do it. Blood on her body from her last simp mortal victim is A MUST. Ideally cut-off head(s) of her mortal simp(s) beneath her feet, one held by dead simp's hair in her arm, above the ground. Also give her any cybernetics, no matter how small and auxiliary. Or some kind of cyberpunk outfit/accessory, maybe eye implant. With that you'll much better signal that game is about Sexy Cyberpunk Vampires and cover will artistically lvl up and become even sexier
 

The Wall

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One word of advice: don't market it as a porn game. Market is as a game for adults.
This. Market it as: Isometric Role-Playing Game with GTA-like style set in Cyberpunk setting ruled by Vampire Mafia Syndicates. Game for adults with tactical combat, entertaining story and featuring extreme sexual content. Lust is Immortal. Millions would have their attention caught with that

''Isometric Role-Playing-Game about Vampire Clans and their fight for power, knowledge and lust, set in cyberpunk off-Earth colony where being mortal is an option no-one wants to choose. Earn power, money and immortal life through fighting for, managing and expanding gangster empire of your secret BloodThirsty Bosses. However you choose to satiate your Bosses' insatiable thirst for blood, wealth. power and sex, do it with style. Sex is sometimes the only way for Dead to feel again Alive. When was the last time you felt truly Alive? In Vampire Syndicate: Gangs of Moonfall feel truly Alive for the first time'


[Vampire Sopranos set on Cyberpunk Moon. Live the life of Mafia Boss serving Secret Vampire Masters, while fullfilling his childhood dream of being Hugh Hefner]
 
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The Wall

Dumbfuck!
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''Fall in love and bed with life of cyberpunk Mafia Boss serving two Masters: secret Vampire Clans and his Lust''
''Collect secret knowledge, weapons, illegal businesses, battle mechs, flying cars, cybernetics and ex-girlfriends' underwear ''
''Inside your orbital Casino, Vampire Mafia Houses are playing Great Poker game for ultimate prize: ''cute twenty year old girl, 3000 year old virgin''
 

Andronovo

Learned
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Messages
411
Your renders on the OP are looking good... a bit of an uncanny valley blender porn vibe though. Just make sure to avoid excessive bimboification, or doll face syndrome. Not saying that it's that bad now, but be careful about that. Environments look fuckin great though. Those building assets all original?
 
Self-Ejected

Dadd

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I like the screenshots so far. I agree on bimbofication. Bloated lips and excessive sex doll look would detract from the mystique that vampires are usually associated with.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,712
Your renders on the OP are looking good... a bit of an uncanny valley blender porn vibe though. Just make sure to avoid excessive bimboification, or doll face syndrome. Not saying that it's that bad now, but be careful about that. Environments look fuckin great though. Those building assets all original?

I like the screenshots so far. I agree on bimbofication. Bloated lips and excessive sex doll look would detract from the mystique that vampires are usually associated with.

Good points. Daz3d seems to still have issue on makeup for their female models, but that will take some elbow grease on my part to fix. There will be a mini-demo available soon mostly just to get opinions on the dialogue system and graphics.

90% of the assets in the game are sourced from asset stores. Since this is still largely a solodev venture, I don't have the money (and can't be assed to spend the time) on comissioning new stuff when perfectly good stuff already exists.
 

Andronovo

Learned
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Messages
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90% of the assets in the game are sourced from asset stores. Since this is still largely a solodev venture, I don't have the money (and can't be assed to spend the time) on comissioning new stuff when perfectly good stuff already exists.

I don't know if that's the best mentality. There are serious issues with using lots of generic assets in a game. If you use them from multiple sources, you can create significance dissonance between them, which can be jarring for the player. In 90% of cases I prefer simpler art that is original to reused stuff that is more complex. I'm not saying you can't make a good games this way. You just have to be a selective curator.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,712
90% of the assets in the game are sourced from asset stores. Since this is still largely a solodev venture, I don't have the money (and can't be assed to spend the time) on comissioning new stuff when perfectly good stuff already exists.

