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Sure, I wasn't really paying attention to the lore, but mechs, robots, exoskeletons, cyborgs, kinda doesn't matter, for me that whole aesthetic is not what I show up for in a vampire game. Again that's just my taste.
Sure, I wasn't really paying attention to the lore, but mechs, robots, exoskeletons, cyborgs, kinda doesn't matter, for me that whole aesthetic is not what I show up for in a vampire game. Again that's just my taste.
Okay, so is this a game, or just more vaporware, and is this weeb shit that belongs in weeb jail like the other one? If there is a game, where is it? And if there is not a game, why is this not appropriately tagged as Vaporware?
Combination of hyper-conservatism from the older vampires and a quirk of the curse that governs all bloodsuckers. Vampirism in the setting is caused by a curse, itself produced as a side-effect of trying to imitate true immortality.
Attempting to make your already immortal flesh even more immortal triggers additional effects of the curse. Anathema such as attempting to upload your mind onto the net results in some crazy shit. It has a major impact on the story.
Power armor doesn't thrill me, either as enemies or as allies/player character options. Absolutely not what I would want to play a near future vampire game for. One zebra's opinion.
It's more of a full-body suit of prosthetics. So I think the original modeler was trying to make an Astartes/Starcraft marine power armor, but clearly there's not enough space for limbs, not even in the central abdomen, given that there should be a lot mechanical bits in there (and a power source).
But as a prosthetic I think it's kind of cool, especially since you can lower the head even further down into the chest cavity to further protect it.
But ultimately, in a gameplay sense the hyper-augmented route is for players who want to reject vampirism or even want to challenge the Vampire lineages as a mortal.
There will be options to betray/destroy the vampires and their syndicates.
Okay, so is this a game, or just more vaporware, and is this weeb shit that belongs in weeb jail like the other one? If there is a game, where is it? And if there is not a game, why is this not appropriately tagged as Vaporware?
Yeah ERYFKRAD mentioned that too. I vaguely remember the MEC dudes. At the time I assumed it was two bodyshells, one for out of combat (hanging out at base and jerking the robodick) and one for combat.
It is not really clear tbh. You do see in the introduction cutscene that he moved the MEC arm with his prosthetic arm remotely but what that exactly means is anyone's guess.
It is your fault if you think what's important about the genre is the exact explanation of the technology, and not the general style. Really none of the things you just mentioned are cyberpunk ... soooo ... the distinction is meaningless here.
For the third time though, it's just my opinion, it's fine for this game to push into other genres, and I'm not the mayor of Cyber-Town. But whatever the setting justification, I'm simply less interested in a game that looks more like BATTLETECH than Snow Crash.
Okay, so is this a game, or just more vaporware, and is this weeb shit that belongs in weeb jail like the other one? If there is a game, where is it? And if there is not a game, why is this not appropriately tagged as Vaporware?
For the third time though, it's just my opinion, it's fine for this game to push into other genres, and I'm not the mayor of Cyber-Town. But whatever the setting justification, I'm simply less interested in a game that looks more like BATTLETECH than Snow Crash.
No worries, I'm sure a few things in the game will be different aesthetically, especially since they're assets made by different people.
Augmentations/gear that street gangs have will look different than what government agencies/corps/knightly orders will have.
I am excited about the the ultra-religious Slayer Order/vampire hunters. i'll have to make up some bullshit about why their armor is like it is. Mostly rule of cool.
Haha, I love this guy. The visor is very c-punk imo. The armor is silly as hell but hilarious. Something about "well vampires are 1000s of years old and we've been hunting them all that time so we wear traditional combat gear", who knows. Looking forward to seeing what you come up with. My favorite thing about this guy is that grim expression. There's nothing better than a straight man who looks ridiculous but is adamant about serious business.
Quick mockup of character creation before we add animations. Five seperate sub-pages for tweaking stats, background, factions, lineage, and anatomy (choosing between penis or vagina). This is a sex game after all.
I am excited about the the ultra-religious Slayer Order/vampire hunters. i'll have to make up some bullshit about why their armor is like it is. Mostly rule of cool
Nonono mechs are cool in fact make the slayer leader be kira yamato jesus. Have him confront the player with the ultimatum if mechs are cooler then the hex girl scooby doo vampire sluts they been befriending.
I'm playing through one of your earlier games (from the same world though), Singularity: Tactics Arena and there is already much interesting lore there. Shapers fueling their magick with memories, these discarded memories later becoming sentient entities, different levels of reality, the heroic legends, Sunseeker, falling moons... so I'm definitely looking forward to the lore book. Good job you did on that front.
I've thought about it, but that's really a longterm idea. Currently the biggest draw is probably the lore, as I'm still converting the mechanics from JRPG to cRPG. I don't think anybody really wants a ttrpg with great lore but poor mechanics.
Also I'm basically unknown with a very small following.
I've thought about it, but that's really a longterm idea. Currently the biggest draw is probably the lore, as I'm still converting the mechanics from JRPG to cRPG. I don't think anybody really wants a ttrpg with great lore but poor mechanics.
Also I'm basically unknown with a very small following.
Plenty of popular and classic ttrpgs have poor mechanics and fans got invested purely based on the presentation and lore. The ttrpg industry actually has a huge brand loyalty problem that makes it impossible for new games to compete regardless of how well thought their rules are. So it’s very stagnant and quality standards from the big companies are pretty low.
Yeah, going into ttrpgs is not something you do if you want to make money. Or want people to read your work at all. If you don’t have industry connections, then it’s largely a hobby you do for personal vanity. Altho you might find some success on kickstarter, for reasons that still mystify me.
I wanted to make my own ttrpg once, but I gave up because it’s not a growth sector. So I decided to invest in crpgs because the market for non-fantasy crpgs is untapped and ripe for exploitation. It provides all the benefits of designing a ttrpg campaign, but there’s actually a market for it so you can readily get feedback and turn a profit.
I never understood the market for tabletop games and boardgames adapted from computer games. Adapting tabletop rules and digitizing them makes sense but going the other direction feels like putting toothpaste back into the tube because computer games do so much more under the hood.
I never understood the market for tabletop games and boardgames adapted from computer games. Adapting tabletop rules and digitizing them makes sense but going the other direction feels like putting toothpaste back into the tube because computer games do so much more under the hood.
People want to play with their friends. Of course, there are cRPGs that let you do that, but there's something about the tactile feeling of dice and sitting around a table.
Plus, it's just an excuse to get drunk and talk about random shit. Video games don't offer the same.
Also, the kickstarter $$$ is in boardgames and ttrpg books, not video games. People got burned too many times.
Yeah, I get that and I get the boardgame experience of course. Just seems weird to try to force content from other formats that aren't a great fit. There are a million good RPGs already, I just don't see the need for bad adaptations, don't need the Super Meat Boy or Bayonetta turn-based TTRPGs but somehow everyone seems to want stuff like this. I don't get it. There are actual ground-up TTRPGs to play with good systems.
I never understood the market for tabletop games and boardgames adapted from computer games. Adapting tabletop rules and digitizing them makes sense but going the other direction feels like putting toothpaste back into the tube because computer games do so much more under the hood.
Adapting tabletop rules in my experience is usually inferior or superfluous to just making up rules to fit the computer medium. They’re fundamentally different mediums with wildly different limitations (a crpg is basically a premade adventure path but without the flexibility of a live GM to modify events on the fly), so it makes little sense to adapt existing rules.