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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Latelistener

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May 25, 2016
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Considering Mitsoda basically prints money for Rik and his wife, I seriously doubt Rik would dare to shit on Mitsoda in any place where it could be spread.
In the recent years they did VO for id Software (Doom, Doom: Eternal) and Zenimax Online (Elder Scrolls Online and expansions) among others. I'm sure they'll be fine even without Mitsoda.

It's still not good business to shit on your client. As far as Rik is concerned, Mitsoda was his boss, not Hardsuit.
I don't think it's he who sad that though. Most likely it's someone from Obsidian back from Alpha Protocol era.
 

Can't handle the bacon

Guest
It occurs to me that this project was a scam from the very beginning. You can't really make a sequel to VTM:B, it is a completely self-contained story that leaves no room for a direct continuation. Whatever this game was/is/would end up being, it's as much of a sequel to VTM:B, as VTM:B was to VTM:R. Meaning, not at all, since it's just another game set in the same universe. There is no reason to bring Bloodlines into the equation, beyond pathetic attempts at exploiting nostalgia and brand recognition.

Just make a new Vampire the Masquerade game with its own identity. You know, like Troika did right before it went bankrupt...
 

Wesp5

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This is pretty much what I wrote to their community manager at the time when I learned about the project. But they probably thought that having Mitsoda and Schaffer working on it justified the name...
 

0wca

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It occurs to me that this project was a scam from the very beginning. You can't really make a sequel to VTM:B, it is a completely self-contained story that leaves no room for a direct continuation. Whatever this game was/is/would end up being, it's as much of a sequel to VTM:B, as VTM:B was to VTM:R. Meaning, not at all, since it's just another game set in the same universe. There is no reason to bring Bloodlines into the equation, beyond pathetic attempts at exploiting nostalgia and brand recognition.

Just make a new Vampire the Masquerade game with its own identity. You know, like Troika did right before it went bankrupt...

The reason it's called Bloodlines is because that's a feature of the TTRPG it's based on. So putting a 2 at the end means a new game within that same universe.

That being said, the marketing for the game was definitely shilling for nostalgiafags.

They could have made an awesome game in this universe if fucking VtM 5e didn't come out in the meantime and fucked up the VtM universe for good. And also if Brian Mitsoda grew some balls and actually worked with some veterans from the first game.
 

Bad Sector

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if fucking VtM 5e didn't come out in the meantime and fucked up the VtM universe for good.

Wasn't VtmB already based on older lore when it came out anyway? I never read anything about VtM outside the games (VtmR and VtmB, not the newer games that i also haven't played) but i remember reading something like that. They could have just ignored 5e.

Also while the main story itself is self-contained, there are a few unfinished threads that could be used - like Maximilian Strauss' plans or whatever that is heavily hinted in the first game but never actually seem to happen. After VtmB there is a power vacuum in Camarilla's side that he would try to take advantage of, in a still unstable playfield - it isn't like Camarilla vampires would just pack and leave.

Of course that was written ~17 years ago and it is likely there are books or whatever describing what happened after the game that would make any sequel that tried to use those threads hard. But as i wrote i don't know about that, i just judge from the game itself and i do think there are things that could be expanded just based on it.
 
Vatnik Wumao
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if fucking VtM 5e didn't come out in the meantime and fucked up the VtM universe for good.

Wasn't VtmB already based on older lore when it came out anyway? I never read anything about VtM outside the games (VtmR and VtmB, not the newer games that i also haven't played) but i remember reading something like that. They could have just ignored 5e.

Also while the main story itself is self-contained, there are a few unfinished threads that could be used - like Maximilian Strauss' plans or whatever that is heavily hinted in the first game but never actually seem to happen. After VtmB there is a power vacuum in Camarilla's side that he would try to take advantage of, in a still unstable playfield - it isn't like Camarilla vampires would just pack and leave.

Of course that was written ~17 years ago and it is likely there are books or whatever describing what happened after the game that would make any sequel that tried to use those threads hard. But as i wrote i don't know about that, i just judge from the game itself and i do think there are things that could be expanded just based on it.

Bloodlines is based on the old Masquerade edition of the game, which was superseded by a new ruleset (I think its called Requiem or something similar). However the new ruleset completely sucked and White Wolf reversed many of the changes, reverting to a simplified version of the Masquerade game.
 