I don't know if that's the best mentality. There are serious issues with using lots of generic assets in a game. If you use them from multiple sources, you can create significance dissonance between them, which can be jarring for the player. In 90% of cases I prefer simpler art that is original to reused stuff that is more complex. I'm not saying you can't make a good games this way. You just have to be a selective curator.

Oh I agree completely. My previous game was a patchwork of different visual styles and I think it suffered for it.

For this game, I am using a more uniform art design to mitigate that.

However, it's just not simply within my means at the moment to produce or commission new 3d models. And even if that wasn't the case, I'm not sure I would like to spend the significant time investment on that.

Although... it would be nice to have some custom stuff. Maybe when I have money in the dev coffers.
 

Andronovo

Learned
Joined
Aug 7, 2019
Messages
411
You could do 2d isometric stuff. I mean, how many large, detailed games with 3D art made by one developer are there? A lot of simplification of the art is fine. People here at least won't mind at all. But you do what you want, I'm just happy Codexers are actually making decent games.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,712
You could do 2d isometric stuff. I mean, how many large, detailed games with 3D art made by one developer are there? A lot of simplification of the art is fine. People here at least won't mind at all. But you do what you want, I'm just happy Codexers are actually making decent games.

In a practical sense, it is 2D isometric since everything in the game is pre-rendered. It should also run on potato computers and be better optimized than my pixel art game, which is real 3D (lesson learned: full 3D is a nice gimic but not needed in an isometric project).

It's just easier to find 3d assets.
 

Sykar

Arcane
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Dec 2, 2014
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Turn right after Alpha Centauri
Your renders on the OP are looking good... a bit of an uncanny valley blender porn vibe though. Just make sure to avoid excessive bimboification, or doll face syndrome. Not saying that it's that bad now, but be careful about that. Environments look fuckin great though. Those building assets all original?

I like the screenshots so far. I agree on bimbofication. Bloated lips and excessive sex doll look would detract from the mystique that vampires are usually associated with.

Good points. Daz3d seems to still have issue on makeup for their female models, but that will take some elbow grease on my part to fix. There will be a mini-demo available soon mostly just to get opinions on the dialogue system and graphics.

90% of the assets in the game are sourced from asset stores. Since this is still largely a solodev venture, I don't have the money (and can't be assed to spend the time) on comissioning new stuff when perfectly good stuff already exists.

I dunno:
d2yg7z7-78d714d9-9e10-4acc-b71a-c1966bfb3ca4.jpg

Worked for her!
:happytrollboy:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,712
First screenshot of the current build.

I didn't realize it until today, but the orientation of the text box by itself is probably going to get to game compared to Disco Elysium.

screenshot45546tetrtyry.jpg
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,703
My team has the sexiest and deadliest waifus you can recruit.
First screenshot of the current build.

I didn't realize it until today, but the orientation of the text box by itself is probably going to get to game compared to Disco Elysium.
Looks good! The lighting/shadows around the character seem off (the straight line shadow by his feet and headed to the wall), but the clutter and environment already look good. What are the four blue icons? Points of interest?
 
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Acrux

Arcane
Joined
Jul 1, 2019
Messages
1,489
the orientation of the text box by itself is probably going to get to game compared to Disco Elysium.
You're probably correct, but those comparisons seem inevitable anymore. It's not as if DE was the first to have that layout.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,712
First screenshot of the current build.

I didn't realize it until today, but the orientation of the text box by itself is probably going to get to game compared to Disco Elysium.
Looks good! The lighting/shadows around the character seem off (the straight line shadow by his feet and headed to the wall), but the clutter and environment already look good. What are the four blue icons? Points of interest?

Apparently the straight line shadow is from the bar light that's cut off by the desk. But yes, I wouldn't expect much of shadows. Since everything is pre-rendered, there won't be shadow/lightning interaction like you'd expect from an actual, modern 3D game. There's a flat lighting layer on top, plus bloom and a few other things to bump up graphical quality.

It's a tradeoff for working in this engine and doing things much quicker, we'll see if it pans out. Personally, it just reminds me of the infinity engine games.

And yes, blue exclamation marks are points of interest you can interact with.
 
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