Rich people in Lebanon wanna sheep. Rich people in UK wanna IPhone. Frankly screen like that wouldn't work that well. Normally in games like Victoria, pops when they have money buys, or steals, that goat. And they are happy Lebanon primitive people.I have to click 5 times to get to pop need, and still cant find data for pop needs for whole group.
Paradox should really add in some kind of a screen that'd list all the needs a pop has per wealth level, right now it's a mess where you have to tediously click through tooltips to gradually learn what your pops want. The easiest way to manage pop needs right now is to check the living standard of the strata you're interested in, find a pop that has roughly the same wealth level as the average listed, and check his needs. Fulfill those and you'll see the whole strata moving up in living standards.
Slim, tbh. This is a sequel to a genre darling, and pdx has definitely been promoting this as a flagship title. Imperator was always an experiment, looking to see if there was space for another product line for them.What are the chances this is abandoned like the DOA Imperator?
Where can i see demands of other markets? How the fuck i can plan production when i dont know what france, prussia or russia needs or can export?
There was though! Imperator could have been so good! Johan ruined it...Slim, tbh. This is a sequel to a genre darling, and pdx has definitely been promoting this as a flagship title. Imperator was always an experiment, looking to see if there was space for another product line for them.What are the chances this is abandoned like the DOA Imperator?
I don't think they did honestly. Most of the works clearly gone into the icons, the motifs for all we know could be assets they've bought, there are a lot of victorian motifs out there for sale dirt cheap. To be fair I don't blame them if they did, the assets out there look amazing and better than most game artists can pull off in a short period of time so why not.They poured so much into graphical design
The UI is pretty fucking bad, tbh. Everything is big as fuck so I need to scroll constantly, vital info is hidden behind several clicks, or even in fucking tooltips, and it all looks like it's meant for tablets. I also don't get Paradox's obsession with hideous 3D models. What's wrong with stylized 2D portraits like in CK2?
The UI is pretty fucking bad, tbh. Everything is big as fuck so I need to scroll constantly, vital info is hidden behind several clicks, or even in fucking tooltips, and it all looks like it's meant for tablets. I also don't get Paradox's obsession with hideous 3D models. What's wrong with stylized 2D portraits like in CK2?
Huh. Apparently I can't embed just the slc in question.
Anyway, clothing packs.
Theres no production tab with summary, only building tab. You cant see a summary of how much of each goods you are producing. Theres only production profitability seen at a glance.Nobody gives a shit about all the Reddit shitposting about Steam reviews or the loading screen or whatever. Does the factory / policy stuff work any better (or work at all) re. V2?
Still a "top seller" on Steam.66% Postive Mixed. Fucking love it. Good job Paradox.
You can, actually. Check the market screen sell orders. That's how much of a good you're producing. Hover over it for a breakdownTheres no production tab with summary, only building tab. You cant see a summary of how much of each goods you are producing. Theres only production profitability seen at a glance.Nobody gives a shit about all the Reddit shitposting about Steam reviews or the loading screen or whatever. Does the factory / policy stuff work any better (or work at all) re. V2?
Meager. Imperators was Sengoku for Crusader Kings 3. V3 is a massive frame for DLC milking and they will tryto milk it to death with new DLC "overhauls" and other shit.What are the chances this is abandoned like the DOA Imperator?
Intentional. Use the fact that you can stockpile money and spend your gold reserves on it (debt sucks because interest). You can also make it much cheaper by producing a surplus of goods used for construction, tanking their price. Changing tax system to something better than land tax will likely give you enough money to be in the green even while constructing, so aim for that. Also consider adding some consumption taxes or, if there really is no other way, raising taxes in general. You should always be building something, tho you don't want to accrue debtI’m having trouble with the terrible expense of construction, even using the basic production method. Is this by design or am I doing something wrong?