0wca

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Of course that was written ~17 years ago and it is likely there are books or whatever describing what happened after the game that would make any sequel that tried to use those threads hard. But as i wrote i don't know about that, i just judge from the game itself and i do think there are things that could be expanded just based on it.

Nah, I think the original plot should have been left alone as it ends on a great note and ties up most loose ends.

They should have just made a new story within a different location within the same universe and it would have been fine. They actually tried to do that though, but gloriously fucked it up due to horrible writers who were only hoping for nostalgiafags to pick up the game.


Bloodlines is based on the old Masquerade edition of the game, which was superseded by a new ruleset (I think its called Requiem or something similar). However the new ruleset completely sucked and White Wolf reversed many of the changes, reverting to a simplified version of the Masquerade game.

True, but I was mainly talking about the lore of the past editions. Most of it didn't change that much from one edition to the other in the older ones. Then 5E comes along and takes the existing lore behind the chemical shed and blows its brains out.

And yeah, they were definitely shilling for 5E to be the base lore and ruleset for this game due to its insane wokeness, oversimplified rules and the removal of any "controversial" disciplines such as Dementation.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think they fucked it up mostly because from top to bottom, Hardsuit Labs were a bunch of clowns who had no idea how to make an RPG. Nobody here can know for sure how the writing really would have turned out.
 

d1r

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I think they fucked it up mostly because from top to bottom, Hardsuit Labs were a bunch of clowns who had no idea how to make an RPG. Nobody here can know for sure how the writing really would have turned out.

I agree. Even the shooting segments in the videos we have been shown so far about Bloodlines 2 looked horrible. And these videos came from a studio which specialized in FPS's (Blacklight Retribution, SpecOps, ...)!
 

Nortar

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I think they fucked it up mostly because from top to bottom, Hardsuit Labs were a bunch of clowns who had no idea how to make an RPG. Nobody here can know for sure how the writing really would have turned out.

This reminds me of a short parody of a CYO game. There's even a big chance that I found it via the Codex.

The protagonist is a writer working on a sequel to a major game series.
And he is terrible at his job.
He's neither played previous games, nor very interested in the one he is writing for.
Anyways, the game is in development hell, there are all kinds of issues with production.
And when it eventually flops, it's not really clear who is to blame.

And the next part when that said writer (now famous for that major game, despite it being shit)
is working on a small indie game, that has basically nothing in it, but the story. And guess how it turns out.

Does anyone know what this CYO/parody was?
I would like to read it again.
 

Roguey

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If all the writing and voice work has been scrapped, that means it doesn't pass muster by Paradox's standard.

Maybe, but it's also possible the new studio didn't want to make a game around someone else's story since everything else was unsalvageable.
 
Joined
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Messages
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Bloodlines is based on the old Masquerade edition of the game, which was superseded by a new ruleset (I think its called Requiem or something similar). However the new ruleset completely sucked and White Wolf reversed many of the changes, reverting to a simplified version of the Masquerade game.

They tried with Requiem to rebrand & reboot the thing, but it just didn't take, so they reverted to The Masquerade. Most of the old lore / meta-plot is still valid and The Masquerade is still going strong. Right now the big division is between 20th Anniversary Edition (V20) released in 2011 and Fifth Edition (V5) released in 2018.

V20 is the culmination of everything since the first edition to this day, all the rules updates, additions and the meta-plot with some revisions here and there, a few meta-plot updates and vast revisions or retcons to the Week of Nightmares and the Gehenna End-of-The-Fucking-Worlds stories. Besides the meta-plot, there isn't much left to add to the systems after 20 years of content.

Going forward, all the new meta-plot content are for V5 and unless otherwise stated in new content, old meta-plot is still valid. V5 scales the game back to young vampires and, in my opinion, has done away with most of the bloat in favour of elegant simplicity but not without some serious blunders. You can still use all the new V5 meta-plot for V20 or previous editions (and vice versa) and even mix and match the rules as the V5 core book encourages bending or Homebrewing the rules as you see fit, which I like very much.

Wasn't VtmB already based on older lore when it came out anyway? I never read anything about VtM outside the games (VtmR and VtmB, not the newer games that i also haven't played) but i remember reading something like that. They could have just ignored 5e.

Also while the main story itself is self-contained, there are a few unfinished threads that could be used - like Maximilian Strauss' plans or whatever that is heavily hinted in the first game but never actually seem to happen. After VtmB there is a power vacuum in Camarilla's side that he would try to take advantage of, in a still unstable playfield - it isn't like Camarilla vampires would just pack and leave.

