Sure, I wasn't really paying attention to the lore, but mechs, robots, exoskeletons, cyborgs, kinda doesn't matter, for me that whole aesthetic is not what I show up for in a vampire game. Again that's just my taste.
It's a cyberpunk game with vampires in them you glorified mosquitofag.Sure, I wasn't really paying attention to the lore, but mechs, robots, exoskeletons, cyborgs, kinda doesn't matter, for me that whole aesthetic is not what I show up for in a vampire game. Again that's just my taste.
I mean yeah. But to me cyberpunk is more like thisIt's a cyberpunk game with vampires in them you glorified mosquitofag.
Not my fault you can't differentiate between mecha, exoskeletons and powered armour.I mean yeah. But to me cyberpunk is more like thisIt's a cyberpunk game with vampires in them you glorified mosquitofag.
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and less like this.
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I wanna play Neuromancer, not Gundam.
Again just my opinion.
It is what it is. If this game isn’t what you’re looking for, then have you considered investing in another project? What exactly are you looking for?Again just my opinion.
nu-XCOM had an interesting idea for that kind of mechanization:Combination of hyper-conservatism from the older vampires and a quirk of the curse that governs all bloodsuckers. Vampirism in the setting is caused by a curse, itself produced as a side-effect of trying to imitate true immortality.Also why would vampires not be using this? It's not like they have much humanity left to lose.
Attempting to make your already immortal flesh even more immortal triggers additional effects of the curse. Anathema such as attempting to upload your mind onto the net results in some crazy shit. It has a major impact on the story.
Power armor doesn't thrill me, either as enemies or as allies/player character options. Absolutely not what I would want to play a near future vampire game for. One zebra's opinion.
It's more of a full-body suit of prosthetics. So I think the original modeler was trying to make an Astartes/Starcraft marine power armor, but clearly there's not enough space for limbs, not even in the central abdomen, given that there should be a lot mechanical bits in there (and a power source).
But as a prosthetic I think it's kind of cool, especially since you can lower the head even further down into the chest cavity to further protect it.
But ultimately, in a gameplay sense the hyper-augmented route is for players who want to reject vampirism or even want to challenge the Vampire lineages as a mortal.
There will be options to betray/destroy the vampires and their syndicates.
Okay, so is this a game, or just more vaporware, and is this weeb shit that belongs in weeb jail like the other one? If there is a game, where is it? And if there is not a game, why is this not appropriately tagged as Vaporware?
Sort of modular prosthetics. Not sure if they carry or get replaced by the in field armor suit.
It is your fault if you think what's important about the genre is the exact explanation of the technology, and not the general style. Really none of the things you just mentioned are cyberpunk ... soooo ... the distinction is meaningless here.Not my fault you can't differentiate between mecha, exoskeletons and powered armour.
Tyranicon already made 3 games (that I know of) so it's pretty realistic to assume he'll make this one too. So why would you want a vaporware tag?Okay, so is this a game, or just more vaporware, and is this weeb shit that belongs in weeb jail like the other one? If there is a game, where is it? And if there is not a game, why is this not appropriately tagged as Vaporware?
For the third time though, it's just my opinion, it's fine for this game to push into other genres, and I'm not the mayor of Cyber-Town. But whatever the setting justification, I'm simply less interested in a game that looks more like BATTLETECH than Snow Crash.
They probably subcontract to local gangs every now and then I suppose.I am excited about the the ultra-religious Slayer Order/vampire hunters. i'll have to make up some bullshit about why their armor is like it is. Mostly rule of cool
I'm playing through one of your earlier games (from the same world though), Singularity: Tactics Arena and there is already much interesting lore there. Shapers fueling their magick with memories, these discarded memories later becoming sentient entities, different levels of reality, the heroic legends, Sunseeker, falling moons... so I'm definitely looking forward to the lore book. Good job you did on that front.Memoirs Lorebook is finished and delivered to backers. Will be available for sale in a few days.
Thinking of making one for the vampires at some point, will probably be a kickstarter reward.
Neat. Have you considered licensing a ttrpg adaptation?Thinking of making one for the vampires at some point, will probably be a kickstarter reward.
I've thought about it, but that's really a longterm idea. Currently the biggest draw is probably the lore, as I'm still converting the mechanics from JRPG to cRPG. I don't think anybody really wants a ttrpg with great lore but poor mechanics.Neat. Have you considered licensing a ttrpg adaptation?Thinking of making one for the vampires at some point, will probably be a kickstarter reward.
Plenty of popular and classic ttrpgs have poor mechanics and fans got invested purely based on the presentation and lore. The ttrpg industry actually has a huge brand loyalty problem that makes it impossible for new games to compete regardless of how well thought their rules are. So it’s very stagnant and quality standards from the big companies are pretty low.I've thought about it, but that's really a longterm idea. Currently the biggest draw is probably the lore, as I'm still converting the mechanics from JRPG to cRPG. I don't think anybody really wants a ttrpg with great lore but poor mechanics.Neat. Have you considered licensing a ttrpg adaptation?Thinking of making one for the vampires at some point, will probably be a kickstarter reward.
Also I'm basically unknown with a very small following.
Maybe eventually, after Vampires.
I never understood the market for tabletop games and boardgames adapted from computer games. Adapting tabletop rules and digitizing them makes sense but going the other direction feels like putting toothpaste back into the tube because computer games do so much more under the hood.
Yeah, I get that and I get the boardgame experience of course. Just seems weird to try to force content from other formats that aren't a great fit. There are a million good RPGs already, I just don't see the need for bad adaptations, don't need the Super Meat Boy or Bayonetta turn-based TTRPGs but somehow everyone seems to want stuff like this. I don't get it. There are actual ground-up TTRPGs to play with good systems.People want to play with their friends. Plus, it's just an excuse to get drunk and talk about random shit.
Now THAT makes sense.Also, the kickstarter $$$ is in boardgames and ttrpg books, not video games. People got burned too many times.
Adapting tabletop rules in my experience is usually inferior or superfluous to just making up rules to fit the computer medium. They’re fundamentally different mediums with wildly different limitations (a crpg is basically a premade adventure path but without the flexibility of a live GM to modify events on the fly), so it makes little sense to adapt existing rules.I never understood the market for tabletop games and boardgames adapted from computer games. Adapting tabletop rules and digitizing them makes sense but going the other direction feels like putting toothpaste back into the tube because computer games do so much more under the hood.