Heroic Liberator
Arcane
True Brujah > modern Brujah.
Meh, never cared for them much. Then again, never cared for actual Brujah much either.True Brujah > modern Brujah.
Never gonna make it with that attitude, brah. Gotta embrace the philosopher king clan.Meh, never cared for them much. Then again, never cared for actual Brujah much either.True Brujah > modern Brujah.
Naaah. Gotta flesh-shape the philosopher king clan.Never gonna make it with that attitude, brah. Gotta embrace the philosopher king clan.Meh, never cared for them much. Then again, never cared for actual Brujah much either.True Brujah > modern Brujah.
Lmao this nigga can't get a haircut without consulting his nearest fleshcrafter.Naaah. Gotta flesh-shape the philosopher king clan.Never gonna make it with that attitude, brah. Gotta embrace the philosopher king clan.Meh, never cared for them much. Then again, never cared for actual Brujah much either.True Brujah > modern Brujah.
That is true for every CainiteLmao this nigga can't get a haircut without consulting his nearest fleshcrafter.Naaah. Gotta flesh-shape the philosopher king clan.Never gonna make it with that attitude, brah. Gotta embrace the philosopher king clan.Meh, never cared for them much. Then again, never cared for actual Brujah much either.True Brujah > modern Brujah.
People that inspire Arone?
Anthony Burch
Source, or didn't happen. This isn't in 1e or Revised edition clanbook.I did, it was a fun game. Christof falling into torpor and waking up in Modern Nights was a nice touch, too.You should play Vampire The Masquerade: Redemption. It is set during the Dark Ages.
But I digress, here's a skinhead Brujah, directly taken from clanbooks. Pardon the scan quality.
I'm pretty sure it's in 1st Edition, can't find a complete scan of the book though, sadly. If it's good enough for you, 1st edition wiki page shows the Skinhead character between Streetwalker and Rogue Cop / Vigilante.This isn't in 1e or Revised edition clanbook.
You shouldn't. This shit has been the main talk of this thread for hundreds of pages by now, because of the lack of any real news, and spawned a bunch of debates on the state of the White Wolf, Paradox and World of Darkness (lore/writing/books/rpg).Thought I should remind you of what you can expect to find in Vampire V5(and by extension Vampire: Bloodlines 2,if it will even be released).
You shouldn't. This shit has been the main talk of this thread for hundreds of pages by now, because of the lack of any real news, and spawned a bunch of debates on the state of the White Wolf, Paradox and World of Darkness (lore/writing/books/rpg).Thought I should remind you of what you can expect to find in Vampire V5(and by extension Vampire: Bloodlines 2,if it will even be released).
I concede, you are probably right. I'm now noticing that the scan I have is missing a bunch of pages between.I'm pretty sure it's in 1st Edition, can't find a complete scan of the book though, sadly. If it's good enough for you, 1st edition wiki page shows the Skinhead character between Streetwalker and Rogue Cop / Vigilante.This isn't in 1e or Revised edition clanbook.
I got a Steam Deck recently and Vampire: The Masquerade - Redemption has a verified rating, which is pretty weird.
That is fairly well known and confirmed by Avellone himselfI can say Chris Avellone was out of there and his writing was gone long before he ran into his current problems. It wasn't implied to me there was bad blood.
To explain my contract: I worked on Bloodlines 2 for almost 2 and a half years, from 2016 to mid-2018, then my contract came to an end. They didn’t use anything I wrote during that time, which was a number of major characters and side missions, check my LinkedIn. This made me sad, but it’s not my choice. The whole experience was like the last five minutes of Barton Fink (not the beach scene, the scene before it, know-it-all), but stretched out over 2 and a half years. Even if I had known all that work was useless, I’d have written anyway, even though its part of your life you don’t get back, so you can’t really dwell on it too much. I’ve been on projects where a LOT more got thrown away… as Bloodlines 2 proved for almost everyone on it in the end, apparently.
Lots of issues in gameplay and balance that just couldn't get resolved quickly enough. There's a lot to this one, but simply put the disciplines weren't totally balanced when you are trying to stay primarily a melee game. The thin blood disciplines kept getting shifted and rebalanced and the perks from resonances had to keep being changed to prevent a few of the clans from being too weak in some of the mid to later game fights.
Cricket McBangle mentioned that Hardsuit had sent them everything in randomly numbered zip files, I would hope that that was done for researching purposes and keeping whatever art they can use, and not trying to actually salvage the code for reasons outlined here.-Apparently the new developer is in fact working on the old build and not creating a new game entirely. They were given everything that was worked on, though I envy no one who tries to pick up the pieces of years of another's coding.
You were patching a game that was considered good enough to release and it's accurate to say that you also sometimes break things in the process.This doesn't really make sense. Unless HSL build Bloodlines 2 completely differently to Troika, I don't see how a new team should have big issues analysing and reusing the assets! Do you think I knew anything about the game before I started patching? Most of the Bloodlines 1 assets are compressed in VPK archives and I could hardly make out any kind of order either. Also throwing all writing and characters away would mean to loose all the voice-acting which is expensive too...