Eleventh Hour Games, Narrative Designer
(January 2022 – Present)
I’ve been focused on main story overhaul efforts, fleshing out plot beats and characters for the upcoming Action Role-Playing game, Last Epoch. As the game’s been in early access for a few years now, there’s an existing story that fans have grown accustomed to—I’ve led keeping its original vision in mind while also uplifting it to an AA quality. This involves leading Narrative meetings, script meetings, and assisting in Design and Level Design meetings to keep the story cohesive with the rest of the game.
For campaign overhaul, I’ve worked closely with other creative departments to hash out story details, lore, characters, and the game’s setting. To prep the story for launch in 1.0. I’m in charge of writing new dialogue and overseeing pre-production story for future content during this time—helping implement changes through our internal Unity tools and wikis.
I’ve also become a primary point of contact for our voiceover and cutscene animation partners, overseeing both efforts. I work closely with our external animation team, writing scripts and providing information needed for their crew. With voice acting, I’ve collaborated with our external partners to find actors. This involves sending out casting calls, sifting through auditions, and working with actors during recording sessions.
Aspyr Media, Game Writer
(Contracted April 2021 – November 2021)
As a contracted writer, I wrote dialogue and collaborated with designers to structure quests for the upcoming Star Wars: Knights of the Old Republic Remake.
Hardsuit Labs, Narrative Designer
(August 2019 – March 2021)
I wrote for Vampire: The Masquerade – Bloodlines 2, focusing on developing characters, quests, and structuring reactive dialogue in a writer’s room style. I attended voiceover sessions, providing direction for my characters. I also represented narrative in a “Player Agency” strike team, mapping out different player approaches for completing quests with other departments.
During my time at Hardsuit Labs, I also worked on pre-production for unannounced titles — helping conceptualize their IPs and develop their story bible.