Of course that was written ~17 years ago and it is likely there are books or whatever describing what happened after the game that would make any sequel that tried to use those threads hard. But as i wrote i don't know about that, i just judge from the game itself and i do think there are things that could be expanded just based on it.

Oh there is a lot of room for different stories, even on a parallel thread in the timeline of Bloodlines as well today. The very nice thing about Bloodlines is that it isn't a Save The World story and plays to some of the strength of the setting: personal & political horror where everyone is a pawn being led around with threats and promises of Very Big Things Happening or About To Happen.

Geek & Sundry's LA By Night series is centered around a small coterie of vampires and shows just how much room there is for a lot of stories when they aren't about Saving The World. I highly recommend it and it is now also canon. Several characters from Bloodlines make guest appearances as well.

https://www.youtube.com/watch?v=jFyQtOghqwA&list=PL7atuZxmT957CplbNHCN5JAGp9SoZhyUH
 
Last edited:

TheSoul

Scholar
Joined
Jun 15, 2018
Messages
158
Bloodlines 2 just screams doomed the more you hear about it
  • pre-orders were available before a release date even got announced
  • No name studio
  • Every mention of BL1 was just to shit on how problematic it was
  • Only person who was still talented was Rik
  • Combat looked as good as Bloodlines
  • Firing people Paradox advertised and the only reason I believed it had 1% of succeeding

The only good thing that can come out of this is cancelling it and thinking twice about making shitty cashgrabs. I'd rather see a twilight rpg than this hollow husk.
 

cruelio

Augur
Joined
Nov 9, 2014
Messages
370
It occurs to me that this project was a scam from the very beginning. You can't really make a sequel to VTM:B, it is a completely self-contained story that leaves no room for a direct continuation. Whatever this game was/is/would end up being, it's as much of a sequel to VTM:B, as VTM:B was to VTM:R. Meaning, not at all, since it's just another game set in the same universe. There is no reason to bring Bloodlines into the equation, beyond pathetic attempts at exploiting nostalgia and brand recognition.

Just make a new Vampire the Masquerade game with its own identity. You know, like Troika did right before it went bankrupt...
It took me five seconds to think of a sequel. The sarcophagus blew up and killed everyone in the tower. SoCal is now in chaos because the leaders of a bunch of factions got iced and now all the surviving vampires are vying for control or otherwise dealing with the fallout. In the background people are more convinced than ever the end of the world is coming and the Second Inquisition is coming back to town to find out why all their buddies got iced. You're a neonate in this high stakes high risk environment. Go do shit.
 

Can't handle the bacon

Guest
It took me five seconds to think of a sequel.
Which is why it's a pile of shit. I didn't say "it's impossible to contrive a sequel even if it's completely retarded", because it's always possible to contrive something completely retarded. Good taste and competence are implicit in such matters.

The sarcophagus blew up and killed everyone in the tower. SoCal is now in chaos because the leaders of a bunch of factions got iced and now all the surviving vampires are vying for control or otherwise dealing with the fallout. In the background people are more convinced than ever the end of the world is coming and the Second Inquisition is coming back to town to find out why all their buddies got iced. You're a neonate in this high stakes high risk environment. Go do shit.
What a pile of shit. What do you mean "the explosion killed EVERYONE in the tower"? Who is everyone, besides LaCroix? All the faction leaders? Rodriguez, Strauss, Ming Xiao, and the main character were all in the tower at the same time? Because no they weren't, these endings are all mutually exclusive. And the sacrophagus isn't even opened in two of them, meaning if Strauss or Ming Xiao arrive at the tower, the tower doesn't explode. See what happens when you try to make a sequel to a self-contained story with multiple endings no less? You either have to pick one "canonical" ending and thus nix the others, or conflate them all into a stupid mess a la Deus Ex: Invisible War. Do you really want another Invisible War?
 

cruelio

Augur
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Nov 9, 2014
Messages
370
It took me five seconds to think of a sequel.
Which is why it's a pile of shit. I didn't say "it's impossible to contrive a sequel even if it's completely retarded", because it's always possible to contrive something completely retarded. Good taste and competence are implicit in such matters.

