https://store.steampowered.com/app/1833570/Vampire_Syndicate_Gangs_of_MoonFall/Steam page when?
"This item is currently unavailable in your region."https://store.steampowered.com/app/1833570/Vampire_Syndicate_Gangs_of_MoonFall/Steam page when?
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Games with sexual content are banned by default for Germany on Steam."This item is currently unavailable in your region."https://store.steampowered.com/app/1833570/Vampire_Syndicate_Gangs_of_MoonFall/Steam page when?
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Did you ban it in Germany or something?
https://store.steampowered.com/app/1833570/Vampire_Syndicate_Gangs_of_MoonFall/Steam page when?
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Caveat to all that is that you might face some issues optimizing your game for performance without some decent programming fundamentals. Try not to allocate / deallocate too many objects every frame.I know a little bit of coding and Unreal is mature enough at this point with visual scripting (blueprints) that it's not like I'll ever need to be writing C++ in Sublime. But yes, I can't use blueprints for everything and I'm already working with some coders to make the battle system, which will be the hardest part.Yeah, trying such projects without programmer/coding background sounds like a disaster, you are a writer / designer / creative lead kind of a guy. Tyranicon are you outsourcing writing code?I wish you luck, dude, but I don’t envy you. I wish there were more creators even a fraction as driven as you are, particularly for underrepresented genre spaces like “magical creatures living in post-industrial periods.” Bloodlines came out 20 years ago this Halloween season, but nobody has yet to create memorable follow ups. We’ve gotten medieval fantasy crpgs by the thousands, but somehow the post-industrial period has been almost completely ignored.
Most of the reason I feel confidant in making a game on Unreal is because I have enough experience to know how a game is put together. This is just a bigger iteration of what I've been doing so far.
I do have it labeled for my AI art parody project, despite it not even using that much AI.Personally, I'm ok with AI generated art, provided it's clearly labeled as such. You should probably put the fact that this has AI created content on your steam page, afaik it's a requirement. And I've seen many angry nerds in the discussions for other games bitching about unlabeled AI content.
The darker Kraftwerk.Freaking love that kind of artstyle:
Kraftwerk after the robot uprising.The darker Kraftwerk.Freaking love that kind of artstyle:
I have a feeling it's an AI.Did you really hire an expensive female narrator for this? Going all out.
Personally I would have just used the female version of microsoft Sam.It's his wife/girlfriend (cyborg AI).
It's a completely homemade system so it's hard to describe. In more mainstream places I describe combat as "XCOM + BG3" but that's entirely because of their brand recognition and not because it's an accurate descriptor.Is it XCOM style 2AP, or more like Underrail?
Screenshot is giving me Phantom Doctrine vibes. To be clear, I liked Phantom Doctrine. And the AP system instead of 2-point system is obviouslyIt's a completely homemade system so it's hard to describe. In more mainstream places I describe combat as "XCOM + BG3" but that's entirely because of their brand recognition and not because it's an accurate descriptor.Is it XCOM style 2AP, or more like Underrail?
To my knowledge I can't recall of another system similar enough to mine for me to namedrop, but it'll be very familiar to turn-based enthusiasts.
AP as a resource can be increased.