Depends on whether you count Disco Elysium.So is "Annoying ass NPC living in your head to provide monologues" going to be the new cool thing for next half a decade?
can't. there's nothing 'not playable' about the furiesDepends on whether you count Disco Elysium.So is "Annoying ass NPC living in your head to provide monologues" going to be the new cool thing for next half a decade?
Their version didn't look great but at least it looked like it was trying to be a sequel.Why?I miss Hardsuit.
Whatever happened between Hardsuit and Paradox is my most anticipated gaming drama.Their version didn't look great but at least it looked like it was trying to be a sequel.Why?I miss Hardsuit.
The vampires are cursed to remain exactly like in the moment of death. With a few exceptions: The Nosferatu become ugly as part of their transformation (the balding is often, but not universal); the Gangrel develop bestial traits as they frenzy; the Tzimisce can reshape their own flesh and bones, as well as those of others - living and dead alike - at will.I assumed that since vampires are supposed to be dead, once it's gone it doesn't grow back, which would explain why nosferatu are all bald. Figured the other clans have some kind of dweomer to appear however they want to hypnotize victims.You can, for like 12 hours. Then it just grows back up. Satanic black magic, sick shit.Vampires can't cut their hair?
How so?at least it looked like it was trying to be a sequel.
Just look at the dialogue system, the HSL version clearly was a copy of Bloodlines, the TCR room one is a copy of Swansong.How so?at least it looked like it was trying to be a sequel.
I do wonder if "voiced protagonist" was one of these directives that stayed with the new version.I vaguely recall reading someone claim that Hardsuit pitched and made a game that played like a sequel to Bloodlines 2 more or less, but somewhere in the middle of development Paradox decided that it needed to be "modernized." Hardsuit/Cluney/Mitsoda just ignored that directive and kept making the game they pitched, leading to Paradox's anger when they got milestone builds that were no longer what they wanted.
nd I don't know how or why but working with Mitsoda was apparently unpleasant. Hopefully one day we'll find out.
Yep yep yep. Also the fact that he rejected everything Chris Avellone submitted until Paradox wondered why they were even paying this guy to stick around.Chair-kicking moment is additional evidence that my ancient source who told me that Mitsoda was an egotistical primadonna who was difficult to work with was on the level.![]()
Also cringe, some of the devs on the official Bloodlines 2 discord would ERP just out in the open chat before they got the order to stay off the Discord forever.
RELEASE THE HARDSUIT CUT
Sources?Hardsuit Labs had a weekly "How can we make this more like a Bloodlines" game which also at one point became "oh and also by the way so and so left but we got this new person." Not saying that what Hardsuit was making was going to be great or even good but an earnest attempt was made unlike what TCR has been ordered to build.
By the end, HSL had a build that I heard described as "absolutely volatile" but the whole game was playable from beginning to end. Not sure if it was salvageable but not being able to keep people certainly didn't help. And I don't know how or why but working with Mitsoda was apparently unpleasant. Hopefully one day we'll find out.
Also cringe, some of the devs on the official Bloodlines 2 discord would ERP just out in the open chat before they got the order to stay off the Discord forever.
On Paradox's part, the deal was set up so that they would give HSL most of the money after the game shipped hence they were getting budget problems in retaining people. I'm not sure who exactly is here to take most of the blame but for scope changes, I have heard that HSL leads would run to Paradox and promise all these big things without consulting the rest of the team which resulted in a crunch period that led to weekly meetings of "oh by the way, so-and-so left" and "sorry we can't pay you all that you're promised" and also pulling people off the team to do contract port support work on other games (which paid off, they're at Keywords and working on Fortnite) to keep the lights on and the game alive.
Yup, real praiseworthy behaviorTo paradox’s credit they do continually service their games and are known for adding some big dlcs
I always wanted to see the game with the original developer lineup, before it all fell apart. I couldn't find any old posts where I trashed Hardsuit.Everyone was shitting on HSL and now you're crying after them? Make up your minds.
Personally I still want to see what happens with this project. For the most part, it looks like they're trying to make more or less the game I want to see: a first-person RPG with dorky goth writing, tons of factions, and choice & consequence; with cool music and one or two sexy babes thrown in. While Mitsoda is older and perhaps mellower now, I still like him and I want to see what he comes up with. Now that he's no longer married we might even see some of his edge come back - maybe. Cara Ellison doesn't hit the perfect tone, but as a woman who's not shy about sexuality, I hope there might be some edginess on that score as well. Courtenay Taylor making a return is good news. Music so far seems not bad, the look of the graphics so far is not bad. The promise of multiple solutions to all missions is always welcome. Taken all together, and for the moment disregarding some of the stuff I'm not hyped about, I think that yes, this adds up to a game worth at least trying.