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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Just my two whispers:
1. If they have Malkavians as a starting clan, how much work would they have to put in? Rewriting dialogue, NPCs reactions, whispers, maybe add some hallucinations here and there.
2. If they have Nosferatu as a starting clan however, they would simply have to enforce a certain playstyles: hiding, traveling through the sewers, not making contact with NPCS as that would be a masquerade violation etc.
It seems to me that, Nos would be much easier to implement than Malks, the amount of work would be normal or minimal compared with the other clans. So I think that Nos may be one of the clans and Malks would be DLC. As long as we get both though that's all that matters.
I agree with your conclusions but not how you got there. Seems like Nosferatu gameplay would be much harder to spackle on later. If Nosferatu are going to be at all viable ever, getting around via the sewers for example has to be implemented on release day. Being able to do the main quest without showing your face in public has to be implemented on release day. You can't throw it in later as a DLC without a full blown expansion. With Malk stuff you can throw it in later as kooky extra dialogue, a special encounter here and there perhaps, unlikely though that there will be gameplay fundamentally different from mainline vamps.
 
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Child of Malkav

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Just my two whispers:
1. If they have Malkavians as a starting clan, how much work would they have to put in? Rewriting dialogue, NPCs reactions, whispers, maybe add some hallucinations here and there.
2. If they have Nosferatu as a starting clan however, they would simply have to enforce a certain playstyles: hiding, traveling through the sewers, not making contact with NPCS as that would be a masquerade violation etc.
It seems to me that, Nos would be much easier to implement than Malks, the amount of work would be normal or minimal compared with the other clans. So I think that Nos may be one of the clans and Malks would be DLC. As long as we get both though that's all that matters.
I agree with your conclusions but not how you got there. Seems like Nosferatu gameplay would be much harder to spackle on later. If Nosferatu are going to be at all viable ever, getting around via the sewers for example has to be implemented on release day. Being able to do the main quest without showing your face in public has to be implemented on release day. You can't throw it in later as a DLC without a full blown expansion. With Malk stuff you can throw it in later as kooky extra dialogue, a special encounter here and there perhaps, unlikely though that there will be gameplay fundamentally different from mainline vamps.
They want to make it immersive sim like, which means that level design and the verticality they spoke about will allow us to complete the game and probably, most quests, in multiple ways. I still think there's going to be sewers available at launch. They know the Nos playstyle.
Anyway all this is just speculation. Hell, they may not introduce any of them. That'd be something.
How many clans are left to reveal? One, two? Haven't checked their website yet.
 

Vaarna_Aarne

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Technically two as far as I understand, but it might as well be one since Ventrue is 100% likely to be there.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another reason to believe the sixth clan is Nosferatu - the appearance of a Nosferatu in the announcement trailer (the hooded dude being chased)
 

ArchAngel

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Technically two as far as I understand, but it might as well be one since Ventrue is 100% likely to be there.
Which is stupid. Malkavians are the one standout clan from Bloodlines that is mentioned over and over by players for years. Making Bloodlines 2 without Malkavians is stupid. Better to cut out Ventrue and give us Malkavians and Nosferatu.
 

Prime Junta

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They could make Ventrue the antagonists. Would fit the woke anti-corporate agenda.

Doubt they'll have the gonads though.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The postings will continue until morale improves:

https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-preview/

"The one thing we can say, we will have a good amount of clans in the main game that are really interesting, but we'll support it with more clans after launch," said Christian Schlütter, lead producer at Paradox. "And one thing that you need to write down is that every clan that we release later on will be free. We will never charge you for any clan." I wrote that down.
 

Vaarna_Aarne

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The postings will continue until morale improves:

https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-preview/

"The one thing we can say, we will have a good amount of clans in the main game that are really interesting, but we'll support it with more clans after launch," said Christian Schlütter, lead producer at Paradox. "And one thing that you need to write down is that every clan that we release later on will be free. We will never charge you for any clan." I wrote that down.
I'ma give them a freebie for how to stick to this little PR thing of theirs:

"Buy DLC quest, unlock free Clan from completing the quest!"
 

vota DC

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Technically two as far as I understand, but it might as well be one since Ventrue is 100% likely to be there.
Which is stupid. Malkavians are the one standout clan from Bloodlines that is mentioned over and over by players for years. Making Bloodlines 2 without Malkavians is stupid. Better to cut out Ventrue and give us Malkavians and Nosferatu.
In bloodlines unique in term of special powers are gangrel, tremere and malkavian.
The other aren't (bruja and toreador share some special power, ventrue dominate is for tremere too, one power of nosferatu is for gangrel, another for malkavian and another is bruja) but nosferatu has unique interactions.
So most unique clans are tremere (also blood boil Hokuto shinken), malkavian, gangrel, nosferatu and then toreador, in this case the shared special powers would be minimal : tremere, gangrel and toreador 2 unique and the other 1.
 

glass blackbird

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I don't know why this has to be a lie, Paradox has always been pretty open about how much money they want (all of it, usually).

I wouldn't be surprised if they sold quests or something but if they say the clans will be free, then they'll be free. Though as a result I bet the effect of clan on the story will be minimal--they'll probably slot into one of the existing ones or maybe it's just all skill checks, making things simpler
 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
Free clan DLC probably means they'll involve no reactivity whatsoever, which will make for pretty diluted additions overall. Either that, or their planned clan DLC is basically unfinished content they'll fix up after release. Any other scenario raises questions as to how they'll manage to fund all the voice acting for the price of free.
 

Vincente

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Free clan DLC probably means they'll involve no reactivity whatsoever, which will make for pretty diluted additions overall. Either that, or their planned clan DLC is basically unfinished content they'll fix up after release. Any other scenario raises questions as to how they'll manage to fund all the voice acting for the price of free.

They can record NPC reactions to your clan pre-release during the voice sessions and use them, and PC won't have voiceover, said Brian Mitsoda in one interview.
 

Dodo1610

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Free clan DLC probably means they'll involve no reactivity whatsoever, which will make for pretty diluted additions overall. Either that, or their planned clan DLC is basically unfinished content they'll fix up after release. Any other scenario raises questions as to how they'll manage to fund all the voice acting for the price of free.

They can record NPC reactions to your clan pre-release during the voice sessions and use them, and PC won't have voiceover, said Brian Mitsoda in one interview.


Yeah
 

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