The sarcophagus blew up and killed everyone in the tower. SoCal is now in chaos because the leaders of a bunch of factions got iced and now all the surviving vampires are vying for control or otherwise dealing with the fallout. In the background people are more convinced than ever the end of the world is coming and the Second Inquisition is coming back to town to find out why all their buddies got iced. You're a neonate in this high stakes high risk environment. Go do shit.
What a pile of shit. What do you mean "the explosion killed EVERYONE in the tower"? Who is everyone, besides LaCroix? All the faction leaders? Rodriguez, Strauss, Ming Xiao, and the main character were all in the tower at the same time? Because no they weren't, these endings are all mutually exclusive. And the sacrophagus isn't even opened in two of them, meaning if Strauss or Ming Xiao arrive at the tower, the tower doesn't explode. See what happens when you try to make a sequel to a self-contained story with multiple endings no less? You either have to pick one "canonical" ending and thus nix the others, or conflate them all into a stupid mess a la Deus Ex: Invisible War. Do you really want another Invisible War?
Unfortunately there’s no way to think of a sequel to a computer game that picked a canon ending and moved on. It’s impossible. Can’t be done.
 
Vatnik Wumao
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Bloodlines 2 just screams doomed the more you hear about it
  • pre-orders were available before a release date even got announced
  • No name studio
  • Every mention of BL1 was just to shit on how problematic it was
  • Only person who was still talented was Rik
  • Combat looked as good as Bloodlines
  • Firing people Paradox advertised and the only reason I believed it had 1% of succeeding

The only good thing that can come out of this is cancelling it and thinking twice about making shitty cashgrabs. I'd rather see a twilight rpg than this hollow husk.

Combat in Bloodlines 2 is actually worse because there's no permanent inventory. All your weapons are use and discard.
 
Vatnik Wumao
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Instant gratification without planning for long term. Suits the current generation.

More like the dev didn't want to set up the in game economy, since a permanent inventory means players shopping for weapons and anmo. And that also means balancing the game around when those weapons can be accessed.
 

Bad Sector

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Rodriguez, Strauss, Ming Xiao, and the main character were all in the tower at the same time?

I do not think there is any ending where Rodriguez or Strauss dies. Ming Xiao could be vaguely removed from the scene with something (from the perspective of the vampires) like "she disappeared, we don't know why, probably got killed" (but leave it vague if it was done by the player of VtMB1 or some other vampire or internal politics or whatever) and leave it at that. It isn't like the game has to give a postmortem for every character they might replace in a 18 year late sequel :-P.

I think having Rodriguez and Strauss around for the Anarch vs Camarilla setup would have worked (again ignoring any lore that might have been written after the game... because i haven't read anything outside the game :-P). cruelio's idea might not work as-is but it can be worked on and IMO the whole power vacuum followup is the most logical one for a sequel that is set in the same places as the first game.
 

Can't handle the bacon

Guest
I do not think there is any ending where Rodriguez or Strauss dies.
True, but the endings are mutually-exclusive, you'd have to pick one "correct" ending and declare all others "wrong" to make the sequel work, and I think any normal person fucking hates these kinds of things. A "fusion" scenario also doesn't work because you'd have to pull a Daggerfall/Morrowind-style "multiple realities all taking place at the same time coz magic" kind of thing to reconcile the irreconcilable, and that's not really a thing in the VTM universe or at least doesn't make sense in this situation (maybe if the sacrophagus really did hold the body of some antediluvian, but it doesn't).

Finally, there is the "we'll just never reveal exactly what happened, and refer to it as The Incident" approach. However, it would be pretty silly to make a direct sequel to Bloodlines without ever revealing what exactly happened at the tower, whether or not it blew up, how LaCroix was deposed, who if anyone replaced him as prince, how and why, what happened to Ming Xiao, and where the PC fucked off to.

IMO the whole power vacuum followup is the most logical one for a sequel.
If Strauss takes over from LaCroix, not only would there be no power vacuum - there would be a power consolidation, because he is way more intelligent and competent than the French boy, not to mention has the backing of the entire Tremere pyramid behind him. LaCroix is a moron, he's only the prince because the job is too risky for any sensible Camarilla elder. With Rodriguez and the anarchs still in play, perhaps the situation would get more tense, but nothing terribly apocalyptic would happen because of this alone.

Ming Xiao could be vaguely removed from the scene with something (from the perspective of the vampires) like "she disappeared, we don't know why, probably got killed" (but leave it vague if it was done by the player of VtMB1 or some other vampire or internal politics or whatever) and leave it at that.
Yeah, that's the kind of dodgy crap that makes for bad sequels.
 

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